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-   -   2 proplems that came up (monsters that wont chase you & transferral potion) (https://forums.sjgames.com/showthread.php?t=90213)

dimious200 04-01-2012 02:34 PM

2 proplems that came up (monsters that wont chase you & transferral potion)
 
Hey guys!here is my case

1)Player A lvl 3 draws king Tut appeared.i was player B lvl 2 and we could defeat him together.so we team up and player C plays prehistoric and Tut became too strong for us.is text is "doesnt chase players whose level is 3 or below".I stated that he wont chase us (but we wouldnt take levels & treasures) but the other player said that we decided to challenge Tut so we had to run away (and take its Bad stuff if we failed). what should we do?

2)i was a level 9 munchkin and drew a level 4 monster and an other lvl 9 player played Transferral Potion and went for the win.i had a magic lamp.can i use it?(it 's my turn) and if yes who is drawing the treasures?

Thank you guys!

RL 04-01-2012 02:58 PM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
Quote:

Originally Posted by dimious200 (Post 1346018)
1)Player A lvl 3 draws king Tut appeared.i was player B lvl 2 and we could defeat him together.so we team up and player C plays prehistoric and Tut became too strong for us.is text is "doesnt chase players whose level is 3 or below".I stated that he wont chase us (but we wouldnt take levels & treasures) but the other player said that we decided to challenge Tut so we had to run away (and take its Bad stuff if we failed). what should we do?

You were correct. You both have to run away, but the monster doesn't chase you, so you automatically succeed at running away.

Clipper 04-01-2012 03:48 PM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
On the first question, keep in mind that you never decide to challenge something or not. As soon as the monster shows up and combat starts, you are fighting. Your choice is that at any point while you are losing, you can choose to Run Away (and you must choose to do so if there's nothing you can do to put you into a winning position). You cannot choose to Run Away if you are winning. The 'will not pursue' text doesn't mean it won't fight you either (a common misconception). It only comes into effect when you are running away, to determine if you need to roll against it or not to escape. It won't try to catch you. However, keep in mind that someone can play a Go Up a Level card on you after you choose to Run Away but before you actually run from King Tut, which would make him chase you in the situation you describe (and you'd lose two levels even if you escape, so there's a net effect of you losing a level).

As for your second question, I think that's actually a valid play. Magic Lamp says it can only be used on your turn and it is, in fact, still your turn after Transferral Potion is used, even though it is not your combat any more. The other munchkin would still get the Treasure, though.

Pleh 04-03-2012 09:36 AM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
I believe Clipper is right. I forget where it happened, but I distinctly remember not long ago the effects of Transferal Potion and whose turn it happened on was discussed rather in depth and I'm pretty sure the official ruling is that Transferal Potion does not change whose turn it is, which would mean that you can still play any cards that can only be played on your turn.

Likewise, and on an interesting tangent I hadn't considered before, the player who used the Transferal Potion would be in a bit of a more vulnerable position than a player who entered combat normally. They can still discard classes and races to avoid disadvantages, but since it isn't their turn, they can't assign themselves new classes or races during the combat as they could if they had entered combat normally.

dimious200 04-03-2012 11:21 AM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
that answer made me think something else.Can the helper deny his class/race?and if yes can he play a new one?

Bampop 04-03-2012 11:29 AM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
A helper can discard a class because a class can be discarded at any time according to the rules. He woul not be allowed to play a new one because according to the "when to play which cards" section of the Important Info sticky thread, classes and races (and other equivalents) can be played only on your turn or as soon as you get it. So, not from your hand when you are the helper on someone else's turn.

Mister Ed 04-03-2012 11:32 AM

Re: 2 proplems that came up (monsters that wont chase you & transferral potion)
 
Quote:

Originally Posted by dimious200 (Post 1347115)
that answer made me think something else.Can the helper deny his class/race?and if yes can he play a new one?

Anybody can discard their class/race whenever they want. However, you can only PLAY a new one on your own turn, or right after you get the card. If a helper somehow manages to acquire a class/race card during the turn of the player who they are helping, they could play it, but otherwise, all they can do is choose to discard their old one. (This is a good thing, because otherwise you'd have an awful lot of people holding on to an Elf card, and playing it AFTER they were accepted as a helper.)


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