Dreaming of another RPM tool
So there's this for calculating how much a ritual costs, there's this for finding how much energy one can accumulate from a given number of rolls, and there's that table in MH4 for making charms, but what we need at our table is something different.
We need something that we can input the ritual cost and effective skill level and have an output of whether it succeeded (and if so how many quirks) or crit failed and how many rolls it took either way. (Ideally, it would also have a "chances of success" that could be calculated before hitting the "roll" button so a caster can know if they want to try it at all.) RPK's calculator is great. But number of rolls is one of the unknowns at our table, not one of the knowns. And ritual cost is one of the knowns, not one of the unknowns. We can use his calculator for when someone get's interrupted to find out how much energy they gathered prior to interruption. But without knowing how long it would take in the first place, we can't know if they even got interrupted without rolling longhand. Any chance there's an eager programmer out there that wants to make my dream come true? |
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You can use the MH4 charm table to estimate the success rate of any spell, hurried or not. You don't have to limit it to charms.
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Thanks though. |
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I've got a maptools macro that does this.
But what would be useful is knowing what operating system you want it for, and whether you're happy with command-line interfaces :) |
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I thought he was looking for a web/Javascript interface.
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I think the most convenient thing would be something that players could use on an ipad. Although, I think one player has an android smartphone that he brings to the table. So something that would work on that would be an alternative. I feel like I'm sitting on Santa's lap. |
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Eheh. I'm afraid I can't program for any of the smartphones directly yet - I don't know how. Do you have Internet access at the table? That web-page based application might work best. I think I can get some hosting for a little CGI script too.
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We could get internet access at the table.
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why not just use yum?
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It's not fancy-looking (RPK handled the CSS on that other calculator I wrote), but it will take a skill level and a target energy level, and make all of the rolls for you, and then tell you the results (including quirks, how much energy had been accumulated before critical failure, number of rolls, and so on). It doesn't pre-calculate probability. That's too big of a mess :-) |
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I made an Excel file which does that and will do it 20 times so gives you a rough guestimate of chance of success and average quirks
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Dreams really do come true. |
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I wonder if we could get something like it in the GURPS Game Aids thread or something. Anyone? With sugar on top? :D |
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Apologies: corrected ritual path magic tool link.
I switched over to secure HTTPS only a while ago and missed a redirect somewhere. |
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I created a page like this awhile back. You input the skill and energy needed then it processes. If it rolls a quirk then it will ask if you wish to continue.
There are a couple of other options (crit success clears quirks, or crits give double energy) that were house rules (and I am not sure they are even working since I added them right before we stopped playing our MH game). https://googledrive.com/host/0B--YaH.../rpm_calc.html |
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Thank you, Nick! I already use your app way too much. I can't wait for the update.
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I know this is probably hoping too much.
I'm old fashioned and don't have internet access at my gaming table. Only an android tablet. Does anyone know of. 1. A way to download and use this script directly on an android tablet? 2. Know of an android tool that does this? |
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I don't think there's an offline android tool -yet-. But I need to learn android development for my own professional development, and this looks like a prime candidate.
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You could even just add a tab where the user inputs the enhancements and the total cost and it figures energy from there. You could add more functionality from there. That said, I can promote this on my blog if you like. :-) |
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I've also added scrollbars to the Ritual Designer, something that others have asked for in the past, and certainly a gap in the original version.
I'm working on:
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Welp, that answered my question. :-)
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I have to applaud you sir. This app has gotten even better! You're already working on the only incomplete part of the app (damage modifiers), so thank you and awesome work!
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Also I'm considering using HTML5 Local Storage to allow you to create a ritual and save it; then you'd have a little database of your rituals on your device until you clear the local storage. And maybe a way to export/import them to text so you can save them as text files. |
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Uh oh! Looks like the tool is broken!
When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;) |
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It shows that RPM is less unbalanced than I thought it was. EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though. |
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Skill Average Max 75th Median 25th Min |
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I wonder if you could automate the simple Quick and Dirty rules from Thaumatology: Ritual Path Magic
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I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL
https://docs.google.com/document/d/1...it?usp=sharing (its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely) It uses system time for the seed for random numbers, so you should get different results every time you run it, fun! |
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I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback! |
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One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.
