Interplanetary travel
Hello,
I'm working on the space element of my multi-comprehensive omni-setting, in particular, for a near Earth-near future campaign. I looked in GURPS 4e Space for some practical information on how orbital mechanics is used in relation to interplanetary travel, but as usual, that book was of no assistance. So a couple of questions -- is this kind of information covered in any of the volumes of GURPS Space Ships? or has anyone here got a relatively straightforward method for gaming this element of interplanetary travel? Thanks for any replies. |
Re: Interplanetary travel
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Re: Interplanetary travel
I can tell you that there is no such thing as an orbital mechanics simulator that is both simple and even remotely complete.
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Re: Interplanetary travel
The wikipedia section on Hohmann transfer orbits might explain some things.
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I've used something like this chart from Atomic Rockets. Print it out, write in the travel times from one node to the next, and give your players a delta-V budget. Tell them that any excess delta-V can be used to shorten the trip time. You'll also need a chart of launch windows among your major destinations.
Far from perfect, but Good Enough for my non-physicist players. |
Re: Interplanetary travel
Thanks, that Atomic Rockets page is the stuff I'm talking about, but still nastily complex. I don't know if I can fathom it.
If there's a simpler variation for gaming purposes I'd be glad to hear about it. |
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SS1 has some stuff about travel times with various acceleration and delta-V
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