Weird notation in MH3
In MH3, there are a lot of notations that look like this. This is for the Werewolf. "Bite (15): 2d+1 cutting; Reach C. Made as a Deceptive Attack
(-2 to defend against). Claw (15): 2d+3 crushing; Reach C. Made as a Deceptive Attack (-2 to defend against). Running Claw or Bite (14): Either attack above, made as a Move and Attack instead of a Deceptive Attack; ignore the skill cap of 9." What is this? Does it cost points? I have no idea how to even START reading this, so if someone can help me, that would me greatly appreciated. Also, if it says it in the book, I'm sorry for my own stupidity. |
Re: Weird notation in MH3
These are notations on attack patterns. They do not cost points. I'll dissect the examples you gave.
"Bite (15): 2d+1 cutting; Reach C. Made as a Deceptive Attack (-2 to defend against)." The attack is a bite made with skill 15. It does 2d6+1 cutting damage. It can only be used in close combat. It has taken a preset penalty to it's chance of hitting in exchange for increased difficulty to defend against (deceptive attack.). There is absolutely nothing to apologize for. These forums are for questions. |
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Re: WEird notation in MH3
That's what it says. I don't know where it got that from.
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That said, the Move and Attack abilities could be purchased as Unique Techniques; see the relevant pages in Martial Arts and examples like Flying Lunge for details. |
Re: WEird notation in MH3
There are a few cases where you build a technique that pays a point to ignore that cap for that one attack only. Most of the time techniques are not broken down into the details of how they are built, your refered to the MA book for building your own. They just list the cost and effects.
By the way costs in points are usually written up as [10] in GURPS templates. I read it just as the first responder did. The (15) is the effective skill and is a short cut to save you time in play. Writing these up like that once you get used to the way it is said makes it faster as all the info you need is right there in one place. |
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The werewolf rolls 15 or less to bite. This is a Deceptive Attack, so the defender's active defense is at -2. If the werewolf hits, he bites for 2d+1 cutting damage. The claw is pretty much the same thing. The running claw or bite is a special case, because werewolves (as described in the text) like to make surprise attacks. This allows the werewolf to take a full Move while still attacking. There is no skill cap of 9. He rolls against a 14 or less to hit. Quote:
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But again, monsters don't have point budgets, and the only purpose of "point costs" is staying inside a budget. They really have no real significance beyond that. There's nothing wrong with making a monster as a full character writeup - and if you have the kind of mind that finds working in that mode more inspirational, more power to you. |
Re: WEird notation in MH3
There's also the issue of whether a GM would allow such a Technique without at least an Unusual Training/Unique Technique/whatever unusual background at perk level.
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