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-   -   GURPS Low-Tech: Instant Armor (https://forums.sjgames.com/showthread.php?t=86027)

Landwalker 12-17-2011 02:17 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by PseudoFenton (Post 1294798)
Well what guy doesn't want the best protection they can get down there??

Certainly no guy I know. I was just observing that it doesn't seem like those armor options were "assumed to be extrapolated," because they appear in other location tables.

Gef 12-17-2011 04:07 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by Landwalker (Post 1294794)
I just now noticed that none of the Arm and Leg tables, nor any of their respective sublocations, have Heavy Plate or Heavy Segmented Plate on the list.

I have no idea how it stacks up historically, but game mechanically, you can use plate on the forearms and shins and then use medium segmented + layers of padding on the balance of the limbs to match their DR, if you're aiming for the simplicity of a single DR value for the whole limb. -GEF

Landwalker 12-17-2011 04:10 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by Gef (Post 1294839)
I have no idea how it stacks up historically, but game mechanically, you can use plate on the forearms and shins and then use medium segmented + layers of padding on the balance of the limbs to match their DR, if you're aiming for the simplicity of a single DR value for the whole limb. -GEF

I know you can use plate on the forearms and shins (and everywhere else on the limbs). My point is that the tables for those locations don't go beyond Medium Plate and Medium Segmented Plate, and I'm wondering if that means that Heavy version are not available for them.

DanHoward 12-17-2011 04:12 PM

Re: GURPS Low-Tech: Instant Armor
 
None of the thicker armours should be available anywhere except the torso and head.

mook 12-17-2011 05:48 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by sir_pudding (Post 1294098)
I thought he was going to include the locations from Martial Arts, all the "miss by one" and "roll 1d" rules and the Pelvis.

I'd really like something like this, if that matters to anyone.

Does this help at all?

Ulzgoroth 12-17-2011 08:28 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by sir_pudding (Post 1294098)
I thought he was going to include the locations from Martial Arts, all the "miss by one" and "roll 1d" rules and the Pelvis.

I'd really like something like this, if that matters to anyone.

There is an abdominal sublocations rule that includes the pelvis. ...I'm a bit dubious about it, given that it implies that a crushing Major Wound is likely to rupture the digestive tract.
Quote:

Originally Posted by DanHoward (Post 1294842)
None of the thicker armours should be available anywhere except the torso and head.

Is that based on mechanical limitations, or just historical usage?

demonsbane 12-17-2011 10:36 PM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by DanHoward (Post 1294842)
None of the thicker armours should be available anywhere except the torso and head.

It's good to see that this is a thread with the value of being a sort of Designer's Notes article.

sir_pudding 12-18-2011 09:41 AM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by mook (Post 1294878)
Does this help at all?

I have that (printed out poster sized in-fact), it is awesome! But what I'm talking about would also include the sublocations from Low-Tech (shoulders, forearms, upper chest, abdomen, and so on) and Tactical Shooting (pelvis) with "roll 1d" and "miss by 1" results that fully integrate all of them.

DanHoward 12-22-2011 04:42 AM

Re: GURPS Low-Tech: Instant Armor
 
200 sales already. Thanks to everyone who bought a copy. Hope it is helpful.

Phantasm 12-22-2011 10:16 AM

Re: GURPS Low-Tech: Instant Armor
 
Quote:

Originally Posted by DanHoward (Post 1297298)
200 sales already. Thanks to everyone who bought a copy. Hope it is helpful.

As the various threads on making complete suits from it indicates, it's very helpful. Thanks muchly, Dan.


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