Wizard Vows
In Dragonlance, the only weapons wizards use are staffs and daggers. And they only wear textile armor, if that. If I turned these into vows, what would they be worth?
Vow: Wizard Weapons Only - The only weapons you use are staffs, daggers, and knifes. Vow: Wizard Armor Only - The only armor you use is textile armor. Both of them seem to each be as restrictive as No edged weapons [-10] |
Re: Wizard Vows
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Depending on your game, most wizards wouldn't be able to afford decent wizardly trappings (books, powerstone, perhaps enchanted items) and still have enough money for a sword and armor - both of which are pretty expensive items. Likewise, wizards tend to run on the puny side with a much lower ST and DX than most fighters so they can't make as good use of such equipment. Further, encumbrance tends to tap your fatigue which is a commodity wizards never have enough so they usually don't load up on gear like a knight would. |
Re: Wizard Vows
a wizard with 10 ST, he carries:
backpack, 3lbs blanket, 4lbs bottle with a quart of water, 3lbs personal basics, 1lb bunch of scrolls, 1lb bunch of potions=2lbs total=14lbs Use thaumatology, -25% for mages who stay at no emcumberance, and he have only 6lbs left. his ST is low, so, no axe/mace, flail or polearm, he also spent his money wotj scrolls and potions, so, no sword, for ranged attacks, he have magic, so, no ranged weapons, shields are heavy, so, no shield this leaves us with 3 options: knife: light, easy to use, can fast draw staff: good damage, good defense spear: good damage So, even tought spears are good, staves are most of the time better. two options: knife:for mages who rarely enter melee combat, but wants a weapon anyway staff:for mages who enter melee combat sometimes, and a good parry and damage will help. About armor, well, you can't pass from 20lbs, it will be very hard to use any armor. Also remember, you want to bring the setting to GURPS, not the system, the reason this system who shall not be named only allow knife and staff for wizards is because both are simple, but not as good as a sword(at least not in that system), in GURPS you don't have these problems. |
Re: Wizard Vows
The greatest reality clash is between D&D which claims that staves are Simple weapons, and GURPS which claims that they are Hard to use. It's an interesting difference in opinion.
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Re: Wizard Vows
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The overt reason for weapon restrictions is "that is what those professions traditionally use." If you push farther it's "game balance." If you want ridiculous: D&D's idea of "clerical weapons." |
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*http://www.d20srd.org/srd/equipment/...dExoticWeapons |
Re: Wizard Vows
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If you want really ridiculous reasonings, go to their next-door neighbors, the Druids. Maybe no one knows who they were or what they were doing, but apparently they did it using scimitars. |
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Plus, the adoption of the pulp fantasy idea that bows are either simple to use, or require less strength than melee weapons... |
Re: Wizard Vows
Although GURPS doesn't call staffs hard to use, either. Staff (p. B208) is a DX/Average skill, not a DX/Hard one, and with its nice Parry bonus is effectively easier-than-Easy on the defense.
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Re: Wizard Vows
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Still not as wierd as 'elf' being a job description in basic D&D (or the level cap that meant that the mighty, mystical elves could never be as magically powerful as a human wizard. Which, come to think of it, was dissonant from the alleged Tolkeinian roots anyway). |
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