Quote:
Originally Posted by b-dog
(Post 1345529)
I was only curious as to what other players think of why the Prime Material Plane is important
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I think the obvious answer is the one The Tick gave Omnipitus for why he shouldn't eat the Earth "That's where I keep my stuff!" If the PMP is the plane that the game takes place on, in other words
the campaign setting, then of course the character's are invested in it. Most typically they were born there, they live there, they have vested interests there, their loved ones are there, and all their wealth is there. Really why
should they care about events on other material planes that don't affect theirs?
Quote:
and how they set up their cosmology.
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The only possible answer is the one thay never seems to apease you: it is entirely setting dependent. I've already described the Newton\Dee derived cosmology of
Desolation Road, which doesn't need a "prime" material plane since it lacks any alternate material realms. My next game
The Pheonix Imperitive is going with a Crowley-esque perceptual reality, as I need to support multiple traditions. I
may use the Seprioth as an underlying model but I haven't decided. It too will not feature world-hopping, planar travel will only involve higher or lower mystical states, so "prime" is again meaninglesss.
Really, I don't see the point unless the campaign is going to feature player directed travel between different worldlines. in which having a homebase makes sense.
Quote:
Originally Posted by William
(Post 1345965)
It was clear what the poster was asking,
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Is it? I remain perplexed by these threads. He seems to be demanding that GURPS give hard answers to setting metaphysical questions that would somehow apply to
all campaigns. He certianly doesn't accept, "it is setting dependent, do what thou wilt and have fun" as an answer. Perhaps I am misunderstanding him. Can you clarify it?
Quote:
Originally Posted by David Johnston2
(Post 1346050)
I've got a sneaking suspicion more people read this forum.
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RPG.net has even more, and seems to be a better place for AD&D cosmology.