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jason taylor 10-30-2012 11:19 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Drifter (Post 1466762)
Maybe they use a 'generic' service:



That seems to cover most of it.

Creatures of Light and Darkness, an old favorite.

There are generic services. They would be hard to compose without treading on someones more esoteric theological toes. Moreover people are not as inspired by genericism.

There are probably other ways. I suspect when people have to fight in a mixed religion unit they make do. In Gurkha regiments the Sahibs celebrated Dashera and the Gurkhas celebrated Christmas.

combatmedic 10-30-2012 03:07 PM

Re: 'Imperial Culture' (non-canonista)
 
Back when I ran my version of the OTU, I assumed that some units were mostly homogenous and followed the traditions of their homeworlds or home nations. Thus, while the overall Imperial hierachy leaned towards the Imperial Church , there were many 'colonial forces', 'provincial guards', etc. made up of followers of other faiths.

ak_aramis 10-31-2012 12:49 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1466668)
It does not require anything of the sort in the US armed forces.

Chaplains are not required to perform the specific rites of religions other than their own.

They are required to be available to counsel members of other faiths, however. I've known several chaplains (One USN, 2 Army, one USAF) who complained of that very issue.

And Catholic chaplains have been required to provide a basic Christian prayer service for non-Catholics. Fortunately, such a service is in the Catholic Missal... intended primarily for use by Deacons, rather than priests, but it is in the Altar Missal.

combatmedic 10-31-2012 01:02 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by ak_aramis (Post 1467326)
They are required to be available to counsel members of other faiths, however. I've known several chaplains (One USN, 2 Army, one USAF) who complained of that very issue.

And Catholic chaplains have been required to provide a basic Christian prayer service for non-Catholics. Fortunately, such a service is in the Catholic Missal... intended primarily for use by Deacons, rather than priests, but it is in the Altar Missal.

Yup.

If a chaplain can't cousnel members of other faiths, he might be in the wrong line of work.

My experience was that chaplains were happy to talk with anybody.


Things do get more complex when the mix isn't simply Protestants and Catholics, or those two and Jews. Chplains now not only come from a greater variety of religious backgrounds, they deal with servicemen from a greater variety of backgrounds.


But the 31 is not (unless you want it to be) the United States of Spaaaace.


Religious diversity may be ignored, suppressed, handled differently in different parts of the vast Imperial forces/the vast Imperium, supported, etc.

It may be that the typical pattern is for a given unit to be mostly homogenous in cultural terrms. There are advantages to that approach.

jason taylor 10-31-2012 12:48 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1467332)
Yup.



It may be that the typical pattern is for a given unit to be mostly homogenous in cultural terrms. There are advantages to that approach.

It also ensures defection in the event of a rebellion. Unless the Imperium does that old trick of stationing units far away from the province they are raised. But that is a tricky game and needs some units who can be relied on as being the Emperor's own. On the other hand soldiers who are soldiers and nothing else have always been primary recruitment for warlords and pretenders. Probably the Imperium has something of both. Perhaps the Imperial Armies reflect culture more and the Marines and the Guard are mixed to emphasize their theoretical monoloyalty to the Emperor.

The natural tendency of man is loyalty toward a person or ethnicity close to them more then to an abstract empire. And many emperors don't realize that enough to make sure that their subjects interests and sentiments are directed toward them.

combatmedic 10-31-2012 07:02 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1467542)
It also ensures defection in the event of a rebellion. Unless the Imperium does that old trick of stationing units far away from the province they are raised. But that is a tricky game and needs some units who can be relied on as being the Emperor's own. On the other hand soldiers who are soldiers and nothing else have always been primary recruitment for warlords and pretenders. Probably the Imperium has something of both. Perhaps the Imperial Armies reflect culture more and the Marines and the Guard are mixed to emphasize their theoretical monoloyalty to the Emperor.

The natural tendency of man is loyalty toward a person or ethnicity close to them more then to an abstract empire. And many emperors don't realize that enough to make sure that their subjects interests and sentiments are directed toward them.

Recruiting a given unit mainly from one world or nation greatly increases unit cohesion and helps to create a strong sense of history and comradeship.



Yes, stationing units away from home is classic.
My 3I did that where appropriate.

Imperial Army units from Capitol and the Core Worlds might be considered more reliable than 'colonials.' Then again, they might be seen as more likely to be caught up in the intrigues of the metropole.


The big thing is to have the NAVY on your side.

