GURPS Power-Ups 4: Enhancements
After a bit of a pause in the GURPS release schedule and the GURPS Power-Ups series, e23 is proud to present GURPS Power-Ups 4: Enhancements. Jason "PK" Levine brings you the first volume in the series by an author other than Yours Truly – and he really powers things up! Inside is an expanded treatment of enhancements that rivals even GURPS Powers. You get scads of new general and attack enhancements, of course . . . but that's not all. Other contents include:The basics can work
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Re: GURPS Power-Ups 4: Enhancements
It is a very good book.
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Re: GURPS Power-Ups 4: Enhancements
Why does the cool stuff that I want always come out when I'm broke. Oh well, I had a little bit to grab it. I'll have time to read it, tonight, at work, when it goes dead.
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Re: GURPS Power-Ups 4: Enhancements
152 downloads already.
Most of the talk about this was started in other threads, see Cosmic defenses and Alternative Enhancements for example. I have a message for this one and a question. The question is "Will you use or do you see the ST and Melee based enhancements replacing Imbuements?" The message is there was a lot of cool stuff in this issue but one that I noted and was especially happy to see was the Density Increase and Slower Move enhancements for Afflictions and side effects. Finally there is a way to build density increasing powers in GURPS! Now do I need to repeat the question? PS:Yes that was a silly reference, feeling that way today. |
Re: GURPS Power-Ups 4: Enhancements
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for example, adding ranged (with the cosmic follow up to allow it) cost 11pts on a person who's thrusting ST is 3d. if his dmg was 3d+2 it would cost 17pts! so, even though enhancements are a great tool now its not as flexible and doesn't have that "variable" like imbuements (which I love). |
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Re: GURPS Power-Ups 4: Enhancements
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lets use the example in the book, kaytee has the armor divisor enhancement for 28pts she then buys Affects Insubstantial which is a separate enhancement, who's cost is 3pts you now have 2 separate abilities that enhance your power but from what I understand its like you have 2 separate innate attacks with the ST based mod on it. can you use 2 separate innate attacks at the same time without link? unless its meant to be seen as all one thing which would need Selectivity which raises the cost by a few points (2 for the above example). where as imbuements has all that in it. and again there is a lot of things you can not add using the enhancements that you can do with imbuements (explosions for one). and now that I think about it, its the same difference, if they are meant to be used all together then you add Selectivity, if they are all separate then add link. |
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Doesn't make much of a difference here, as enhancing a weapon or unarmed attack is exactly like putting enhancements on an innate attack - the enhancements don't have to be activated to be used (unless you've limited the enhancements themselves). If you want them to be mutually exclusive, there's a limitation for that, called Exclusivity. |
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Re: GURPS Power-Ups 4: Enhancements
When I am less broke, this and Power-ups 3, will be bought. Then I'll take some of these to Ditto's and make easily readable books out of them.
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