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-   -   Dreaming of another RPM tool (https://forums.sjgames.com/showthread.php?t=83976)

Edges 10-13-2011 02:28 PM

Dreaming of another RPM tool
 
So there's this for calculating how much a ritual costs, there's this for finding how much energy one can accumulate from a given number of rolls, and there's that table in MH4 for making charms, but what we need at our table is something different.

We need something that we can input the ritual cost and effective skill level and have an output of whether it succeeded (and if so how many quirks) or crit failed and how many rolls it took either way. (Ideally, it would also have a "chances of success" that could be calculated before hitting the "roll" button so a caster can know if they want to try it at all.)

RPK's calculator is great. But number of rolls is one of the unknowns at our table, not one of the knowns. And ritual cost is one of the knowns, not one of the unknowns. We can use his calculator for when someone get's interrupted to find out how much energy they gathered prior to interruption. But without knowing how long it would take in the first place, we can't know if they even got interrupted without rolling longhand.

Any chance there's an eager programmer out there that wants to make my dream come true?

mlangsdorf 10-13-2011 02:57 PM

Re: Dreaming of another RPM tool
 
You can use the MH4 charm table to estimate the success rate of any spell, hurried or not. You don't have to limit it to charms.

Edges 10-13-2011 03:08 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by mlangsdorf (Post 1262269)
You can use the MH4 charm table to estimate the success rate of any spell, hurried or not. You don't have to limit it to charms.

Yeah, we use that table for a variety of things when time (in-game or real) isn't a factor. For the times when it is a factor, I created this thread.

Thanks though.

Bruno 10-13-2011 03:17 PM

Re: Dreaming of another RPM tool
 
I've got a maptools macro that does this.

But what would be useful is knowing what operating system you want it for, and whether you're happy with command-line interfaces :)

shawnhcorey 10-13-2011 03:18 PM

Re: Dreaming of another RPM tool
 
I thought he was looking for a web/Javascript interface.

Bruno 10-13-2011 03:22 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by shawnhcorey (Post 1262276)
I thought he was looking for a web/Javascript interface.

He doesn't specify, just "at the table".

Edges 10-14-2011 10:54 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Bruno (Post 1262275)
I've got a maptools macro that does this.

But what would be useful is knowing what operating system you want it for, and whether you're happy with command-line interfaces :)

I actually don't know much about computers. The images on wikipedia's command-line interface page are reminiscent of middle school computer class which I was good at but promptly forgot about by high school. While I work in a technical field, I've somehow managed to get by mostly on paper and chalkboard.

I think the most convenient thing would be something that players could use on an ipad. Although, I think one player has an android smartphone that he brings to the table. So something that would work on that would be an alternative.

I feel like I'm sitting on Santa's lap.

Bruno 10-14-2011 11:46 AM

Re: Dreaming of another RPM tool
 
Eheh. I'm afraid I can't program for any of the smartphones directly yet - I don't know how. Do you have Internet access at the table? That web-page based application might work best. I think I can get some hosting for a little CGI script too.

Edges 10-14-2011 11:54 AM

Re: Dreaming of another RPM tool
 
We could get internet access at the table.

ULFGARD 10-14-2011 12:50 PM

Re: Dreaming of another RPM tool
 
why not just use yum?

Bruno 10-14-2011 12:54 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by ULFGARD (Post 1262592)
why not just use yum?

I only know that word as something you say when you've just eaten something tasty...

ULFGARD 10-14-2011 03:47 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Bruno (Post 1262594)
I only know that word as something you say when you've just eaten something tasty...

Yum is a package management tool for versions of linux which use RPMs. Every time I see "rpm" somewhere, this is exactly what I think of. Apologies for turning this thread sideways. Please proceed.

seasong 10-16-2011 08:09 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Edges (Post 1262258)
RPK's calculator is great.

Thank you! I'm glad you liked it!

Quote:

Originally Posted by Edges (Post 1262258)
Any chance there's an eager programmer out there that wants to make my dream come true?

I wrote almost exactly that for my own nefarious purposes back in May, and never got around to making it well-known.

It's not fancy-looking (RPK handled the CSS on that other calculator I wrote), but it will take a skill level and a target energy level, and make all of the rolls for you, and then tell you the results (including quirks, how much energy had been accumulated before critical failure, number of rolls, and so on).

