[DF] Identifying an ooze
What skill would a delver use to identify an ooze? Naturalist? Thaumatology? Some obscure Hidden Lore?
As a side note, a table of monster types and skills used to identify them might be helpful, but most of the others are obvious or made so. |
Re: [DF] Identifying an ooze
For oozes, slimes, etc that are naturally-occurring creatures, Naturalist seems to be what we've got. A DF campaign might want to add Survival (Caverns) to the list of Survival specialties, and that might then be an option for identifying your typical underground slimies.
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Re: [DF] Identifying an ooze
Hazardous Materials (Magical)
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Large oozes may seem exotic to us, but if they're common in the setting people will just know about them and be able to generally recognize them, the same way they know about other natural life. |
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Now, if the slime is unmoving and distributed around the area like normal slime, then yeah, they won't be spotting it without a Per-based skill check. |
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You would use Naturalist for slimes that are mutated or magical versions of moss, lichens, algae such as Brown Mold or Slime Mold. Turn to Occultism for slimes that are too weird for this world like a Colour Out of Space or a Shoggoth. Thaumatology could be useful for slimes that are the direct result of magical experimentation. Alchemical Ooze Swarms and Gelatinous Cubes would be examples of these. |
Re: [DF] Identifying an ooze
This thread reminds me of the time, many years ago, when I had the party freaked out over a weird brown pudding that finally turned out to be a monster turd.
The players were kind enough to take this in good spirits, despite pointing out that as they drew closer to do combat with it, there really should have been a tell-tale aroma. |
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