Doing Damage that heals at different rate than normal
Is it possible to build an attack that causes damage that heals either more slowly or more rapidly than one's normal rate of regeneration?
For instance, an attack that does damage such that any HP lost to that attack heals at half the normal rate, or double, or, alternatively, doesn't heal until a certain condition is met (a bit like some hazards)? How much more expensive should an attack be that does damage that heals at half speed, and how much cheaper should it be if that damage heals twice as fast? |
Re: Doing Damage that heals at different rate than normal
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Re: Doing Damage that heals at different rate than normal
You should likely start looking into Unhealing/Slow Healing (or limited either) as a Side Effect or Symptom.
Edit: Ninjad. |
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Doesn't seem like there'd be as clean a solution for making an attack cheaper because the damage it does heals faster than normal, though. |
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You could also make it an Imbuement, so the person can switch the unhealing effect to whatever attack she wants.
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"Cosmic: Attack with a lingering special effect" seems relevant to the discussion - but it does seem to be the extreme case.
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