| Ze'Manel Cunha |
02-27-2012 12:55 PM |
Re: Perk: Countermagical training?
Quote:
Originally Posted by somecallmetim
(Post 1328627)
I'm fairly certain you can't spend points on a skill you don't have the prerequisites for.
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Quote:
Originally Posted by ericbsmith
(Post 1328795)
I'm positive of it:
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Heh, did that change?
(I'm a little far from my books and I always tailor magic to fit settings, not the other way around...)
Quote:
Originally Posted by ericbsmith
(Post 1328795)
However, there is a Perk in Power-Ups 2: Perks (p. 19) called Charms which allows you to bypass all prerequisite requirements (including Magery). This means spending 2 points, not 1, to gain access to the spell but using that Perk for the purposes of counter-magic seems perfectly legitimate to me (plus, it actually gives you the ability to cast the spell).
OTOH, the Perk to be able to countermagic a spell seems like a good idea. I think I'm with Kuroshima on this being an appropriate perk per college of spells.
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The only thing I'd add to this, is that the perk should fit the setting, so if it's Colleges, Styles, or Aspects, it's more than fair to allow this type of perk as long as it's tailored by the GM to setting.
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