Re: Generation Ships
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Re: Generation Ships
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Plants make O2; animals make CO2. Too much of one, cull the producers. The problem is that people don't like culling the human herd at all. Controlling human breeding has never been shown to be possible. And that's the most difficult part of generation ships, in my opinion. |
Re: Generation Ships
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The sustenance of human life can't; there has to be a recoverable population of people alive somewhere at all times. Shifting them from one compartment to another helps, but mingling populations means mingling biospheres, and risking that the destablizing element is carried with them. Of course, if you want to say you purge the farmers along with the farm, that will work biologically, but sociologically it falls between Shirley Jackson's "The Lottery" and THE KILLING FIELDS. |
Re: Generation Ships
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Re: Generation Ships
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Re: Generation Ships
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Or we can do this at TL9 and simply cull the farmers. Or their bodies at least, the AI's can be uploaded into new mainframes. Plus it also keeps subversive elements from poisoning the farm. |
Re: Generation Ships
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Re: Generation Ships
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Food production will be as efficient and resistant to problems as it can at the tech level of the ship. It won't resemble conventional farming. I think the issue leading to this disagreement is fundamentally one of scale. I suspect I am imagining a significantly larger ship than you are. There is more than enough space to have a natural ecosystem. The only reason it isn't going to be natural is because it can be improved upon for the context of providing food for a generation ship. Quote:
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And if Hoover's Dam can last for 76 years with maintenance then an ecosystem with similarly skilled maintainers and budgets can gain a similar multiplicative effect from when it would break down. Quote:
Ecosystems include quite tiny areas and generation ships include quite large areas. Of course a generation ship is a machine. You could call the generation ship's ecosystem(s) a machine too. So what? I said many machines don't have self repair abilities and most ecosystems do. Quote:
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Mingling populations doesn't mean mingling biospheres if proper care is taken. Especially if the mingling isn't happening commonly. Quote:
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Re: Generation Ships
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I think the main problem at TL 8 will be building a large enough ship, the resources are just too much to stick up in space. At TL 9 its far more doable. Fabricators and HDEM rockets are nice when it comes to a space industry. |
Re: Generation Ships
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On the other hand, if we're considering high-TL societies, any analogy from a primitive society pretty much drops out as irrelevant. For a TL7+ society, overpopulation seems not to be much of a problem, given the availability of reliable and mostly problem-free contraceptives. Most such societies here seem to be maintaining replacement rates and probably would have little problem adapting to any rate of breeding that seemed desirable, particularly if there was some mechanism for affecting their behaviour, like laws or something. |
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