| Lamech |
04-17-2012 08:58 PM |
Re: [DF] Non-Euclidean Architecture in dungeons questions.
Quote:
Originally Posted by robkelk
(Post 1355533)
In real life, non-Euclidean geometry refers to geometry that isn't on a flat surface. (Start at the North Pole, draw a line down the Prime Meridian to the Equator, make a 90-degree turn, draw a line to the 90th Meridian, make a 90-degree turn, and draw a line to the North Pole. You've just drawn a a really big triangle - the lines are as straight as the medium allows - with three 90-degree angles. If that triangle isn't non-Euclidean, I don't know what is.)
So, don't use flat surfaces... anywhere...
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This is wrong. Non-euclidean geometry is any geometry that has different postulates from euclidean geometries (Or maybe changing the parallel postulate I'm not sure which). Second, you absolutely can model some non-euclidean geometries on a flat surface. Finally, you can totally expand a flat non-euclidean geometry to 3 dimensions similar to the way you expand euclidean geometry to 3 dimensions.
Quote:
Originally Posted by sir_pudding
(Post 1355413)
A triangle drawn on a sphere is non-euclidean for example.
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Its an example of normal euclidean three space. I suppose you could argue that the surface of any finite three dimensional object in euclidean three space is non-euclidean. However you could also actually have non-euclidean three space for the adventures to play in.
Quote:
Originally Posted by b-dog
(Post 1355400)
There are also Non-Euclidean rooms and hallways that are difficult for 3-space beings to walk through and navigate. What kind of penalties would you assign to 3-space PCs who try to do so? There may be some secret spells that can help PCs to be able to navigate in extra-dimensional areas and PCs might be able to learn to navigate in them by reading texts as well although doing so might make them insane.
So what I would like is to have ideas to help to make my dungeon fair yet keep the Non-Euclidean architecture alien to 3-space delvers. Thanks.
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Well you could have n-space buildings, that just use standard euclidean three space. (What has already been described to you by others.)
You could also use non-euclidean three space. I would probably go with hyperbolic space. This is fun. Lets say the PC's walk 100 yards down a hallway, and then they make a 90 degree right turn. They do this three more times. Normal geometry they are back at the starting point. But with hyperbolic geometry they aren't back yet.
Navigation would be extremely hard unless they knew what kind of geometry they were in. They might not even be able to do it, other than remembering where they've been. If you read a text on non-euclidean geometries and then applied it to navigating it might be possible, but I would argue it requires a whole new skill, or a hefty penalty.
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