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Rasputin 10-28-2011 12:52 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rendu (Post 1269176)
it doesn't even rate a mention on the DI? or even Twitter?

You know, when I first read this, I thought he was talking about rules for using Twitter in GURPS. Which would be in line with the book, though really doesn't need any special rules.

As an aside, a roll against Games (Online Roleplaying) (each one is a familiarity; one point is usually World of Warcraft and either another combat one or Second Life) and some money (say, $20) let you design an avatar well enough to count as having an Attractive Appearance. Just throwing that out there, since I have seen folks react well to a well-designed avatar on a virtual world with no other interaction.

Figleaf23 10-28-2011 01:21 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1269191)
I wonder if people are conflating hard cover with hard copy. Those terms might seem very similar to someone outside publishing, but to someone in it, it's the difference between the flesh and the spirit.

I think I mean 'cover', the kind that go *knock knock knock* when you rap them with your knuckles.

SCAR 10-28-2011 01:22 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rasputin (Post 1269244)
You know, when I first read this, I thought he was talking about rules for using Twitter in GURPS. Which would be in line with the book, though really doesn't need any special rules.

As an aside, a roll against Games (Online Roleplaying) (each one is a familiarity; one point is usually World of Warcraft and either another combat one or Second Life) and some money (say, $20) let you design an avatar well enough to count as having an Attractive Appearance. Just throwing that out there, since I have seen folks react well to a well-designed avatar on a virtual world with no other interaction.

SE does have rules for virtual Avatars!

Rasputin 10-28-2011 01:28 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by SCAR (Post 1269259)
SE does have rules for virtual Avatars!

Yes, it does, but it deliberately sidesteps Avatar Appearance.

Pragmatic 10-28-2011 01:30 PM

Re: GURPS Social Engineering
 
One thing I'd like to see (if someone can give me a page reference, if it IS in there...) is cultural styles. We already have Cultural Familiarity, so something to fit into a non-native culture.

We have styles for martial arts (unarmed and various pre-firearm weapons), for firearms, for magic... How about culture, or other social interactions...?

(Dumb idea? Well, it's just off the top of my head. :-P)

Langy 10-28-2011 01:40 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Pragmatic (Post 1269269)
One thing I'd like to see (if someone can give me a page reference, if it IS in there...) is cultural styles. We already have Cultural Familiarity, so something to fit into a non-native culture.

We have styles for martial arts (unarmed and various pre-firearm weapons), for firearms, for magic... How about culture, or other social interactions...?

(Dumb idea? Well, it's just off the top of my head. :-P)

I mentioned the same idea up the thread a bit.

Quote:

Originally Posted by Langy (Post 1269196)
You would need to find a lot more stuff to add to Social Engineering to justify it as a hardback. Not sure what you could add. Maybe something like a City Stats take on organizations in general, though that'd be, what, 10 pages at most? May be best fit as a Pyramid article. Social Engineer templates could be nice, or maybe Social Styles. Eh.

Social Styles would neatly fit into the other FNORD Styles ideas, but I'm not sure how it'd work. I mean, give one example of a 'Social Style'. The closest I can think of would be something like:

High-Born Nobility [3]
Skills: Savior-Faire (High Society); Dancing.

And that'd about be it. Not sure what the Style Perk would grant, either. These things aren't usually formally taught.

whswhs 10-28-2011 03:02 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rasputin (Post 1269267)
Yes, it does, but it deliberately sidesteps Avatar Appearance.

That's because extreme physical beauty as such is effectively free on the Internet. It's not even a 1-point perk to have a gorgeous avatar; it's a feature.

Do you know the expression "Hollywood ugly"? It's the other side of the same coin, I think.

Bill Stoddard

Rasputin 10-28-2011 04:03 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by whswhs (Post 1269298)
That's because extreme physical beauty as such is effectively free on the Internet.

Go on Second Life sometime with a default avatar, then go on some other time with one on which someone spent time and money. There is a difference in reactions, believe me.

Quote:

Originally Posted by whswhs (Post 1269298)
Do you know the expression "Hollywood ugly"? It's the other side of the same coin, I think.

Much of Hollywood beauty is due to Contact (Makeup artist; Makeup-18; 15 or less; Usually Reliable), which one could indeed take as the other side of the same coin. It's astonishing just how unappealling many stars are without their makeup, even in natural lighting (where the photographs will turn out OK without it). Granted, even then, there aren't many with below Average Appearance, but there are many with Average.

whswhs 10-28-2011 04:30 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by Rasputin (Post 1269317)
Go on Second Life sometime with a default avatar, then go on some other time with one on which someone spent time and money. There is a difference in reactions, believe me.

"Spent time and money" is represented mainly as Fashion Sense (Digital), and is discussed at some length. Though you could use a variant of Artist as a complementary skill to your online interaction skill, I suppose.

Bill Stoddard

Rasputin 10-28-2011 04:44 PM

Re: GURPS Social Engineering
 
Quote:

Originally Posted by whswhs (Post 1269332)
"Spent time and money" is represented mainly as Fashion Sense (Digital), and is discussed at some length. Though you could use a variant of Artist as a complementary skill to your online interaction skill, I suppose.

I know about Fashion Sense (Digital), though I tend to think of something innate for Fashion Sense rather than showing off mad skills with an online medium, which is in effect what is going on here, much like Hollywood stars and the Makeup skill. Tomay-to, tomah-to, in the end, since you'd probably dump about the same number of points either way.


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