Perk: Countermagical training?
Would being able to counter a specific spell you don't know with Ward be a worthwhile and balanced Perk? I'm thinking it would grant effective skill of IQ+Magery for the resisted spell.
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Re: Perk: Countermagical training?
Sounds balanced, given that the same point investment would get you the spell itself, if it was available, though at IQ+Magery-2.
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If you're saying 1 point for a Perk to Ward all spells using the spell Ward, then sure, that'd be balanced, but you'd be rolling against your Ward spell skill, like when blocking any spell you know. |
Re: Perk: Countermagical training?
Actually, you can't just out and buy the spell, considering the prerequisite chains which can make spells that you just want to defend against pretty damn expensive to get. If you want to be a competent abjurer, you would have to pay craptons of points to get to spells which aren't in-character to use, but you would want to be able to deal with.
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Re: Perk: Countermagical training?
There's a magical perk that gives you this for a given magical style. I say that, if not using magical styles, one perk per GURPS Magic college would be suitable.
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Knowing a spell only requires a single point being spent, you can't cast it without the prereqs, but the standard way of being able to ward against say Fireball if you're a Water Mage, is simply by learning Fireball, one point. |
Re: Perk: Countermagical training?
You could always allow this for, say, 3 spells. You don't know these spells, but you learned the counters for Ward, Great Ward, or Counterspell. It's less powerful than familiarity in a rival magical style, which gives a similar benefit, and it's a bargain if you don't expect to learn those spells anyway.
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OTOH, the Perk to be able to countermagic a spell seems like a good idea. I think I'm with Kuroshima on this being an appropriate perk per college of spells. |
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(so if you are a mage with 40 pts in your style...you would get 4 style perk slots...plus 2 general perk slots) |
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Usually taking the style familiarity perk will be more efficent but I would not take the College Familarity perk off the board... |
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(I'm a little far from my books and I always tailor magic to fit settings, not the other way around...) Quote:
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Perhaps you're thinking of the rule that says that a non-Mage may learn spells that don't require Magery, but cannot cast them except in High Mana areas? Quote:
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