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David Johnston2 05-26-2012 07:39 PM

Re: Generation Ships
 
Quote:

Originally Posted by Sindri (Post 1380892)
That doesn't make any sense. The larger the ecosystem in terms of sheer biomass the more difficult it is for a problem to eliminate all of it.

"Proportionate to its size" means that the larger it is, the more stable it is.


Quote:

larger it is in variety the more it can resist a problem.
But even a large generation ship is a tiny ecosystem.

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If the farmers are capable of having a bad "season" that throws the whole balance off in a generation ship then they are totally incompetent. Even if you don't have a chance to recover sometimes many big machines don't have a chance to recover at all which still puts an ecosystem up.
A generation ship IS a large machine. It has all the large machine problems plus the difficulty of keeping the atmospheric ratio in balance.

Flyndaran 05-26-2012 09:05 PM

Re: Generation Ships
 
Quote:

Originally Posted by David Johnston2 (Post 1380937)
...
A generation ship IS a large machine. It has all the large machine problems plus the difficulty of keeping the atmospheric ratio in balance.

Well, really if those gluttonous citizens of sector 7:G would take shallower breaths, we would all be better off.

Plants make O2; animals make CO2. Too much of one, cull the producers. The problem is that people don't like culling the human herd at all. Controlling human breeding has never been shown to be possible. And that's the most difficult part of generation ships, in my opinion.

jeff_wilson 05-26-2012 09:13 PM

Re: Generation Ships
 
Quote:

Originally Posted by Lamech (Post 1380936)
Compartmentalize then. If the farm in one area breaks down restart it. Even if the farms break down every other year, you just need say... 30 and you'll have an average of a few hundred million years before a catastrophic failure where every farm system goes down.

Of course, Hoover Dam is maintained by people. Its lasted for 76 years because people repair it.

Genships have the same privilege, there are generations of people to maintain them. Their machineries can be stopped, started, repaired, and replaced.

The sustenance of human life can't; there has to be a recoverable population of people alive somewhere at all times. Shifting them from one compartment to another helps, but mingling populations means mingling biospheres, and risking that the destablizing element is carried with them.

Of course, if you want to say you purge the farmers along with the farm, that will work biologically, but sociologically it falls between Shirley Jackson's "The Lottery" and THE KILLING FIELDS.

Fred Brackin 05-26-2012 09:14 PM

Re: Generation Ships
 
Quote:

Originally Posted by Flyndaran (Post 1380969)
Controlling human breeding has never been shown to be possible.

It's seldom been shown to be even desirable until very recently and then only in some parts of the world. I think you're rather short of conclusive proof sinply due to lack of examples.

Flyndaran 05-26-2012 09:32 PM

Re: Generation Ships
 
Quote:

Originally Posted by Fred Brackin (Post 1380974)
It's seldom been shown to be even desirable until very recently and then only in some parts of the world. I think you're rather short of conclusive proof sinply due to lack of examples.

Unless you expect the yearly death rate to even come close to those of the rough and tumble earth bound ones, then you will have overpopulation. Isolated islands have always suffered such events. Look at Easter Island.

Lamech 05-26-2012 09:45 PM

Re: Generation Ships
 
Quote:

Originally Posted by jeff_wilson (Post 1380972)
The sustenance of human life can't; there has to be a recoverable population of people alive somewhere at all times. Shifting them from one compartment to another helps, but mingling populations means mingling biospheres, and risking that the destablizing element is carried with them.

Of course, if you want to say you purge the farmers along with the farm, that will work biologically, but sociologically it falls between Shirley Jackson's "The Lottery" and THE KILLING FIELDS.

If your really paranoid people can be quarantined and air locks between the farms would help as well. We do have protocols for preventing contamination even with highly contagious diseases. We can use those to prevent cross contamination.
Or we can do this at TL9 and simply cull the farmers. Or their bodies at least, the AI's can be uploaded into new mainframes. Plus it also keeps subversive elements from poisoning the farm.

jeff_wilson 05-26-2012 10:09 PM

Re: Generation Ships
 
Quote:

Originally Posted by Lamech (Post 1380990)
If your really paranoid people can be quarantined and air locks between the farms would help as well. We do have protocols for preventing contamination even with highly contagious diseases. We can use those to prevent cross contamination.

Our protocols are considered effective given the resources of the current planet Earth, which a genship won't have. The arrangement of probabilities that allows for a clumsy researcher to occasionally contract fatal smallpox can bean infinitesimal risk for the human race and still be intolerably risky for a 100K genship crew.

Sindri 05-26-2012 11:59 PM

Re: Generation Ships
 
Quote:

Originally Posted by Fred Brackin (Post 1380925)
I don't believe you can get away without any pumps. Water will still run downhill and have to get back up some how. Air needs to be circulated too and is unlikely to go where you want on its' own.

Also, your "ecosystem" is going to be an ecosystem of _farms_ with maybe a park or two. There's no way you can have enough spare growing space to have significant amounts of wilderness. Wilderness ecosystems can crash non-retrievablely too. The Sahara was grasslands during the early Roman Empire.

You're going to start out with a chunk of vacuum and import _everything_. There isn't going to be anything "natural" about the results.

Well yeah there isn't going to be a lot of wilderness. Wilderness is inefficient for pure food production. There will probably be parks though and possibly wilderness themed parks.