It doesn't pre-calculate probability. That's too big of a mess :-)

Kalzazz 10-16-2011 10:53 PM

Re: Dreaming of another RPM tool
 
I made an Excel file which does that and will do it 20 times so gives you a rough guestimate of chance of success and average quirks

Edges 10-17-2011 11:45 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by seasong (Post 1263476)
I wrote almost exactly that for my own nefarious purposes back in May, and never got around to making it well-known.

Excellent. Thank you.
Dreams really do come true.

Edges 09-28-2013 11:27 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by seasong (Post 1263476)
I wrote almost exactly that for my own nefarious purposes back in May, and never got around to making it well-known.

Sorry for the thread necromancy. But this link no longer works for me. And I loved it so much.

I wonder if we could get something like it in the GURPS Game Aids thread or something. Anyone? With sugar on top? :D

seasong 09-28-2013 12:13 PM

Re: Dreaming of another RPM tool
 
Apologies: corrected ritual path magic tool link.

I switched over to secure HTTPS only a while ago and missed a redirect somewhere.

Edges 09-29-2013 02:11 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by seasong (Post 1652303)
Apologies: corrected ritual path magic tool link.

I switched over to secure HTTPS only a while ago and missed a redirect somewhere.

Many thanks.

JMason 09-29-2013 08:37 AM

Re: Dreaming of another RPM tool
 
I created a page like this awhile back. You input the skill and energy needed then it processes. If it rolls a quirk then it will ask if you wish to continue.

There are a couple of other options (crit success clears quirks, or crits give double energy) that were house rules (and I am not sure they are even working since I added them right before we stopped playing our MH game).

https://googledrive.com/host/0B--YaH.../rpm_calc.html

nick_coffin 10-06-2013 08:54 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Edges (Post 1262258)
So there's this for calculating how much a ritual costs, there's this for finding how much energy one can accumulate from a given number of rolls, and there's that table in MH4 for making charms, but what we need at our table is something different.

We need something that we can input the ritual cost and effective skill level and have an output of whether it succeeded (and if so how many quirks) or crit failed and how many rolls it took either way. (Ideally, it would also have a "chances of success" that could be calculated before hitting the "roll" button so a caster can know if they want to try it at all.)

Any chance there's an eager programmer out there that wants to make my dream come true?

I'm the programmer for this and I've done just what you've described. Give me a week or so and I'll upload it to the server.

Christopher R. Rice 10-06-2013 08:57 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1656724)
I'm the programmer for this and I've done just what you've described. Give me a week or so and I'll upload it to the server.

My players use this quite a bit, can't wait to see t updated (especially for the new damage enhancements rules).

Faolyn 10-06-2013 09:59 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Ghostdancer (Post 1656726)
My players use this quite a bit, can't wait to see t updated (especially for the new damage enhancements rules).

Seconded--I'd love to see a section for enhancements.

nick_coffin 10-07-2013 12:45 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Ghostdancer (Post 1656726)
My players use this quite a bit, can't wait to see t updated (especially for the new damage enhancements rules).

I've just gotten T:RPM from e23 -- I'll be updating the tool sometime after I have a chance to read it!

Christopher R. Rice 10-07-2013 12:48 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1657502)
I've just gotten T:RPM from e23 -- I'll be updating the tool sometime after I have a chance to read it!

Thank you very much, Nick! It will be appreciated. I'll make sure it gets onto a couple of blogs too, once finished. :-)

Humabout 10-07-2013 01:05 PM

Re: Dreaming of another RPM tool
 
Thank you, Nick! I already use your app way too much. I can't wait for the update.

mehrkat 10-07-2013 02:45 PM

Re: Dreaming of another RPM tool
 
I know this is probably hoping too much.

I'm old fashioned and don't have internet access at my gaming table. Only an android tablet.

Does anyone know of.
1. A way to download and use this script directly on an android tablet?
2. Know of an android tool that does this?

ClayDowling 10-08-2013 09:21 AM

Re: Dreaming of another RPM tool
 
I don't think there's an offline android tool -yet-. But I need to learn android development for my own professional development, and this looks like a prime candidate.

nick_coffin 10-13-2013 04:36 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by mehrkat (Post 1657545)
I know this is probably hoping too much.