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Another suggestion - allow people to type in the 'level' of the modifier, rather than requiring the use of the +/- buttons. They're not terrible, but things could possibly go faster if you didn't need to do that.
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Also added time needed to the gathering results table. |
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This is an awesome tool! Thanks!
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Here's a teaser of the output of my latest changes to the tool. I haven't published this yet (there's still some obvious issues) but is this what you want?
(Copy and pasted directly from the Design tab:) Quote:
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Yeah, Nick, that's basically *exactly* what we're looking for. Great job!
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The stat blocks are all generated from the inputs into the app. Yeah, I know there's a bit of a no-no there, but I figured a single ritual might fly under the radar. |
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I've got a preview of the next version up in a different URL if anyone wants to try it out while I'm still working on it:
http://3.gurps-monsterhunters.appspot.com/ If you bookmark this link be aware that I can and will remove it once the changes are complete. I'm looking for feedback on a couple of things:
Damage enhancements are next in my priority list. I'm struggling a little with what that should look like. I'm thinking something like this (hopefully you can figure out my textual representation): Quote:
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Or would it be more natural to do text, then percentage ("Overhead", "+30%")? Alternate suggestions and any feedback at all are certainly welcome. |
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Awesome.
Dread of Pandas Spell Effects: None. Inherent Modifiers: Altered Trait, Phobia to Pandas, No Roll Allowed. Greater Effects: 0 (×1). You're terrified of pandas. If you see one, you immediately fail a fright check; roll 3d versus an effective SC of 3 and use your margin of failure as the penalty on the fright check table. This Casting: Lesser Control Mind (5) + Altered Trait, , Phobia to Pandas, No Roll Allowed (5). 10 energy (10×1). --- I think percentage then text fits better with how everything else works. After that, only thing I can think of wanting would be being able to type an entry into one of those spinners instead of having to use the +/- buttons. Making it so the +/- buttons can be held down would be nice, too. |
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1. Where is toxic (tox) damage?
2. "Damage, 3d burn (dodgeable)" should probably say "Damage, 3d burn (external)" now, right? All-in-all, it's looking great so far! It's amazing! |
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Ditto wihat Raekai said. It does look really good, I prefer being able to enter the value of the enhancement as well the description.
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I've uploaded a new update at the "preview" URL:
http://3.gurps-monsterhunters.appspot.com Give it a whirl and let me know if there are any issues. New with this update:
Still working on:
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I just made the new version the default.
I'm making progress on the priority list. I have the ability to type in values (instead of using the spinners) for several of the modifiers. Stay tuned! |
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You, sir, are The Man.
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Agreed. You remain one of my personal heroes, Nick.
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Is there a way to make the old version an option? I can't get the new version to reliably display its Summary function, and I really much preferred the way the old versions summary output looked
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Guys, there's a new version (v4.0) of the GURPS Ritual Path Magic Designer tool, at the normal URL:
http://gurps-monsterhunters.appspot.com You'll automatically get it the next time you launch the tool from your browser if you are connected to the internet. It adds the ability to type a "level" into any modifier (its pretty lenient, allowing for instance '10 lbs.', '10#', '10 pounds', etc - other fields like duration and range are similar - it even does a number of unit conversions (pounds to tons, for example; minutes to hours to days to weeks, etc for durations). There were also a number of other tweaks made in this version. I also think I fixed a bug in the Firefox version, but I know that the new version has a problem with IE11. I'll be looking into that, but you can reach older versions by prepending the version number to the URL, like this: http://1.gurps-monsterhunters.appspot.com http://2.gurps-monsterhunters.appspot.com http://3.gurps-monsterhunters.appspot.com |
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Thank you so much for your hard work, and know that you put a smile on my face with this news! I feel GURPS pumping in my veins. Alas, the weekend is just now over. A shame, I tell you. |
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Nick:
Can you make it so that if you change what the Inherent effects are of a ritual, that it does not delete the description for that ritual? Instead, make it so the 'clear' button clears out the entire thing rather than just the modifiers and descriptions (ie, make it clear out the effects as well). |
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I can't seem to replicate the adding/changing effects issue. |
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One thing I would love is to have the option of using old style output with the newer versions. I really love the way the version one formats the output (1 convenient line per item of input), but like the new features for putting in said input (such as adding the percentages in for attacks and such), so I am constantly torn between which version of the program I want to use
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