[Social Engineering] Find a specific person in a foreign city (Known Individuals)
Greetings, all!
One of the cliché feats ascribed both to spies-in-training and streetwise hobos is the ability to find a specific person, who is not officially listed in any official documents, while dropped into a foreign city with nothing except a normal set of clothes. Some urban legends also claim that true experts could do it while evading a 'wanted' warrant on their head. Now, this seems like something that could be made interesting, and even might be a reasonable mission in a semi-realistic private eyes campaign if toned down a bit. But what can be done to make in more engaging? Social Engineering gives guidelines - roughly an IQ or skill roll at -5 for a city of one million people. But that's more like something for a barely-relevant search, not for a focus of a small arc. Perhaps a better way would be using some sort of clue-based gradual search, where you learn about possible places or people who might be the next link or something. Thoughts? Thanks in advance! |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
First would ask your self what do the PC know about their target?
Name? Description? Occupation? Hobbies? The latter two means you can be a little more overt in the first step and advantages what part of the cirt are those people found / hang out so that they can narrow down the search locations |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
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Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
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Bill Stoddard |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
I'm 90% likely to use this as quest in my current campaign. (Whether it will end up as a full-length or a single-session quest is hard to tell.)
I'm considering toning down the town size to perhaps a 100-500k population, a former mining boom town that is slowly becoming a ghost town (with people gradually leaving) due to the boom being over and the mine gradually emptying up (simply put, the economy is declining slowly but surely). Some ideas of clues to give (not sure how much would be too much or too little):
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A crime lord would likely know (or have underlings who know) all the new gamblers, pickpockets etc., though that seems a bit optimistic regarding such a criminal organisation's ability to be informed of new petty criminals. But who would know all the new Status 0-ish people (e.g.: wal/mart reception worker, janitor, apothecary assistant, computer operator, waitress, secretary, street advertiser). |
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I don't know... It just sounds weird. I suppose "Ghost Town" would be based more on number of people compared to how many the city could support at its normal level. Anyway, I'll get back to the actual post subject... |
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In short, the NPC will only go into all-out 'evasive agent mode' if convinced the party is out to get the NPC, which requires a major screw up. |
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Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
And why does s/he not want to be found?
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For all sorts of GURPS things, there is both a quick one-roll mechanic and playing it out in detail. For example, you could play out a job day by day, or allow a monthly job success roll, depending on how interesting it is to roleplay the job. Single search rolls for finding a specific person are the same sort of thing. In some games you're going to want to fast forward to what happens when the person is found. Bill Stoddard |
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Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
You said the guy is holding a low key mid level job? So he has known whereabouts. Unless he's getting paid under the table, there will be a money trail. An account that gets used, or at least a location where checks are cashed. If the employer requires a residential address for a simple employment record check, the employer has a home address. If the person has a job, there are people the person has contact with in order to perform their job. If all you're looking to do is get in touch, leaving a note at the employer might even prompt the guy to get in touch with you if what you're offering is tempting enough.
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Hmm. Is my number of clues too scarce? |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
Depends on the skills hes known for, if he still practices them in the new area then that is a lead. If the job he now holds is known or the kind of work he is also known for that is another lead.
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Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
Well, the skill set is Chemistry!, which, in the setting, includes TL^ stuff like bits of alchemy and rather customisable pharmacy.
But I see that sort of skill set as requiring a bit too much in the way of credentials (which the character lacks), thus I'm thinking of something less impressive than a pharmacist. I'm considering the option of the NPC becoming a salesperson/consultant in a joint over-the-counter-drugs-and-assorted-cosmetic-and-household-stuff chain*, i.e. a job that could benefit from said skill set, but does not require having any actual special licenses. On one hand, searching for a jack-of-all-trades chemist in apothecaries/drug stores seems like a reasonable direction of search. On the other, the fact that the drug store section personnel and the other stuff section personnel typically are in separate rooms, and don't talk during work hours much, will prevent the walk-in-and-instantly-figure-the-NPC-looks-familiar resolution. Thoughts? (I'm preferring to make several different paths of investigation possible, as most RPG players are notorious for their randomly interchangeable absolute cluelessness and Holmsian insight.) * == We have such a chain around here, so one is certainly reasonable in a fictional setting. |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
I'm resurrecting this thread, likely for the last time, since the very issue I'm asking about is going to arise real soon - either next weekend, or perhaps even touched in the session that is planned for today (if things go according to plan and the PCs act in a hurried manner.
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* == The locale has very loose border controls, and it is considered totally normal to go by train from one city-state to another without showing anyone a personal identification document. OTOH, luggage customs are serious business, and import of large amounts of valuables is taxed. The town in question has a sufficient level of corruption that finding a job that is off the record is quite doable. |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
For some situations, innkeepers and the barkeeps of certain establishments. For more subtle ones, the inkeeper's emplyees.
In the right kind of environment, the beggers at the city gates. They get a good look at EVERYONE coming in, and they are certainly willing to sell the information. |
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Alternatively, they could try searching for indirect traces, coming up with a profile of the person, and then looking for records of transactions they would have engaged in, analyzing appropriate neighborhoods to narrow them down to a small enough neighborhood to avoid the penalty on searches, and so on. I think you're looking at Intelligence Analysis rolls preceded by data gathering. You might want to review the SE rules on gathering rumors for a start, for the HUMINT part. But they also would want to hunt for electronic records, possibly doing a massive data search. I would suggest that you give your players the choices of (a) brute force search, (b) finding an informant, or (c) doing Intelligence Analysis after gathering data—and tell them they need to come up with the process for whichever they do. Bill Stoddard |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
I would use something akin to the MH2 rules for investigation.
A thing to note: You need enough info starting out to uniquely identify one person. Not half a dozen. Not zero. This list: Quote:
What might happen: So the party makes a list of people with the same hobbies/language/CF as the target. They track down the phone and figure out where it came from. Our target "slim shady". He doesn't match the description. They ask him where he got the phone. He gives them a plausible dead end that goes nowhere. Party continues to search for someone who matches the description. After an exhaustive search they conclude that nobody in the city matches the information given. |
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If the PC's are given the job of "Find the man with natural blue hair, grey eyes and a chicken tattoo on his ankle. He is 23 years old." And they go to New York and low and behold, they find three people who have all those qualifications? They won't be able to find the "right" one. OTOH, if the "right" person is actually 25 years old, they won't be able to figure it out. They want a 23 year old. The description can be pretty vague "The blonde kid who worked at my Dad's store three years ago" is enough as long as there is only one blonde kid who worked at the Dad's store three years ago. If there were three its not. If there were zero its not. Basically when the PCs are given the target, whatever they are given as a description must describe one, and only one person. |
Re: [Social Engineering] Find a specific person in a foreign city (Known Individuals)
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Bill Stoddard |
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Also: a setup where Clue A is (secretly) wrong but the process of following Clue A eventually reveals both the fact that Clue A is wrong and reveals a Clue B (which is true) - is still a workable quest for an investigation, right? |
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