I'm old fashioned and don't have internet access at my gaming table. Only an android tablet.

Does anyone know of.
1. A way to download and use this script directly on an android tablet?
2. Know of an android tool that does this?

My tool can run without internet access. You have to run it the first time with internet access, of course, but it caches in the browser and as long as you don't clear the cache it will work offline.

nick_coffin 10-20-2013 09:38 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Edges (Post 1262258)
So there's this for calculating how much a ritual costs...

We need something that we can input the ritual cost and effective skill level and have an output of whether it succeeded (and if so how many quirks) or crit failed and how many rolls it took either way. (Ideally, it would also have a "chances of success" that could be calculated before hitting the "roll" button so a caster can know if they want to try it at all.)

Any chance there's an eager programmer out there that wants to make my dream come true?

Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.

Christopher R. Rice 10-20-2013 09:41 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665278)
Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.

Excellent! I know it's been asked, but I'd like to ask again - is there a way to put this in a offline tool? How goes the add on for Damage enhancements?

You could even just add a tab where the user inputs the enhancements and the total cost and it figures energy from there. You could add more functionality from there. That said, I can promote this on my blog if you like. :-)

nick_coffin 10-20-2013 09:42 AM

Re: Dreaming of another RPM tool
 
I've also added scrollbars to the Ritual Designer, something that others have asked for in the past, and certainly a gap in the original version.

I'm working on:
  • making each tab bookmarkable, so you can go directly to that tab. (Currently it defaults to the Designer view.)
  • adding damage modifiers from the new T:RPM supplement
  • optimizing for mobile devices

Christopher R. Rice 10-20-2013 09:53 AM

Re: Dreaming of another RPM tool
 
Welp, that answered my question. :-)

nick_coffin 10-21-2013 06:20 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Ghostdancer (Post 1665281)
Excellent! I know it's been asked, but I'd like to ask again - is there a way to put this in a offline tool?

Ghostdancer, just visit the site once and bookmark it. Then, at the game table and without an internet connection, open your browser and go to that bookmark. It will work perfectly offline.

Christopher R. Rice 10-21-2013 07:22 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665596)
Ghostdancer, just visit the site once and bookmark it. Then, at the game table and without an internet connection, open your browser and go to that bookmark. It will work perfectly offline.

Very nice! Thank you, Nick. Thank you. :-)

Edges 10-21-2013 10:32 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665278)
Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.

Nice. Though I will probably use JMason's as it has an output that tells you how long the ritual took to cast. I also like seasong's but the link has stopped working for me again.

Humabout 10-21-2013 10:47 AM

Re: Dreaming of another RPM tool
 
I have to applaud you sir. This app has gotten even better! You're already working on the only incomplete part of the app (damage modifiers), so thank you and awesome work!

Christopher R. Rice 10-21-2013 12:45 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665282)
I've also added scrollbars to the Ritual Designer, something that others have asked for in the past, and certainly a gap in the original version.

I'm working on:
  • making each tab bookmarkable, so you can go directly to that tab. (Currently it defaults to the Designer view.)
  • adding damage modifiers from the new T:RPM supplement
  • optimizing for mobile devices

You know, if you could get this thing to spit out rituals in the SJ House Format for them...you'd be my hero.

nick_coffin 10-25-2013 07:43 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Ghostdancer (Post 1665737)
You know, if you could get this thing to spit out rituals in the SJ House Format for them...you'd be my hero.

Yeah, I'm thinking about doing exactly that.

Also I'm considering using HTML5 Local Storage to allow you to create a ritual and save it; then you'd have a little database of your rituals on your device until you clear the local storage. And maybe a way to export/import them to text so you can save them as text files.

Raekai 10-25-2013 09:21 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1667789)
Yeah, I'm thinking about doing exactly that.

Also I'm considering using HTML5 Local Storage to allow you to create a ritual and save it; then you'd have a little database of your rituals on your device until you clear the local storage. And maybe a way to export/import them to text so you can save them as text files.

This would make me so happy! You have no idea! It would be the perfect tool to use for my games!

Christopher R. Rice 10-25-2013 10:07 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1667789)
Yeah, I'm thinking about doing exactly that.

