Wanted: GURPS Power-Downs 1
Quote:
One thing is extra FP loss from certain causes, like thirst or starvation. I'm pretty sure the RAW doesn't have the building blocks necessary to build this. Another is various alcohol disorders other than Alcoholsm (see the thread from which I took JC's quote, for more debate on this specfic issue). I don't know what GURPS Horror does with Phobias. I've barely skimmed it so far. But maybe some extra treatment could be good? I've always reacted negatively to the "I am a roleplayer because I have created my character with a phobia"-meme. Can the concept of phobias be salvaged from cheesyland with strongly worded advisory text and/or a few game-mechanical tweaks? Even to the amazing and extraordinary point where it becomes effectively possible for a player to create and play Adrian Monk? Compulsive Behaviour could probably do with more examples. I really like the "vulnerable to temptations" model I use for Sagatafl's psychological disads, Flaws. GURPS doesn't have anything really like that, which means that there are some ways in which playes might want to say "my character sucks because of X" that they are not getting duly compenated for, thus failing to encourage this behaviour (I know there are a lot of holy true roleplayers out there who don't care about being compenated for putting suck traits onto their character sheets, but if GURPS begins catering to them then SJ Games is alienating 80% of the potential target audience). Code of Honour could use a lot more examples, and slightly better defined ones. It'd probably have to go into real-world cultures, Vikings, Kelts, Romans, Arabs/Moslems and so forth, but even real-world examples would be of much value to builders of fictional (non-historical) worlds. I'm thinking 48 pages, maybe less. GURPS isn't massively lacking in this department. It just has a few omissions. I've also deliberately not titled this hypotehtical book "Power-Downs 1: Disads" because I'm sure if there is a Power-Downs 2 and 3, they will also deal exclusively with disads, since that's what Power-Downs are. But what else is missing? And am I mistaken insome of the above? |
Re: Wanted: GURPS Power-Downs 1
I just want to throw in my 2 cents and say that this would be something I would buy. I have more problems finding good disadvantages for my characters then I do advantages.
|
Re: Wanted: GURPS Power-Downs 1
Quote:
|
Re: Wanted: GURPS Power-Downs 1
Definitely an interesting concept. I can't promise to buy it, since money is tight, but I'd definitely want to buy it!
|
Re: Wanted: GURPS Power-Downs 1
Quote:
|
Re: Wanted: GURPS Power-Downs 1
Now, if we can have someone promise to write it, we'll be halfway home. :)
|
Re: Wanted: GURPS Power-Downs 1
What should be in it, besides the things I've suggested?
|
Re: Wanted: GURPS Power-Downs 1
Obviously Quirks.
Also a better way at handeling limitations on disadvantages, especially translating limitations meant for advanatages to disadvantages. |
Re: Wanted: GURPS Power-Downs 1
Quote:
|
Re: Wanted: GURPS Power-Downs 1
Quote:
|
| All times are GMT -6. The time now is 12:17 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.