The Navy is the way to climb socially. It's different in nature and organization.

YTU may vary, of course!

jason taylor 11-02-2012 10:42 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1467714)
Recruiting a given unit mainly from one world or nation greatly increases unit cohesion and helps to create a strong sense of history and comradeship.



Yes, stationing units away from home is classic.
My 3I did that where appropriate.

Imperial Army units from Capitol and the Core Worlds might be considered more reliable than 'colonials.' Then again, they might be seen as more likely to be caught up in the intrigues of the metropole.


The big thing is to have the NAVY on your side.

The Navy is the way to climb socially. It's different in nature and organization.

YTU may vary, of course!

So far, IMTU the army is more pariochial then either the navy or the marines. The planetary forces, of course are the most pariochial of all.

jason taylor 11-17-2012 11:53 AM

Re: 'Imperial Culture' (non-canonista)
 
Sylean Talmud:

Collected articles and interpretations of Jewish law. Contains the traditional Mishna and Gemara as recorded on pre starflight Terra. As well as the
"Addition"(someone give me a Hebrew sounding word for that) which deals with such issues that come from a starfaring society. The "Addition" itself has two parts the general which deals with cases based on situations that could appear anywhere in the Imperium and beyond, and the "locals" based on situations peculiar to worlds on which Jews have settled. Organized in electronic format to allow user-friendliness.

The Sylean Talmud is widely studied not only by Yeshivas but in Imperial legal academies especially those with courses on the laws of pariochial Imperial cultures.

PS could someone please give me some Hebrew words. Using English for some of the components just sounds stupid.

Hans Rancke-Madsen 11-17-2012 03:21 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1477579)
"Addition"(someone give me a Hebrew sounding word for that) which deals with such issues that come from a starfaring society. The "Addition" itself has two parts the general which deals with cases based on situations that could appear anywhere in the Imperium and beyond, and the "locals" based on situations peculiar to worlds on which Jews have settled. Organized in electronic format to allow user-friendliness.

Wouldn't these problems have been addressed early in the history of Terran starfaring? That is, even before the Rule of Man and long before Sylea became the certer of Charted Space. I like the idea but am doubtful about the name.

Wouldn't it just be called the Talmud? ("Now with added Wisdom.")


Hans

jason taylor 11-17-2012 04:50 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Hans Rancke-Madsen (Post 1477677)
Wouldn't these problems have been addressed early in the history of Terran starfaring? That is, even before the Rule of Man and long before Sylea became the certer of Charted Space. I like the idea but am doubtful about the name.

Wouldn't it just be called the Talmud? ("Now with added Wisdom.")


Hans

Now that you mention it quite possibly. I wanted a geographic location to mimic the Babylon and Jerusalem editions.

Drifter 11-18-2012 01:56 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1477705)
Now that you mention it quite possibly. I wanted a geographic location to mimic the Babylon and Jerusalem editions.

You could go with an area on Terra with a large Jewish population. Isreal, the U.S., France and Canada have large populations today, and likely for centuries to come. The U.K., Russia nd Argentina have good sized populations too. Even with the formation of the Terran Confederation and blurring of the tradtional nation-state, I can't see serious religious matters not taking place outside of the Isreal area, at least for the pre-Rule era. "Second Jerusalem Talmud" could be an option.

A colony world with a Jewish population early in IW period, Nusku and Prometheus come to mind since they are very early colonies, but any one of a hundred worlds are just as likely.

I would agree that this issue would have to be handled 'early' in the Traveller timeline, but I would put a real resolution late in the IW era, and maybe even sometime into the Rule of Man. The issues would have to come up, for one thing, then various religious authorities would have to make rulings, and counter-rulings, and when enough of a body of work has been amassed. This could easily take centuries.

Or soemthing along the lines of 'the Stellar Talmud". Ko-khav means star (googled hebrew dictionaries), so maybe Ko-khav Talmud, but that is very likely bad grammar. Per wikipedia Talmud de-Eretz Yisrael means the Talmud of the Land of Isreal, the proper naem for the Jerusalem Talmud. So maybe something like Talmud de-Ko-khav, or Talmud de-Sha-ma-yeem (Talmud of the Sky) would be more proper.

Great idea, btw.

combatmedic 11-19-2012 03:59 AM

Re: 'Imperial Culture' (non-canonista)
 
I'd say 'Nusku Talmud' sounds pretty good.

And yes, I like the idea and the basic naming scheme.

