Re: GURPS Social Engineering
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As an aside, a roll against Games (Online Roleplaying) (each one is a familiarity; one point is usually World of Warcraft and either another combat one or Second Life) and some money (say, $20) let you design an avatar well enough to count as having an Attractive Appearance. Just throwing that out there, since I have seen folks react well to a well-designed avatar on a virtual world with no other interaction. |
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Re: GURPS Social Engineering
One thing I'd like to see (if someone can give me a page reference, if it IS in there...) is cultural styles. We already have Cultural Familiarity, so something to fit into a non-native culture.
We have styles for martial arts (unarmed and various pre-firearm weapons), for firearms, for magic... How about culture, or other social interactions...? (Dumb idea? Well, it's just off the top of my head. :-P) |
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High-Born Nobility [3] Skills: Savior-Faire (High Society); Dancing. And that'd about be it. Not sure what the Style Perk would grant, either. These things aren't usually formally taught. |
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Do you know the expression "Hollywood ugly"? It's the other side of the same coin, I think. Bill Stoddard |
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Bill Stoddard |
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