Also I'm considering using HTML5 Local Storage to allow you to create a ritual and save it; then you'd have a little database of your rituals on your device until you clear the local storage. And maybe a way to export/import them to text so you can save them as text files.

Quote:

Originally Posted by Raekai (Post 1667843)
This would make me so happy! You have no idea! It would be the perfect tool to use for my games!

Yes. Me too. Being able to check my numbers for spells would be amazing. :-)

Raekai 10-25-2013 05:25 PM

Re: Dreaming of another RPM tool
 
Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)

Prince Charon 10-27-2013 05:41 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665278)
Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.

One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.

Langy 10-27-2013 06:53 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Prince Charon (Post 1668904)
One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.

You may find this interesting. It's the result from running effective skills 10 through 30 a hundred times and seeing what the average and the five-number summary is for how much energy you can gather before critically failing:

Code:

Skill  Average  Max  75th    Median  25th    Min
10      21.99    32    28    24.5    19.75      0
11      26.12    40    33    29      22        0
12      31.35    50    40    35      25.75      0
13      38.10    62    48    42.5    31.5      0
14      46.56    75    59    52      37.75      0
15      56.87    89    72    63      46        0
16      81.95  108    89    83      76        37
17      99.15  128    108    101      91.75    47
18      119.32  151    131    122.5    110.75    57
19      142.19  177    157    146      131        67
20      167.79  208    185    173.5    156.5      79
21      195.86  242    216    203      182.75    91
22      226.36  280    248    235      209.75    100
23      259.12  320    285    270      244      109
24      294.31  362    323    309      281      118
25      332.05  406    366    351.5    322.75    127
26      372.40  453    411    395.5    365.5    136
27      415.18  504    460    442.5    408      145
28      460.30  556    512    493      456      154
29      507.81  610    567    547.5    512      163
30      557.38  669    625    604.5    568.5    172

Note that you'll, on average, have less than 1 quirk any time your skill is over 15, and you'll have a bunch of quirks if your skill is less.

Christopher R. Rice 10-27-2013 06:59 PM

Re: Dreaming of another RPM tool
 
I wonder if you could automate the simple Quick and Dirty rules from Thaumatology: Ritual Path Magic

Kalzazz 10-28-2013 01:29 AM

Re: Dreaming of another RPM tool
 
I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!

nick_coffin 10-28-2013 06:31 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Raekai (Post 1668126)
Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)

I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Langy 10-28-2013 07:23 AM

Re: Dreaming of another RPM tool
 
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.

Raekai 10-28-2013 07:34 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1669087)
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Now it's fixed! Woo! Thank you so much! :)

Christopher R. Rice 10-28-2013 09:00 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1669087)
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Quote:

Originally Posted by Kalzazz (Post 1669036)
I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!

I'd like to see Kalzazz's work implemented here. Also, the output to be more SJ Games like, and add the new rules in (Damage modifiers).

Quote:

Originally Posted by Langy (Post 1669098)
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.

Yes. This.

Langy 10-28-2013 09:05 AM

Re: Dreaming of another RPM tool
 
Another suggestion - allow people to type in the 'level' of the modifier, rather than requiring the use of the +/- buttons. They're not terrible, but things could possibly go faster if you didn't need to do that.

Christopher R. Rice 10-28-2013 09:08 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Langy (Post 1669160)
Another suggestion - allow people to type in the 'level' of the modifier, rather than requiring the use of the +/- buttons. They're not terrible, but things could possibly go faster if you didn't need to do that.

Oooo, this. This lots. I type wayyyy faster than I can click a mouse button.

nick_coffin 10-29-2013 08:46 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Langy (Post 1669098)
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.

Done. The layout is not perfect, but I don't believe the scrollbars will appear unless needed. And the horizontal scrollbar isn't needed until you reach a pretty small width.

Also added time needed to the gathering results table.

templar 10-29-2013 12:25 PM

Re: Dreaming of another RPM tool
 
This is an awesome tool! Thanks!

nick_coffin 11-01-2013 09:09 AM

Re: Dreaming of another RPM tool
 
Here's a teaser of the output of my latest changes to the tool. I haven't published this yet (there's still some obvious issues) but is this what you want?

