Problem with low acc on the Kwk40 (in 4e)
In High-Tech, the stats for the 75mm kwk 40 (for those that don't know, it the main gun of one version of the Panzer 4) has attributed it with an acc of 6+1. That seems to be far too low. Is there something I am missing that would allow the weapon to accurately engage targets at greater range (besides ridiculous skill levels)?
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Re: Problem with low acc on the Kwk40 (in 4e)
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With 3 turns of Aim and an AoA it would have +9 to hit, +4 for target SM against its likely targets... Hmm, that's not getting all that far, is it? Well, it's also Braced, which is only another +1 in the Basic Set (bringing it up to break-even at 500 yards), but in Tactical Shooting there's a rule that the Bracing bonus for a turret mount is +4. Net bonus of +17. |
Re: Problem with low acc on the Kwk40 (in 4e)
I wasn't aware that a turret mount is +4! I wish things like that were listed in the vehicle's stats... Thanks for the quick response!
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Re: Problem with low acc on the Kwk40 (in 4e)
Remember also that a tank usually fires against other tanks or other large targets that have a large SM modifier.
Against infantry you are using explosive rounds so it doesn't matter if you miss. |
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It just means you use a different brace mod in this case. Otherwise Tactical Shooting is a logical book to pick up if your planning on a realistic and gun heavy style game. Same as any other supplement like Supers, Martial Arts, Magic, Gun Fu, etc. Its a mod in a logical place for the type of game someone should figure out the book is appropriate for but like the others above not a required book, just extra detail and options for a particular genre and play style. A more accurate and less absurd statement might be ... So People attempting to play GURPS real world combat with firearms should get Tactical Shooting. |
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