Rules Discrepancy - Divine Intervention Card
Heya! Just joined the forum because my roommates were having a debate over the validity of, what I think, is a very clever (if ambiguous) series of an initial winning strategy and a counter.
Basically, it goes like this: we're playing with the original set of Munchkin cards. My roommate - Michael - was a Cleric class. He's level 9, about to win, when he plays the Wand of Dowsing, allowing him to go back through the discard pile and pick any card he wants. He chooses Divine Intervention, which allows clerics to go up a level immediately, and can be used to get to level 10 and win the game. Then, my roommate Blake uses the Change Class card. I feel like this is the only way to really counter the divine intervention card, and so does Blake. However, Michael disagrees and states that he'd have had to use the Change Class curse BEFORE he used the Wand of Dowsing to get the Divine Intervention card. Now, while I see the legitimacy of both sides, I feel like the only way to have an effective STRATEGY (as opposed to simple luck at having played the Change Class card before you even knew your opponent was going to use the Wand of Dowsing to get Divine Intervention) is to allow for the initial strategy of leveling up a cleric to happen, only to COUNTER with changing the class. It seems more clever and fun to make deliberate counters, as opposed to just randomly playing cards in the hopes that someone's day gets ruined. The way we played it out, with Michael winning and Blake's counter-strategy being invalidated, seems to take more power out of the hands of the player, and put it into the simple serendipity of drawing cards from the deck and blindly throwing cards around. What do you guys think? Should we have kept playing with Michael's strategy having been invalidated? Or was it right that Michael won, despite Blake's strategic and unconventional use of the Change Class card? Looking forward to what the forum has to say about this! |
Re: Rules Discrepancy - Divine Intervention Card
Munchkin resolves cards as they are played. If a player is a Cleric when Divine Intervention comes out -- however it comes out -- he gets the level immediately.
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Question is just to make sure things haven't changed: http://forums.sjgames.com/showpost.p...65&postcount=9 |
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Yeah, if a L9 cleric starts digging through the discard pile, I'd be sure to get rid of his class as soon as reasonably possible.
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Re: Rules Discrepancy - Divine Intervention Card
In many other card games, a system called a stack is used. It works as follows. When someone plays a card, another player can play a different card on "the stack". Then once ppl stop playing cards on the stack, you resolve by starting with the most recently played card. Meaning in your specific case, he would lose his class and not gain the level even through DI was played first.
Of course this is just one method. I hope it helps. |
Re: Rules Discrepancy - Divine Intervention Card
EDIT: Ignore this post, it's wrong.
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EDIT: Ignore this post, it's wrong.
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In fact, in Munchkin, cards that do cancel another card are rare, and specifically say that they can cancel another card that was just played. |
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EDIT: Ignore this post, it's wrong.
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1) You can't just dig through the discards -- you must have played a card or used an ability that allows you to go through the discards. 2) That card/ability must be resolved before anything else can happen. 3) If the card retrieved from the discard pile is Divine Intervention, it is played immediately, before anything else can happen. 4) Thus, if a Cleric begins going through the discard pile to retrieve Divine Intervention, it's too late to stop him from going up a level (with the exception of cards that take effect retroactively, like Annihilation). |
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Re: Rules Discrepancy - Divine Intervention Card
Okay. I stand corrected.
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Everyone should reread Andrew's post more carefully. As soon as a player starts digging through the discard pile and before he finds DI you can change his class. |
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I see the issue clearly now..
The wand of Dowsing is resolved once they start digging as Andrew said... The Divine Intervention issue is that cards particular issue |
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I apologize if this question has already been answered, but if a Cleric "Loots the Room" and gets the Divine Intervention card, are they able to keep that card in their hand until they get to the 9th level and immediately win the game with it? I was thinking that even when looting the room that Up a Level cards immediately applied, and holding DI until the end would be cheating. However, a friend of mine claimed victory by using that method. Who is correct in this case?
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Re: Rules Discrepancy - Divine Intervention Card
No. The card says, "You must play this card as soon as you get it." You cannot ever keep it in your hand.
Go Up a Level cards can be kept in your hand, though (Divine Intervention is not a GUAL). You can play them whenever you want, provided the person you play them on is Level 8 or below. |
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And cheating will get you kicked out of any game I play. |
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I'm pretty sure you can use Wand of Dowsing whenever you want. Just don't use it to purposefully hold up the game just to stall someone from winning.
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I mean technically the first rule in the muchkins game book explicitly allows cheating. :P |
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I'm sorry but when I was "Looting the Room" I got the Divine Intervention card. We had 9nth lvl Cleric, so he gets +1 lvl but i had in a hand Change/Lose Class. Can i play Change/Lose Class it against him or he instantly gets 10 lvl?
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