Hans Rancke-Madsen 01-10-2013 12:07 PM

Re: 'Imperial Culture' (non-canonista)
 
Chief Verminer to the Silver Palace

The Chief Verminer to the Silver Palace is the title of the official resident woozle[*] of the Silver Palace in Credo, the domicile of Regina's four ephors and formerly of the kings of Regina. There has been a resident Silver Palace woozle employed as a vermin-catcher and pet intermittently since the reign of King Isaac, when the king placed his woozle Georges by his side while hearing petitions.

Originally the title was an unofficial one given affectionately by the Regina News Media to the doyen of the palace woozles. With the termination of the Monarchy in 639, the Silver Palace was repurposed as office and museum space and the woozles were removed into private care. This state of affairs continued until 698 when the Palace Supervisor was authorized "to spend 6 crowns per week from petty cash towards the maintenance of an efficient woozle". This stipend was increased from time to time over the centuries until by now the verminer is costing 450 Reginan crowns per annum.

The woozles do not necessarily or indeed usually belong to any of the ephors in residence and it is rare for the Chief Verminer's term of office to coincide with that of an ephor. The woozle with the longest known tenure at the Silver Palace is Cholmondeley, who served for 18 years from 907 to 926 under a total of 79 ephors. Chief Verminers in the past have overlapped, or been phased in - though the position can and has remained vacant for extended periods of time.

The post is currently held by Curly, since 045-1103. The departure of the last incumbent, Samina, was on 017-1101. Samina, who began her tenure on 248-1097, was the first verminer for ten years following the retirement of her predecessor Nigel in 1087.
[*] Woozles are a species native to Regina. They resemble furry snakes with legs and occupy the same ecological niche as Terran cats and Vlandian lishes.

Hans

Drifter 01-11-2013 12:56 AM

Re: 'Imperial Culture' (non-canonista)
 
Very nice. I love details like this, that make a setting feel like a real place, with real people.

The name 'woozle' on the other hand.. but its no worse than any other random name for an alien species so no harm :)

Hans Rancke-Madsen 01-11-2013 05:03 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Drifter (Post 1504818)
Very nice. I love details like this, that make a setting feel like a real place, with real people.

Thank you. I occasionally take an encyclopedia article and transpose it to the Far Future precisely to get some largely irrelevant depth to the setting.

Quote:

The name 'woozle' on the other hand.. but its no worse than any other random name for an alien species so no harm :)
It's not random. It's a word chosen by an anglophone settler to describe an animal that has some points of similarity to a Terran weasel. He may have known the original story or he may have known of some other animal from some other planet that had a similar appearance and the same name. Or perhaps an even longer string of associations is involved.


Hans

jason taylor 01-11-2013 06:18 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1504909)
For what it's worth, I immediately thought of a weasel.

I'm sure there's plenty of weasels at the Imperial Palace.

Hans Rancke-Madsen 01-12-2013 09:42 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1505347)
I'm sure there's plenty of weasels at the Imperial Palace.

But probably no woozles.


Hans

jason taylor 01-26-2013 01:21 PM

Re: 'Imperial Culture' (non-canonista)
 
School of the Spade

Martial arts technique invented by Maj Sir Eneri Mackintosh, instructor for the Imperial Marine Commandos. It is based on the assumption that any real training in hand-to-hand combat should be where they would be most likely to be of practical use; in a short meeting engagement in urban or similar close combat situations. It therefore involves the weaponization of camp shovels, breaching tools, fascine knives, and other similar typical military impedimenta.

The School of the Spade has not gained popularity among the nobility who prefer more refined ways of doing bodily harm to one another. However the obvious good sense of the idea has gained interests among lower ranks of the Imperial Service and outside.

Whitestreak 01-26-2013 06:22 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1513098)
School of the Spade

Martial arts technique invented by Maj Sir Eneri Mackintosh, instructor for the Imperial Marine Commandos. It is based on the assumption that any real training in hand-to-hand combat should be where they would be most likely to be of practical use; in a short meeting engagement in urban or similar close combat situations. It therefore involves the weaponization of camp shovels, breaching tools, fascine knives, and other similar typical military impedimenta.

The School of the Spade has not gained popularity among the nobility who prefer more refined ways of doing bodily harm to one another. However the obvious good sense of the idea has gained interests among lower ranks of the Imperial Service and outside.

Oooohhh, I like this.

I think I may steal, er, borrow the concept.

