BattleTech in TS
This has been a minor background element in my own TS game, and may become more significant if I ever run one set on Mars.
It seems to me that TS supports all the technology needed for recognisable BattleMechs: fusion power, neural interface, energy weapons, and armour. I don't off-hand know what the smallest canonical fusion-powered vehicle is, but in rules terms we're looking at SM+6 to +7 and that's not a problem for Spaceships (TL10 fusion reactors have no size limit). Of course, they still make absolutely no sense as war machines. Everyone recognises that. In a world filled with smart missiles, drones, and nanoswarms, a 10-metre-tall walking tank is simply a great big target. But some of the older Martian Millionaires (sorry, Phil) remember a game they played back when they were kids - a wargame, a card game, a VR simulation - and now they have the money to play it for real. So in my TS there is a BattleTech Re-Enactment Society on Mars - "it's no sillier than the SCA" - which devotes itself to formalised combat between giant fusion-powered robots with artificially short-ranged and high-heat weapons. They could be VR-piloted, but in that case you might as well just jack in to a simulation - honour insists that the warrior be present in the cockpit. Very few people get to see the fights in person, but sale of recordings goes some slight way to defray the massive costs involved. That said, it's still a wildly expensive and dangerous sport. |
Re: BattleTech in TS
Not much sillier than Titan Wrestling, I guess.
|
Re: BattleTech in TS
This actually sounds plausible; you have real-life companies that offer 'mock dogfighting' in actual jets. Expensive, but fun if you can afford it.
|
Re: BattleTech in TS
There might be other legit reasons to have giant robots on Mars, too, like landscaping or intermodal loading or recovery of smaller vehicles.
|
Re: BattleTech in TS
Quote:
|
Re: BattleTech in TS
Battlebots/Robot Wars remote control sounds safer.
|
Re: BattleTech in TS
Quote:
|
Re: BattleTech in TS
Quote:
|
Re: BattleTech in TS
Quote:
|
Re: BattleTech in TS
Quote:
I can't wait for the Robinson City Reaver to wax that goddamn Shanghai Shanker! |
Re: BattleTech in TS
Quote:
|
Re: BattleTech in TS
Quote:
(I imagine that some of the wackier players still regard their walking targets as "real" war machines, just as some of the wackier paintballers and airsofties I've met reckon they have acquired real soldiering skills.) I note that BT's aerospace fighters and dropships - with a drive specific impulse greater than lightspeed - are well out of even TL10's reach. |
Re: BattleTech in TS
Quote:
-- That is, I think it's a waste of time and effort to port the BattleTech concept if you are not going to tweak it for a different setting. If you want BattleTech just use BattleTech and swap out of that "minigame" back to THS on the fly. |
Re: BattleTech in TS
Quote:
Things that PCs might get involved with, off the top of my head:
|
| All times are GMT -6. The time now is 05:32 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.