(Copy and pasted directly from the Design tab:)
Quote:

Legs of the Kangaroo
Spell Effects: Greater Strengthen Body + Lesser Strengthen Body (×2).
Inherent Modifiers: AlteredTraits + AlteredTraits + BonusOrPenalty.
Greater Effects: 1 (×3).

The subject of this spell can make prodigious running leaps! He has +1 to Move for all purposes, and his jumping distances are doubled – after factoring in the Move bonus. Any rolls the GM requires to jump, avoid falling after a jump, etc., are at +2. The subject can be the caster or anyone the caster touches. The effects last for one hour.

This Casting: Greater Strengthen Body (3) + Lesser Strengthen Body (3) + Lesser Strengthen Body (3) + AlteredTraits + AlteredTraits + BonusOrPenalty + Duration + SubjectWeight + TraditionalTrappings. 87 energy (32×3 (-10%)).

Raekai 11-01-2013 09:37 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1671609)
Here's a teaser of the output of my latest changes to the tool. I haven't published this yet (there's still some obvious issues) but is this what you want?

(Copy and pasted directly from the Design tab:)

That looks great! I can't wait for this! You might have just made my life a million times easier. Holy crap!

Langy 11-01-2013 10:01 AM

Re: Dreaming of another RPM tool
 
Yeah, Nick, that's basically *exactly* what we're looking for. Great job!

Christopher R. Rice 11-01-2013 10:47 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1671609)
Here's a teaser of the output of my latest changes to the tool. I haven't published this yet (there's still some obvious issues) but is this what you want?

(Copy and pasted directly from the Design tab:)

This. Is. Amazing. I assume that you just copy/pasted the text into a text box for the spell? Copying spells from T:RPM would be a no-no (which I assume you know). Again, amazing.

Raekai 11-01-2013 10:53 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1671609)
Lesser Strengthen Body (3) + AlteredTraits + AlteredTraits + BonusOrPenalty + Duration + SubjectWeight + TraditionalTrappings.

Don't forget to have a way that will let us describe what exactly is going on there. Such as "AlteredTraits (Whatever) [Energy Cost]" so that way the breakdown can be seen better.

Christopher R. Rice 11-01-2013 10:57 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Raekai (Post 1671664)
Don't forget to have a way that will let us describe what exactly is going on there. Such as "AlteredTraits (Whatever) [Energy Cost]" so that way the breakdown can be seen better.

Yes! Important tip. That needs to be in there for sure. I blank field would do for now.

nick_coffin 11-02-2013 05:08 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Ghostdancer (Post 1671660)
This. Is. Amazing. I assume that you just copy/pasted the text into a text box for the spell? Copying spells from T:RPM would be a no-no (which I assume you know). Again, amazing.

The text description was copied from T:RPM and pasted into the app.

The stat blocks are all generated from the inputs into the app. Yeah, I know there's a bit of a no-no there, but I figured a single ritual might fly under the radar.

Christopher R. Rice 11-02-2013 05:38 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1672315)
The text description was copied from T:RPM and pasted into the app.

The stat blocks are all generated from the inputs into the app. Yeah, I know there's a bit of a no-no there, but I figured a single ritual might fly under the radar.

Well, it helps that that particular ritual appeared in the Rituals Wanted! thread. So I think you're good to go.

nick_coffin 11-03-2013 10:56 AM

Re: Dreaming of another RPM tool
 
I've got a preview of the next version up in a different URL if anyone wants to try it out while I'm still working on it:

http://3.gurps-monsterhunters.appspot.com/

If you bookmark this link be aware that I can and will remove it once the changes are complete.

I'm looking for feedback on a couple of things:
  • Should the Summary block be open by default?
  • Should the Description text area be hidden by default, but accessible in the same way as the Summary?
  • Should the Description text area take up more/less vertical space?
  • I use the word "Inherent" on the Paths table to indicate an effect that should be listed in the Spell Effects in the Summary block. This parallels the "Inherent" in the modifier table. (This allows you to, for instance, add "Lesser Control Magic" to a ritual to make a charm, but not have that effect listed in the Spell Effects line.) Is there a better word for this checkbox?
  • Should a Path/Effect have "Inherent" checked by default?

