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-   -   Dreaming of another RPM tool (https://forums.sjgames.com/showthread.php?t=83976)

Raekai 10-25-2013 05:25 PM

Re: Dreaming of another RPM tool
 
Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)

Prince Charon 10-27-2013 05:41 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1665278)
Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.

One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.

Langy 10-27-2013 06:53 PM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Prince Charon (Post 1668904)
One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.

You may find this interesting. It's the result from running effective skills 10 through 30 a hundred times and seeing what the average and the five-number summary is for how much energy you can gather before critically failing:

Code:

Skill  Average  Max  75th    Median  25th    Min
10      21.99    32    28    24.5    19.75      0
11      26.12    40    33    29      22        0
12      31.35    50    40    35      25.75      0
13      38.10    62    48    42.5    31.5      0
14      46.56    75    59    52      37.75      0
15      56.87    89    72    63      46        0
16      81.95  108    89    83      76        37
17      99.15  128    108    101      91.75    47
18      119.32  151    131    122.5    110.75    57
19      142.19  177    157    146      131        67
20      167.79  208    185    173.5    156.5      79
21      195.86  242    216    203      182.75    91
22      226.36  280    248    235      209.75    100
23      259.12  320    285    270      244      109
24      294.31  362    323    309      281      118
25      332.05  406    366    351.5    322.75    127
26      372.40  453    411    395.5    365.5    136
27      415.18  504    460    442.5    408      145
28      460.30  556    512    493      456      154
29      507.81  610    567    547.5    512      163
30      557.38  669    625    604.5    568.5    172

Note that you'll, on average, have less than 1 quirk any time your skill is over 15, and you'll have a bunch of quirks if your skill is less.

Christopher R. Rice 10-27-2013 06:59 PM

Re: Dreaming of another RPM tool
 
I wonder if you could automate the simple Quick and Dirty rules from Thaumatology: Ritual Path Magic

Kalzazz 10-28-2013 01:29 AM

Re: Dreaming of another RPM tool
 
I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!

nick_coffin 10-28-2013 06:31 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by Raekai (Post 1668126)
Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)

I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Langy 10-28-2013 07:23 AM

Re: Dreaming of another RPM tool
 
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.

Raekai 10-28-2013 07:34 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1669087)
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Now it's fixed! Woo! Thank you so much! :)

Christopher R. Rice 10-28-2013 09:00 AM

Re: Dreaming of another RPM tool
 
Quote:

Originally Posted by nick_coffin (Post 1669087)
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!

Quote:

Originally Posted by Kalzazz (Post 1669036)
I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!

I'd like to see Kalzazz's work implemented here. Also, the output to be more SJ Games like, and add the new rules in (Damage modifiers).

Quote:

Originally Posted by Langy (Post 1669098)
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.

Yes. This.

Langy 10-28-2013 09:05 AM

Re: Dreaming of another RPM tool
 
Another suggestion - allow people to type in the 'level' of the modifier, rather than requiring the use of the +/- buttons. They're not terrible, but things could possibly go faster if you didn't need to do that.


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