Food production will be as efficient and resistant to problems as it can at the tech level of the ship. It won't resemble conventional farming.

I think the issue leading to this disagreement is fundamentally one of scale. I suspect I am imagining a significantly larger ship than you are. There is more than enough space to have a natural ecosystem. The only reason it isn't going to be natural is because it can be improved upon for the context of providing food for a generation ship.

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Originally Posted by jeff_wilson (Post 1380932)
You can simply declare it a given and that's fine, but the longest lived self-contained animal-supporting ecosystems I know of are the shrimp/algae/bacteria globes that last up to 10 years with a median of 2-3 years, while Hoover Dam's lasted 76 years.

Ecosystems include things like forests and other similarly sized areas.

Quote:

Originally Posted by Lamech (Post 1380936)
Compartmentalize then. If the farm in one area breaks down restart it. Even if the farms break down every other year, you just need say... 30 and you'll have an average of a few hundred million years before a catastrophic failure where every farm system goes down.

Of course, Hoover Dam is maintained by people. Its lasted for 76 years because people repair it.

Yes, compartmentalization is important.

And if Hoover's Dam can last for 76 years with maintenance then an ecosystem with similarly skilled maintainers and budgets can gain a similar multiplicative effect from when it would break down.

Quote:

Originally Posted by David Johnston2 (Post 1380937)
"Proportionate to its size" means that the larger it is, the more stable it is.




But even a large generation ship is a tiny ecosystem.



A generation ship IS a large machine. It has all the large machine problems plus the difficulty of keeping the atmospheric ratio in balance.

"Proportionate to it's size" can mean that. It wasn't clear that it did.

Ecosystems include quite tiny areas and generation ships include quite large areas.

Of course a generation ship is a machine. You could call the generation ship's ecosystem(s) a machine too. So what? I said many machines don't have self repair abilities and most ecosystems do.

Quote:

Originally Posted by Flyndaran (Post 1380969)
Well, really if those gluttonous citizens of sector 7:G would take shallower breaths, we would all be better off.

Plants make O2; animals make CO2. Too much of one, cull the producers. The problem is that people don't like culling the human herd at all. Controlling human breeding has never been shown to be possible. And that's the most difficult part of generation ships, in my opinion.

Controlling human breeding has been difficult but at least some societies that needed to keep their population steady have managed it.

Quote:

Originally Posted by jeff_wilson (Post 1380972)
The sustenance of human life can't; there has to be a recoverable population of people alive somewhere at all times. Shifting them from one compartment to another helps, but mingling populations means mingling biospheres, and risking that the destablizing element is carried with them.

Which is why stored food supplies and greater than necessary food production is helpful.

Mingling populations doesn't mean mingling biospheres if proper care is taken. Especially if the mingling isn't happening commonly.

Quote:

Originally Posted by Flyndaran (Post 1380986)
Unless you expect the yearly death rate to even come close to those of the rough and tumble earth bound ones, then you will have overpopulation. Isolated islands have always suffered such events. Look at Easter Island.

Isolated islands are pretty rare and isolation makes problems harder to deal with instead of being a problem in itself. While not as isolated as Easter Island I suggest you look at Tikopia.

Quote:

Originally Posted by jeff_wilson (Post 1381000)
Our protocols are considered effective given the resources of the current planet Earth, which a genship won't have. The arrangement of probabilities that allows for a clumsy researcher to occasionally contract fatal smallpox can bean infinitesimal risk for the human race and still be intolerably risky for a 100K genship crew.

They have all the resources an airlock requires. Even if something is spread between two areas then that doesn't spell doom for the whole ship.

Lamech 05-27-2012 01:32 AM

Re: Generation Ships
 
Quote:

Originally Posted by jeff_wilson (Post 1381000)
Our protocols are considered effective given the resources of the current planet Earth, which a genship won't have. The arrangement of probabilities that allows for a clumsy researcher to occasionally contract fatal smallpox can bean infinitesimal risk for the human race and still be intolerably risky for a 100K genship crew.

You mean an airlock? And some seal suits, and someway to kill any microbes on the outside of the suit? What kind of mini-gen ship doesn't have that? Two you don't have smallpox breaking out every other decade let alone every other year. As long as you have a decent degree of redundancy you'll be fine.

I think the main problem at TL 8 will be building a large enough ship, the resources are just too much to stick up in space. At TL 9 its far more doable. Fabricators and HDEM rockets are nice when it comes to a space industry.

Icelander 05-27-2012 01:41 AM

Re: Generation Ships
 
Quote:

Originally Posted by Flyndaran (Post 1380986)
Unless you expect the yearly death rate to even come close to those of the rough and tumble earth bound ones, then you will have overpopulation. Isolated islands have always suffered such events. Look at Easter Island.

Hmmm..., as it turns out, isolated communities aren't likely to become overpopulated on Earth. Look at the entire Austalasia area. If something is sufficently isolated, it's more likely to suffer depopulation and technological degration.

On the other hand, if we're considering high-TL societies, any analogy from a primitive society pretty much drops out as irrelevant. For a TL7+ society, overpopulation seems not to be much of a problem, given the availability of reliable and mostly problem-free contraceptives. Most such societies here seem to be maintaining replacement rates and probably would have little problem adapting to any rate of breeding that seemed desirable, particularly if there was some mechanism for affecting their behaviour, like laws or something.


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