Damage enhancements are next in my priority list. I'm struggling a little with what that should look like. I'm thinking something like this (hopefully you can figure out my textual representation):

Quote:

(-|_1d____|+) (_cr____) - Damage spinner and type pulldown
[_] External [_] Explosive - External/Internal and Explosive checkboxes
[+] - Button to add an enhancement
Clicking that "Add Enhancement" button would insert a Percentage spinner and a text field as a new row between the checkboxes and add enhancement button, like this:

Quote:

(-|_1d____|+) (_cr____) - Damage spinner and type pulldown
[_] External [_] Explosive - External/Internal and Explosive checkboxes
[-] (-|_0%____|+) [__________] - Remove button, % spinner, text field
[+] - Button to add an enhancement
You could then use the percent spinner and text field to add an enhancement, like "+30%", "Overhead"; or "-20%", "Accessibility, Outdoors only".

Or would it be more natural to do text, then percentage ("Overhead", "+30%")?

Alternate suggestions and any feedback at all are certainly welcome.

Langy 11-03-2013 11:05 AM

Re: Dreaming of another RPM tool
 
Awesome.

Dread of Pandas
Spell Effects: None.
Inherent Modifiers: Altered Trait, Phobia to Pandas, No Roll Allowed.
Greater Effects: 0 (×1).
You're terrified of pandas. If you see one, you immediately fail a fright check; roll 3d versus an effective SC of 3 and use your margin of failure as the penalty on the fright check table.

This Casting: Lesser Control Mind (5) + Altered Trait, , Phobia to Pandas, No Roll Allowed (5). 10 energy (10×1).

---

I think percentage then text fits better with how everything else works.

After that, only thing I can think of wanting would be being able to type an entry into one of those spinners instead of having to use the +/- buttons. Making it so the +/- buttons can be held down would be nice, too.

nick_coffin 11-03-2013 11:27 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Langy (Post 1672652)
Awesome.
After that, only thing I can think of wanting would be being able to type an entry into one of those spinners instead of having to use the +/- buttons. Making it so the +/- buttons can be held down would be nice, too.

Yep, its on the priority list.

Raekai 11-03-2013 12:44 PM

Re: Dreaming of another RPM tool
 
1. Where is toxic (tox) damage?
2. "Damage, 3d burn (dodgeable)" should probably say "Damage, 3d burn (external)" now, right?

All-in-all, it's looking great so far! It's amazing!

Christopher R. Rice 11-03-2013 03:29 PM

Re: Dreaming of another RPM tool
 
Ditto wihat Raekai said. It does look really good, I prefer being able to enter the value of the enhancement as well the description.

nick_coffin 11-10-2013 10:27 AM

Re: Dreaming of another RPM tool
 
I've uploaded a new update at the "preview" URL:

http://3.gurps-monsterhunters.appspot.com

Give it a whirl and let me know if there are any issues.

New with this update:
  • Added the Damage Enhancers
  • Included the "toxic" damage type
  • Fixed the ritual stat block to correctly show damage

Still working on:
  • Ability to type in the value of a modifier (instead of using the spinners)
  • Improvements to the look and feel
  • Mobile site
  • Using HTML Local Storage to save Rituals

Raekai 11-11-2013 11:06 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1676508)
I've uploaded a new update at the "preview" URL:

http://3.gurps-monsterhunters.appspot.com

Give it a whirl and let me know if there are any issues.

New with this update:
  • Added the Damage Enhancers
  • Included the "toxic" damage type
  • Fixed the ritual stat block to correctly show damage

Still working on:
  • Ability to type in the value of a modifier (instead of using the spinners)
  • Improvements to the look and feel
  • Mobile site
  • Using HTML Local Storage to save Rituals

This is what I come back to? You're absolutely amazing!

nick_coffin 11-23-2013 06:07 PM

Re: Dreaming of another RPM tool
 
I just made the new version the default.

I'm making progress on the priority list. I have the ability to type in values (instead of using the spinners) for several of the modifiers. Stay tuned!

Humabout 11-23-2013 06:15 PM

Re: Dreaming of another RPM tool
 
You, sir, are The Man.

Christopher R. Rice 11-23-2013 06:17 PM

Re: Dreaming of another RPM tool
 
Agreed. You remain one of my personal heroes, Nick.

