As a "holy grail" for RPM casters how would you make a raise dead spell?
I'm guessing greater control spirit to call the ghost to you from the afterlife, greater create body to do the obvious, 300 pounds, then duration?
Should the life long duration be the big energy price booster? 25 years would make it a whopping 300 energy. |
Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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Restore body works if you have a body to restore. If your loved one was lost at sea, sent through a wood chipper, etc. I don't think a blood stain counts as a body. |
Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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Souls in the afterlife sound like they would qualify as spirit and body are one. Only ghosts, tulpas, oobes, etc. are made of ectoplasm, will, or flatulance. But that's just a setting quibble. Edit: I think this may come off as antagonistic. It's meant as silly, since I've been having trouble sleeping, and getting punchy. |
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And restore vs. create body only saves 10 points on my 300 point example. Still nice in a Doctor Octopus, Mr. Freeze walking the path of evil for a loved one character. And a reason why an otherwise nice guy would ever join The Cabal. |
Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
Apart from the Paths involved, something to consider is the mechanics of the spell itself. Borrowing a page from Divine Favor, it could work by afflicting (retroactive) Extra Life or Unkillable. Extra Life would be cheaper to cast, but result in the subject losing 25 cp in the process.
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