[DF] Big Bad Wolf
The Timber Wolf model from allies is a 187pt weight class critter
Any idea what a 450pt weight class wolf would look like? |
Re: [DF] Big Bad Wolf
Well I would start with adding Breath Weapon: Gall force winds.
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Re: [DF] Big Bad Wolf
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That said, to "level up" that Timber Wolf there are a few paths you can follow. You could just start adding higher stats and skills, or use the Homebrew Monsters templates as a guideline. Or, you could start from a different "base" (such as the Standard Demon from DF9) and add traits on top. For example, to make a 450pt demonic Hellhound you could start with the Standard Demon [200] and add Hound of Hell [25], Disdain for Mere Spells [25], Blazing Breath [50], Horrendous Aspect [50], Shadow Guise [50], and two levels of Steel-Hard Skin (total DR 15) [50]. You could also combine the Homebrew Monsters with the DF9 starting template, replacing some of those 50-pt packages with the Monster templates. For instance, the Hellhound could be given Dire Beast (increased SM, DR and ST), Elegant Killer (DX and combat skill) and Hardy Brute (ST, HT, HP and DR). |
Re: [DF] Big Bad Wolf
You're playing a 900 point game?
Well no remotely normal wolf is going to be much good at that level. After bumping up the ST, DR, and speed you'll want start adding outright magic powers. Affliction based Howls are a nice place to start. Consider bumping up IQ and letting it take techniques as well. |
Re: [DF] Big Bad Wolf
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Here's a thousand points of Big Bad Wolf :) |
Re: [DF] Big Bad Wolf
As it happens, my PC actually has a 500-point wolf Ally in our high-powered DF game, which just completed Season 2 / Episode 2 yesterday. It's pretty ridiculous, gotta say. We started out by giving it human-level intelligence and skills comparable to a PC, then made it the size of a small horse, and still had a couple hundred points left over for outright magic powers (it's a "spirit guide" / "totem animal" with stuff like at-will Insubstantiality, Invisibility vs substantial, etc).
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Re: [DF] Big Bad Wolf
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Of course they can use Deceptive Attack, Feint, flanking, etc. but generally there is a steady chance of effectively self-inflicted injury. So how does your 500 point wolf avoid that? |
Re: [DF] Big Bad Wolf
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The plan is mostly the stuff you listed (I traded out the GM-suggested Defensive Luck for obscene Brawling to enable more reliable defense penetration with Deceptive Attacks), and having it act like the smart one and let the PC be the meat shield against armed targets. Also, we've fought monsters that don't use weapons about half the time so far in this campaign (yes we carve them up easily, but they usually either have insane HP or numbers), so it should be good to go against those. All else fails, it can go Insubstantial until it Regenerates. |
Re: [DF] Big Bad Wolf
Terror attacks?
The largest dog was over 300 pounds of solid muscle and bone, so it should be theoretically possible for a wolf to hit that. |
Re: [DF] Big Bad Wolf
150% Ally for a 300pt Herbalist 'I raised Fluffy from a puppy on a diet of lean meats, and love, strength and invulnerability potions' being the general idea
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