| Ulzgoroth |
02-23-2012 02:33 PM |
Re: Spaceships and ROF
Quote:
Originally Posted by d_ns
(Post 1327216)
Searching my PDFs mentions that the gunner can be a computer - does that imply only an AI of some level, or can you slave point defense guns to computer/sensor combo and let them do the shooting?
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An AI, essentially. It's meaningless systemwise for something with no defined level in the applicable skill to be doing the shooting, after all.
Logically, it should be possible to have a very low intelligence and low complexity gunner program. The rules as they are would suggest modeling that as a sub-sapient, dedicated AI, though you could make up a non-character program that does the job at some specified skill level.
If your setting permits you to load a bunch of low-complexity but accurate gunnery AIs into your ship's network, you'll probably want to do so and have little use (or space) for human weapon operators.
Quote:
Originally Posted by starslayer
(Post 1327225)
The one exception to this is when your skill for that shot is dangerously low (due to range, ECM, etc)- since large bursts get a higher bonus to effective skill it can turn a 7 to a 9 or a 9 to an 11 to fire all at once, which can be huge in terms of the 3d6 bell curve.
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I think you may need to go lower than you realize. +2 RoF modifier roughly corresponds to 4x as many shots, right? 4 rolls at 9 has a much better chance of landing at success than one roll at 11, though I'm not sure right off how they compare on expected number of hits.
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