Re: [TS] Slicing the pie, a question?
Strange to say, I've spent whole last day studying step-and-wait/move-and-wait threads on these forums. It's a funny coincidence this topic revived.
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Re: [TS] Slicing the pie, a question?
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Re: [TS] Slicing the pie, a question?
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This would be making it substantially easier than what I was suggesting, though. Also, there's a perversity. If you can beat a Wait with a step-and-Wait, what do you do if you've got some sort of super-sense so you see the target around the corner before making your move? You do exactly the same thing as if you didn't, because if you actually used that information to make some kind of Attack maneuver, you'd be handing them a guaranteed first shot rather than a roll-off. |
Re: [TS] Slicing the pie, a question?
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The step and wait cutting the pie is a compromise solution when facing a potential waiting opponent on the other side of the door between: A). moving in normally (and more quickly) and attacking, and getting hit by a waiting opponent and B). Standing there with you own wait not moving. Cutting the pie is normally down by those initiating the action, doing so against opponent who can sit and wait is a compromise. This is shown by the relative -2 disadvantage. For me step and wait is kind of like the half way house between wait and not waiting, in the same way as defensive attack is compromise between AoD and standard attack. Basically a free lunch assumes there's no down sides to doing it, and that not the case. Your limited to a step, your limited in your target choice (you concentrating on the appearance of target in a specific place) and your disadvantaged against a waiting target who's waiting for you. |
Re: [TS] Slicing the pie, a question?
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Step and wait accesses the benefits of both, but the disadvantages of both apply too. That's what a half way house means. The thing is your making very abstract comparisons, I think it because less of problem if you actually envisage situations this would be used in because the context will effect the relative benefits an issues of each choice. Take the example already given: One chap (A) in a room covering the door taking a wait action for target appearing in the door. One chap (B) cutting the pie with the intent to clear the room. The chap inside is waiting in the room so is not on the clock, the chap outside is initiating so it stands to reason he is on the clock. 'A' has choice he can move and attack getting more movement But he't eat 'B's attack 'A' can wait in the normal fashion, which is safest for him, but nothing happens room will never be cleared 'A' can step and wait, which at least gets him to his goal, but all else being equal he'll be at a disadvantage when it comes to the ensuing cascading waits QC. basically to truly judge this you have to take into account the whole context. Yes in abstract your right if you take step and wait, step and wait every single round you will have an advantage over taking normal attacks, but only so long as you targets appear when and where you expect them to appear and moving step per turn doesn't cause you other issues. As GM I can think of many ways to punish someone doing that (and I think RL combat would too) This is true of assessing combat options in general I find some situations will favour some options over other, but that's kind of the point of them. Assuming a situation that favours one option is not a very good way to compare options in general. However I should add I tend to play up situational awareness and gun sighting and all the stuff in TS in this kind of circumstance. |
Re: [TS] Slicing the pie, a question?
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A Wait's flaws relative to the Attack are that (a) Waiter can't move until the condition triggers and (b) Waiter might lose a turn if the condition does not trigger (and has no control over whether the condition triggers). Attack's flaw relative to Wait is primarily that the Attacker gets automatically interrupted by a Waiter (assuming the waiter has the initiative). Step-and-simultaneous-Wait (a) can move as for a normal Attack, (b) can guarantee a trigger of one's condition by wording the conditions in such a way that they always trigger upon stepping and (c) gets to contest people who Wait. A Step-then-Wait gets benefit (a) but not (b); whether benefit (c) applies depends on what the Enemy Waiter's condition is. You're bringing in Move and Attack, but we're not comparing Attack to Move and Attack nor Wait to M&A. We're comparing Wait vs. Attack vs. Step-and-simultaneous-Wait. And in that comparison, S&sW is always better than either. Quote:
It's like you invented a new manoeuvre, Desperate Attack, which gets all the benefits of All-Out Attack, and may roll defences as if performing a Committed Attack. If such a manoeuvre would become available, it would always be taken in favour of (instead of) both AoA and Committed Attack, since it has no drawbacks compared to them. Quote:
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Re: [TS] Slicing the pie, a question?
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Condition is 'when an enemy is in range'. Then the character steps into range. For slicing the pie: Condition is 'when an enemy is becomes a closer target than when the condition was declared'. Then the character steps forward. (Or you can set up the condition for 'further' and step back.) With Slicing the Pie, you can't guarantee that you get to shoot, but you can guarantee that you get to shoot if/when you sight an enemy (which is really all you need): just set up the condition to 'if an enemy is in sight' and step behind the corner. |
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