Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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That said, we face many situations in my Trek game that are not normal, and I'm usually the guy trying to convince the other PCs to leave the Phasers at home, but it's IMHO still worth either an SOP Perk or an annoying Quirk in that scenario. |
Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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The default setting between game sessions (and sometimes during) is shipboard life walking around the corridors of a starsahip, manning your station during your duty shift and going to the mess hall during meal times ...etc. Considering that half of the crew is in the Science or Medical divisions - the constant wearing of a phaser sidearm in a holster belt would seem quite odd. Also, the ubiquitous intercom spots on the walls make the constant carrying of a communicator also unnecessary. - Ed C. EDIT: What Sir Pudding said also works Apparently he & I posted at almost the same second. |
Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
Can modern day military doctors carry guns on bases in war zones?
Even if not, Star Trek is full of hostile intruders. I would imagine that some would darn well demand instant access to weapons. |
Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...
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Its also full of possibly friendly alien civilization groups and individuals that just haven't had a meeting or first contact yet.... Not everything is dystopias and hostility. (Or 'hostile invaders') - Ed C. |
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