Re: GURPS Low-Tech: Instant Armor
Having bought it for the optional rules, I've got to say I don't recommend it unless you in fact want the Instant Armor that is the title and primary content. It most certainly looks like it delivers on what it promised, but I wouldn't say it's a must-have on the rulestuff front.
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Re: GURPS Low-Tech: Instant Armor
I see this small sourcebook as a very useful and interesting addition to the GURPS Low-Tech series: Visual Glossary, tables, optional rules . . . Itīs neat.
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Re: GURPS Low-Tech: Instant Armor
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Re: GURPS Low-Tech: Instant Armor
First off, those looking to purchase this supplement should be aware that it's Armor Tables not loadouts. It's precalucated costs/weights by type & location. It's handy to put together armor sets quickly for NPC's and Players that don't like math (or Players that as a GM you have to hand hold through the equipment buying set-up)... but it's not critical for those that like the detail of putting together a suit of armor for their favorite characters... and due to rounding, you won't usually get the same numbers.
-------------- Secondly, the optional rules section is pretty small, but there is some useful stuff in there... (although by those rules sleeping with a pair of mittens on will fatigue you ;p ) -------------- Third is a nitpick, and since I was the original person to gripe about the lack of stats for Light Leather, it's only fitting that I be the one to gripe again about the stats being a bit off (mainly cost). The cost is (as per RAW & LT) based on 30% COL since it's basically "Winter Clothing"... I get that, and I'm fine with it. But the torso cost should not be the whole 30% COL, since that cost also covers shoes, gloves, sleeves and pants! Weight is non-inclusive of handwear/footwear (per LT errata), so 8 pounds (per the LT errata) divided by 2.5 (100% Torso, 50% Arms, 100% Legs) should yield a weight of 3.2 pounds (maybe a bit less to cover the weight of a scarf, belt, etc.). That's close enough to what's printed that it's workable. But cost should be 30% COL divided by at least 2.5, but since winter clothing is supposed to inculde the cost of handwear & footwear, it's more like divide by 3... which means that the Light Leather Costs are at least 3 times too high. In fact, if you went the route of taking 30% COL, subtracting the cost of gloves & boots, then divided by 2.5 (or 2.55 for + Neck, or 2.8 for a hood as well), you'd get a base cost (100%) of about $50. Which is available for $25 for a plain utility status -1 version. However, after having picked all those nits, I am happy that Light Leather was in fact inculded. |
Re: GURPS Low-Tech: Instant Armor
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I'd really like something like this, if that matters to anyone. |
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Dont see any miss by one stuff. |
Re: GURPS Low-Tech: Instant Armor
The Pelvis hit location was taken directly from Tactical Shooting. It can be directly aimed for (at -3) like in TS but it was also given a random hit location in the abdomen table.
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