Kalzazz 12-15-2013 09:59 PM

Re: Dreaming of another RPM tool
 
Is there a way to make the old version an option? I can't get the new version to reliably display its Summary function, and I really much preferred the way the old versions summary output looked

nick_coffin 02-23-2014 06:55 PM

Re: Dreaming of another RPM tool
 
Guys, there's a new version (v4.0) of the GURPS Ritual Path Magic Designer tool, at the normal URL:

http://gurps-monsterhunters.appspot.com

You'll automatically get it the next time you launch the tool from your browser if you are connected to the internet.

It adds the ability to type a "level" into any modifier (its pretty lenient, allowing for instance '10 lbs.', '10#', '10 pounds', etc - other fields like duration and range are similar - it even does a number of unit conversions (pounds to tons, for example; minutes to hours to days to weeks, etc for durations).

There were also a number of other tweaks made in this version.

I also think I fixed a bug in the Firefox version, but I know that the new version has a problem with IE11. I'll be looking into that, but you can reach older versions by prepending the version number to the URL, like this:

http://1.gurps-monsterhunters.appspot.com
http://2.gurps-monsterhunters.appspot.com
http://3.gurps-monsterhunters.appspot.com

Raekai 02-24-2014 07:00 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1729565)
Guys, there's a new version (v4.0) of the GURPS Ritual Path Magic Designer tool, at the normal URL:

http://gurps-monsterhunters.appspot.com

You'll automatically get it the next time you launch the tool from your browser if you are connected to the internet.

It adds the ability to type a "level" into any modifier (its pretty lenient, allowing for instance '10 lbs.', '10#', '10 pounds', etc - other fields like duration and range are similar - it even does a number of unit conversions (pounds to tons, for example; minutes to hours to days to weeks, etc for durations).

There were also a number of other tweaks made in this version.

I also think I fixed a bug in the Firefox version, but I know that the new version has a problem with IE11. I'll be looking into that, but you can reach older versions by prepending the version number to the URL, like this:

http://1.gurps-monsterhunters.appspot.com
http://2.gurps-monsterhunters.appspot.com
http://3.gurps-monsterhunters.appspot.com

Because of personal troubles, I haven't touched GURPS (along with most of my other hobbies) lately. However, I do check up on the forums every once in a while. It's always a great day to see news related to this tool, and I love the cute little disclaimer. I promise that I'll drop some support as soon as I can afford to. I love that you can now type in the levels. When I get back to my conversion stuff, you can bet that it will be going quicker.

Thank you so much for your hard work, and know that you put a smile on my face with this news! I feel GURPS pumping in my veins. Alas, the weekend is just now over. A shame, I tell you.

Langy 07-27-2014 07:55 PM

Re: Dreaming of another RPM tool
 
Nick:

Can you make it so that if you change what the Inherent effects are of a ritual, that it does not delete the description for that ritual? Instead, make it so the 'clear' button clears out the entire thing rather than just the modifiers and descriptions (ie, make it clear out the effects as well).

nick_coffin 08-03-2014 09:06 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Langy (Post 1792025)
Nick:

Can you make it so that if you change what the Inherent effects are of a ritual, that it does not delete the description for that ritual? Instead, make it so the 'clear' button clears out the entire thing rather than just the modifiers and descriptions (ie, make it clear out the effects as well).

Can you give me step by step instructions to recreate the problem? Adding/changing effects should not remove the description, and the Clear button should.

Langy 08-03-2014 12:03 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1794707)
Can you give me step by step instructions to recreate the problem? Adding/changing effects should not remove the description, and the Clear button should.

I can reliably replicate the Clear issue by creating a ritual, going to the 'gather' tab, and then going back to the design tab and pressing clear. This also makes the program forget how many effects are present in the ritual. I'm using Google Chrome.

I can't seem to replicate the adding/changing effects issue.

Kalzazz 08-03-2014 12:47 PM

Re: Dreaming of another RPM tool
 
One thing I would love is to have the option of using old style output with the newer versions. I really love the way the version one formats the output (1 convenient line per item of input), but like the new features for putting in said input (such as adding the percentages in for attacks and such), so I am constantly torn between which version of the program I want to use


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