Re: GURPS Social Engineering
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Re: GURPS Social Engineering
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I imagine that the reason for this is the long shadow of D&D, the wargames rules that grew a bare minimum carapace of extra material to support the non-wargaming style of play. Almost every game since has treated combat as the uniquely complex thing, and the ones that didn't have started with a combat system and expanded its use to cover other sorts of conflict. But because we're used to throwing numbers around where combat's concerned, we've got used to what they might mean - if I trade off a penalty to my attack against more damage if I hit, I have some idea of what I'm talking about (perhaps I'm waiting for a chance to hit a vital spot). What would the equivalent be in a fast-talk attempt, or an attempt to embarrass the Countess at her ball? One can come up with explanations, but they don't leap to mind the way they do with fighting. |
Re: GURPS Social Engineering
Just picked up my copy. Every time I read a new GURPS book I feel like I'm learning Fnord.
Therefor: GURPS Social Engineering aka How the World Works (and how to rule it). |
Re: GURPS Social Engineering
How likely will SE be printed in softback? Has a timeline for this been considered?
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