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b-dog 02-19-2012 01:01 AM

[DF] Deep Ones
 
These servitors of Cthulhu are very different from fishmen from the material realm. They are instead "seeds" from the Great Cthulhu or other Elder Gods that have managed to penetrate into ordered reality and grow. They live deep in the ocean and build horrible cities where they try endlessly to awaken their sleeping Cthulhu. For this reason many of the more intelligent of their kind try to learn to control mana and demonic energies even though they are much more naturally adept at psionics. They often forge alliances with demons in order to acrue the great energies required to awaken Cthuhu and summon other Elder Gods into the material world. It is thought that Cthulhu was able to enter the ordered world but the gods imprsoned him in a perpetual slumber. There he dreams of release from his prison by his Deep One followers. And once released he will destroy all of ordered reality; mortal, divine and demonic.

ST: 14 HP: 14 Speed: 6.50
DX: 12 Will: 10 Move: 7
IQ: 12 Per: 10
HT: 12 FP: 12 SM: +1
Dodge: 9 Parry: 10 (Unarmed) DR: 2
Bite (14): 1d+2 cutting.
Fist (14): 2d crushing.

Traits: Amphibious; Doesn't Breath (Gills); Injury Tolerance (No Vitals); Psight (From GURPS Psi); Terror
Skills: Brawling-14; Wrestling-14
Class: Elder Thing.
Notes:

Mr Frost 02-19-2012 02:30 AM

Re: [DF] Deep Ones
 
Shallow Ones

Found in shopping centres and small disposable vehicles . The seeds of marketeers that have managed to penetrate human societies and breed .
They strive tirelessly to divert others' money into maintaining their masters' foothold in our world and bring about the dawn of the Vacuous Age .
They infest urbanised settlements where they spawn cafe culture neoyuppie enclaves and at designated times sit in worship to their gods before a glowing flat box in their living rooms .

ST: 9/8(body/arms) HP: 8/7
DX: 10
IQ: 9 Per: 10 Will: 8
HT: 10

Dodge: 8 (12 Vs responsibility) Parry: 8
Bite: bark -1
Nails: 1pt

Traits : dread (actual work) , allergy (sound reasoning , concerns of real people)
injury tollerance (no brain) skinny (mild anorexia)

Quirk : must continually make eye contact with conversation partner whilst driving

Equiptment : mobile phone , someone elses credit card , ostentatious jewelry , too much makeup , impractical car .

swampthing 02-19-2012 07:01 AM

Re: [DF] Deep Ones
 
It's not apt to come up in a Dungeon Fantasy setting, but Deep Ones are not Deep Ones without that distinctive cocktail of Lecherousness and Xenophillia.

Gold & Appel Inc 02-19-2012 09:31 AM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by swampthing (Post 1325298)
It's not apt to come up in a Dungeon Fantasy setting, but Deep Ones are not Deep Ones without that distinctive cocktail of Lecherousness and Xenophillia.

Is it really full-blown Xenophilia, or just a [-1] Hankerin' For Humans..?

swampthing 02-19-2012 12:33 PM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by Gold & Appel Inc (Post 1325332)
Is it really full-blown Xenophilia, or just a [-1] Hankerin' For Humans..?

Perhaps the latter, but I figured the point still stood.

David Johnston2 02-19-2012 01:53 PM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by b-dog (Post 1325254)
These servitors of Cthulhu are very different from fishmen from the material realm. They are instead "seeds" from the Great Cthulhu or other Elder Gods that have managed to penetrate into ordered reality and grow. :

Tsk. They're big talking frogs.

b-dog 02-19-2012 03:11 PM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by David Johnston2 (Post 1325421)
Tsk. They're big talking frogs.

I just want to keep them different from sahuguin or other fishmen in DF. I like having Lovecraftian monsters as being from beyond time and space which means that they are alien to DF reality. Other fishmen would likely be fairy races or servants of demon lords that created them. So Deep Ones to me have a psionic link to Cthulhu and other Elder Gods.

Flyndaran 02-19-2012 03:32 PM

Re: [DF] Deep Ones
 
An aura that causes all that see them to hear quiet whispers of insanity.
They all have the same inconsequential mannerisms bespeaking a hidden "unnatural" connection.

Apache 02-19-2012 03:55 PM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by b-dog (Post 1325444)
I just want to keep them different from sahuguin or other fishmen in DF. I like having Lovecraftian monsters as being from beyond time and space which means that they are alien to DF reality. Other fishmen would likely be fairy races or servants of demon lords that created them. So Deep Ones to me have a psionic link to Cthulhu and other Elder Gods.

Classic Deep Ones are also immortal (or Unaging, in GURPS), and grow larger the longer they live; Dagon, their 'god', is basically a very,very,very,very old Deep One.....

b-dog 02-19-2012 10:13 PM

Re: [DF] Deep Ones
 
Quote:

Originally Posted by Apache (Post 1325465)
Classic Deep Ones are also immortal (or Unaging, in GURPS), and grow larger the longer they live; Dagon, their 'god', is basically a very,very,very,very old Deep One.....

That is a good point. Father Dagon and Mother Hydra should be quite a challenge for a DF party.

But as far as DF goes and where I think Deep Ones fit is that they are Elder Things from Beyond Time and Space. They are really weird and unnerving to denizens of the material reality. This contrasts with the Sahuagin (which I like as well) who tend to be much more direct in their evil as they are devil-worshippers.

DF is a kitchen sink game so I feel that it best to try to make each type of monster have the same "effect" in the DF realm as it did in the fiction source it came from. That is why I would have the sahuagin be directly aggressive to sailers and people living on the coastlines while the Deep Ones would be far more secretive and have much longer term plans.


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