[DF] GURPS DF Undead
I have GURPS Undead 3rd edition and also GURPS Bloodtypes and I enjoy both of those books. I am now thinking that GURPS DF Undead would be a perfect book for the DF series. I think it should follow the Van Ricten's Guide series from AD&D Ravenloft where there are increasingly powerful undead as they age. For instance new vampires were pretty tough but older ones had many new powers and ancient ones had awesome power. I also think that some different types or variations on the undead would be useful as in GURPS Bloodtypes where the book included vampires from different myths and legends around the world.
Ghosts are one type of undead that most books just assume they are too individual to put any set order down. But for me, it would be very useful to have many different types of ghosts written out with lots of interesting powers to use. Also for ghosts there needs to be some discussion on their foci and how it could be used in DF. And finally why the ghost is staying in the mortal world and if there are any ways to use that to break what binds the ghost to the mortal world. Therse are just some thoughts... |
Re: [DF] GURPS DF Undead
This is another great example of a book that totally doesn't need to happen. Sure, a few people would buy it, and each and every one of them will be around shortly to say so, but it's a total non-starter as far as actually making money goes, because of the cultural differences between D&D and GURPS that we've discussed many, many times (ie: D&Ders want everything handed to them and will use everything they are handed; GURPSers want to DIY).
PS - Wrong forum. |
Re: [DF] GURPS DF Undead
Well, I could imagine DF: Undead, which is 50% monster book, 20% new player races, 20% equipment for undead hunters, 10% GM advice (useful stuff for tombs etc). Well, it wouldn't fit exactly into the series, but one could split it up into the player/GM part and the monster part, I suppose.
To broaden the topic, one could make DF Monster 2: Animations, and just lump Golems, Vampires, Skeletons, and their creators (if any) all into the same book. Not sure if that's what b-dog had in mind, but it could be interesting for graveyard robbers. On the other hand, DF:Monsters 1 already has an Undead template or some such judging from the table of contents in the preview. Ts |
Re: [DF] GURPS DF Undead
Not a big afficianado of DF, but I can see the big problem with this being the "Universal" bit of GURPS - you could spend half the book just on various cultures ideas of vampires. Hell, you could probably fill a good chunk of it with modern western vampires.
Too much variation to my way of thinking - and doesn't GURPS normally work by taking a few baselines and then messing them about with lenses? Why bother with endless D&D style statblocks when you've got that as an alternative? |
Re: [DF] GURPS DF Undead
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Disclaimer:I have no connection to SJ Games etc Here is a potential outline: Title: DF X UNDEAD Undead Races for PCs - Sub Headings on a couple of interesting undead races that PCs can play Classes: A Class (or 2) built around undead as a concept... (already have necromancer and tomb raider is pretty close to thief, but I am not writing the book. Lenses etc Monsters: 5 -10 pages of Lots of undead monsters Powers: Some undead specific DF powers.... IDK if 'level drain' has been covered yet in DF, but maybe it could be. 20 Page PDF. $7.99 How on earth would that not be (in principle) popular enough to sell or consider producing? Obviously it will depend on a number of factors, (SJ Games might already have DF Monsters 2 UNDEAD ATTACK, there might not be a good class or DF may already have too many books) but it is no more a book that no one would buy than DF Taverns or DF Psi are. |
Re: [DF] GURPS DF Undead
I can't see this being a great idea. I can see, and would advocate, more monster books, which would have undead in them, but given Summoners and Magic already, I can't see there being a need for an undead-dedicated book.
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Re: [DF] GURPS DF Undead
How about an undead themed adventure instead? Mirror of The Fire Demon included creature stat blocks for things relevant to the adventure, so I could see an adventure being a good way to introduce more undead. I feel that stat blocks for basic skeletons, zombies, and various other things would be great.
Personally, I actually feel that a monster book of undead would do well. However, if the consensus is there would not be enough material to fill an entire monster book, I feel an adventure would be the way to go. |
Re: [DF] GURPS DF Undead
I just think that undead are interesting enough to have their own book. There could be info on designing their lairs, crypts and so forth. And also this being DF they could be boosted up with interesting powers and abilities to challenge the PCs.
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Re: [DF] GURPS DF Undead
Kromm wrote the original 3e Undead.
He has also managed to get Zombie articles into several Pyramid issues. I think he's a fan, and would/could write Undead 4e (DF or otherwise) at the drop of a hat, if there was a good enough reason to. The non-crunch in Undead 3e is still all perfectly good. Between Magic, Horror and DFM1 (and probably a few others), there are 4e templates for most of the Undead characters. Monster Hunters (and Loadouts: Monster Hunters) and Horror covers those who hunt and kill Undead. So there doesn't really seem to be a huge need for a new 4e Undead book! |
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Re: [DF] GURPS DF Undead
I can (eventually) see a DF Monsters book which is more heavily focused on undead / horror / "halloween" styled beasties... but not a dedicated DF book. Although from what's been said before about the Monster series, I know they want to keep the monsters in there fresh and unique rather than just repackaging the old classics (that has been done numerous other times in other GURPS books or on these very forums), as no-one would buy them if they did. So if we do see a DF Monsters X: Things that go bump in the night it wont have too many of your "classic" undead beasties in it anyway!
Plus, we already have Clerics, Holy Warriors (both who come in of death realm variants) as well as Necromancers (who also provide lots of zombie and ghost stats) as professions who play or slay undead. We also have DF 2 and GURPS Horror to give GMs a good idea of how to build and play dungeons and evil things... we even have MH as a worked example with plenty of tips of how to include and use various undead etc. 'DF Undead' would just be too narrow a scope and would cover too much ground already tread in too little detail to be of any use. If the necromancer hadn't have been already made then perhaps it could've done similar to Ninja and expand that profession a lot into a thin volume... but it has so it cant. |
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