| mlangsdorf |
02-11-2012 07:09 PM |
Re: [DF] Easy arcane magic for Dungeon Fantasy
Well, initially I had 3 players, so they went with Saint, Scout, and Swashbuckler-Thief. A reasonably balanced small party, though light on magical support. They approached the Mage to see if he wanted to join, but he blew them off, and the Saint is intolerant so the Dark Artist was a no go.
The other two players in our group tend to have attendance issues. If they show up, they'll play a Wizard-Bard or Demonologist or Shaman and the previously mentioned Half Ogre Knight. While a Half Ogre Swashbuckler would be crazy bad, the Knight has skill 19 with his flail and ST22, so it's not like he's letting the team down. Sure, Weapon Master would drive him straight into the center of Crazy Town, but he's already on the outskirts.
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