Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   GURPS Social Engineering (https://forums.sjgames.com/showthread.php?t=84367)

Rocket Man 10-28-2011 10:57 PM

Re: GURPS Social Engineering
 
So far, it looks useful indeed. I had to chuckle when reading the section on complementary skills, because all I could think of was Randolph Churchill's comment about Winston: "My father spent the best years of his life writing his extemporaneous speeches."

EDIT: I might add that I dearly wanted to be on the playtest for this one -- social engineering is essentially my professional stock in trade -- but knew I wouldn't have sufficient time. I'm glad to see it turned out so well.

Lamech 10-29-2011 01:14 AM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rasputin (Post 1269424)
I looked, and it is not covered other than Fashion Sense, which I already acknowledged; my analogy is closer to Makeup. I guess I put an Advantage on my personal character sheet instead of my super skill. (And there's some roll to not look like a noob on WoW or SL for the first time, but that's more Acting. Experienced folks on the virtual worlds can spot the noobs.) I don't see anyone trying to transpose the Appearance range at all, so I don't understand why you said this.

Is there a reason making a good custom avatar and generally not acting newbish can't be represented by making a skill roll to get a reaction bonus? Like say... admin to get a bonus with a red tape monkey?

demonsbane 10-29-2011 02:58 AM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rocket Man (Post 1269467)
I might add that I dearly wanted to be on the playtest for this one -- social engineering is essentially my professional stock in trade -- but knew I wouldn't have sufficient time. I'm glad to see it turned out so well.

That is a sensible point. The playtest involved a good dose of personal involvement, time and effort —at least for the active members.

Langy 10-29-2011 05:27 AM

Re: GURPS Social Engineering
 
I've found one odd thing:

Quote:

Originally Posted by GURPS Social Engineering, Page 64
Reputation: The average of the Reputation of the head of state (Reputation, p. 16) and the Reputation of the government as an organization (Organizational Reputation, p. 52), rounded toward 10.

You round the average of the Reputations towards ten? That seems a bit... odd, considering the fact that Reputation normally can't be higher than 4. Why not just say 'round up'? Or did you intend to mean 'rounded towards neutrality', which would be 'rounded towards zero'?

Rasputin 10-29-2011 08:52 AM

Re: GURPS Social Engineering
 
As a more positive and hopefully less controversial aside, this book has a good index. I know it's minor, but if you want every use of, say, the Politics skill, you can find it in back easily. I assume kudos are for RPK.

whswhs 10-29-2011 09:00 AM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Langy (Post 1269516)
You round the average of the Reputations towards ten? That seems a bit... odd, considering the fact that Reputation normally can't be higher than 4. Why not just say 'round up'? Or did you intend to mean 'rounded towards neutrality', which would be 'rounded towards zero'?

The latter. Please submit this as an erratum!

Bill Stoddard

Langy 10-29-2011 12:14 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by whswhs (Post 1269572)
The latter. Please submit this as an erratum!

Bill Stoddard

Done. Happily enough, that was the only error that I've noticed so far.

I would have liked some more Variant Reputation examples to clear some things up, but I'm going to make another thread about that.

EDIT: Check that, there are some minor errors in the bookmarks. For example, Chapter 4's bookmark reads "The Organization• Man". No idea why. It happens on three chapter headings (Chapter 1, Chapter 4, and Chapter 6). If I go to rename the bookmark, the • disappears and turns into an extra space instead. Weird.

Steven Marsh 10-29-2011 12:44 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rasputin (Post 1269568)
As a more positive and hopefully less controversial aside, this book has a good index. I know it's minor, but if you want every use of, say, the Politics skill, you can find it in back easily. I assume kudos are for RPK.

Actually, Nikki Vrtis usually does the index for e23 supplements -- including this one.

Thanks for the kind words; I'll be sure to pass along the compliment.

Anders 10-29-2011 01:03 PM

Re: GURPS Social Engineering
 
GURPS indexes are almost always good. My players have already commented on that and the logical structure of the books. Now to find out if they actually like the frickin' rules...

Refplace 10-29-2011 01:43 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Steven Marsh (Post 1269643)
Actually, Nikki Vrtis usually does the index for e23 supplements -- including this one.

Thanks for the kind words; I'll be sure to pass along the compliment.

Please pass along mine as well. Indexes are really important and often overlooked or given shortshrift by other companies. I really appreciate the hard work an attention to detail of a good index.


All times are GMT -6. The time now is 05:13 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.