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-   -   Armor: Fine(Hardened) from Pyramid 3/33 Low Tech (https://forums.sjgames.com/showthread.php?t=84298)

Tyneras 10-25-2011 04:03 PM

Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
This was mentioned in The Deadly Spring in Pyramid 3/33 Low Tech, on page 11. I did not find this in DF, LT or LTC2, and was wondering if it was just something theoretical or if it was from somewhere.

Quote:

Originally Posted by The Deadly Spring p.11
If armor-piecing arrowheads are allowed, the purchase of
TL3 or TL4 metal armor that is very fine (hardened) should
remove one step of armor divisor; TL5+ fine (hardened) armor
would also qualify.

I rather like the idea and might cludge a price together for our DF game if it doesn't exist yet.

DouglasCole 10-25-2011 04:29 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Quote:

Originally Posted by Tyneras (Post 1267995)
This was mentioned in The Deadly Spring in Pyramid 3/33 Low Tech, on page 11. I did not find this in DF, LT or LTC2, and was wondering if it was just something theoretical or if it was from somewhere.



I rather like the idea and might cludge a price together for our DF game if it doesn't exist yet.

I made it up. :-)

Well, I made rules based on the physics of deformation and penetration. "Hardness" is relative, and since the heat treating of really good armor is optimized to provide DR against known threats, optimizing it relative to arrowheads of quality is also quite feasible.

But it was an original contribution, not taken from any previous book. I don't have my books with me, but the usual CF for Fine is what? +3, and +19 for Very Fine?

Refplace 10-25-2011 04:38 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Quote:

Originally Posted by DouglasCole (Post 1268006)
But it was an original contribution, not taken from any previous book. I don't have my books with me, but the usual CF for Fine is what? +3, and +19 for Very Fine?

I keep seeing this what is CF? Cost factor? is it a multiplier?

Landwalker 10-25-2011 04:41 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
CF is Cost Factor. So a CF of +1 means you add 1 to the multiplier of the weapon's cost (for a total of x2).

Low-Tech has an option for Hardened Steel, which can be applied to any metal armor (including mail and scale). It has a +4 CF and gives +1 DR.

Tyneras 10-25-2011 04:44 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Thanks for the quick reply!

Fine(expertly fitted) is +9 CF, actually.

I figure Fine(Hardened, Impaling) would be around +4 CF. Now that I think about it, maybe Fine(Edge Protection for Impaling) might also be neat.

*continues pondering*

Fred Brackin 10-25-2011 04:45 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Quote:

Originally Posted by Refplace (Post 1268007)
I keep seeing this what is CF? Cost factor? is it a multiplier?

It is a Cost Factor. However, it is expressed the wya it is becaise you take all CFs that apply and add them together and then multiply. This is necessary due to the increase in the number of possible mods that increase cost.

Refplace 10-25-2011 04:57 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Thank you all on the CF thing. I just didn't recall seeing the abbreviation anywhere except on these forums. So its use confused me :)

Langy 10-25-2011 05:42 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Quote:

Originally Posted by Refplace (Post 1268014)
Thank you all on the CF thing. I just didn't recall seeing the abbreviation anywhere except on these forums. So its use confused me :)

It was originally added in, what, High Tech? Maybe DF? Anyways, it started being used halfway through the GURPS 4e run.

Turhan's Bey Company 10-25-2011 06:23 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Quote:

Originally Posted by Langy (Post 1268027)
It was originally added in, what, High Tech? Maybe DF?

IIRC, it started in DF, though it's also in Low-Tech, among other places.

Tyneras 10-27-2011 04:56 PM

Re: Armor: Fine(Hardened) from Pyramid 3/33 Low Tech
 
Based off this thread, I've decided to make a few new armor modifiers available to my players (assuming they can find a craftsman that can do the work).

Fine(Edge Protection: Impaling) +3 CF
Fine(Edge Protection: Piercing) +3 CF
Fine(Edge Protection: All) +5CF

Fine(Hardened 1: Arrows Only) +0.5 CF
Fine(Hardened 1: Single damage Type) +1 CF
Fine(Hardened 1) +4 CF

On a slight side note, if you use the bow values from The Deadly Spring, a Heroic Archer is only slightly faster than a Musketeer (Pyramid 3/36) with 4 levels of Rapid reload from Gun Fu, and does less damage per shot.


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