I know that at one point in time the Soviet Spetsnaz did, indeed, train with their entrenching tools for close combat.

jason taylor 01-26-2013 06:30 PM

Re: 'Imperial Culture' (non-canonista)
 
Sax. Sword World style heavy utility knife, comparable to a machete, Imperial issue fascine knife or other such tools. As is common, many variants exist including a hollow hilt containing a tool-kit and a dataholder with handbooks for various environments; also available in stylized hilt and sheath. Other options exist depending on the wishes of the customer and the imagination of the producer. Named after similar tools used by Early Medieval Germanic tribesmen though less elaborate at the time due to lower technology.

Widely used in wilderness areas all over the Sword Worlds, and sold outside as well. In high demand in the district like much of the Sword Worlds iconic high quality survival equipment.

jason taylor 01-26-2013 06:31 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Whitestreak (Post 1513248)
Oooohhh, I like this.

I think I may steal, er, borrow the concept.

I know that at one point in time the Soviet Spetsnaz did, indeed, train with their entrenching tools for close combat.

Yeah they did. That's where I got the idea in fact. That and Valentinian teaching Prince Rajiv to fight with improvised weapons in Belisarius Series. Thanks.

Voltron64 01-27-2013 10:36 AM

Re: 'Imperial Culture' (non-canonista)
 
The Field of The Damned

A field on Jaeyelya said to hold a mass grave not of the Ael Yael, but rather employees and mercenaries for McAteer Mining LIC who were executed by the Imperial Marines during their intervention.

(You know what the Soviets did to Nazi POWs after WWII? Think something along the lines of that.)

jason taylor 02-04-2013 12:12 PM

Re: 'Imperial Culture' (non-canonista)
 
Caddypen. From Islamo-Terran word for "magistrate", in reference to Turkish and Arab marketwardens who bore that title. Unrelated to the retainer for carrying the equipment for the traditional game of golf.

Caddypens are pen like devices containing a dedicated merchant's computer, a link to banks licensed or recognized by the issuing authority, and protection against electronic theft. They are analogous to checkbooks in more primitive societies. The term "cadi" references the fact that caddypens are certified and often directly manufactured by commerce-regulating bureaus such as the Imperial Ministry of Commerce, to ensure dependability.

Traditionally during negotiations the two merchants will place two dataholders on a surface, mate them to each other or simply place them side by side. The negotiators will make their bids. Each caddypen is harmonized to recognize the owner's voice and will adjust records accordingly. Primitive versions have been known to be confused by the heat of an enthusiastic bargaining session and programing them to distinguish an actual bid from the normal display of hyperbole, profanity, flattery, and claims of persecution that accompanies bargaining sessions is a delicate operation. Some merchants prefer to simply enter their bids by keyboard or touchscreen from a linked hand comp. When negotiations are settled the two caddypens are plugged into the mated pair of data holders and button will be pushed entering an electronic bill of exchange telling the agreed price. Then either the dataholders will exchange information or they will simply be turned around and each merchant will take the others. By tradition once the information is in the dataholder the contract is over and it is against Merchants CoH and often illegal as well to try to remodify it.

This custom has led to a simple gambling game in which several players will enter their money into a data holder, place it on the table and a computer program will redistribute it randomly.

jason taylor 02-04-2013 12:13 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Voltron64 (Post 1513594)
The Field of The Damned

A field on Jaeyelya said to hold a mass grave not of the Ael Yael, but rather employees and mercenaries for McAteer Mining LIC who were executed by the Imperial Marines during their intervention.

(You know what the Soviets did to Nazi POWs after WWII? Think something along the lines of that.)

Not bad....

Voltron64 02-04-2013 02:11 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1518190)
Not bad....

Thank you.

I mean, could you really blame 'em?

jason taylor 02-04-2013 02:25 PM

Re: 'Imperial Culture' (non-canonista)
 
Probably not the most appropriate thing, but whatever. Besides weapons do malfunction from time to time.

jason taylor 02-10-2013 12:05 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1297690)
Trophy etiquette: The manners for dealing with battle trophies. Varies from place to place. In the Spinward Marches it is customary for officers swords and other such memorabilia to be ransomed by the vanquished units mess fund either at the cessation of hostilities or by cartel vessel. If the ransom is not forthcoming a trophy can wait for generations. Trophies are not normally mentioned in a peace treaty; it is up to the individual units to conduct negotiations for this, often by means of a corporation that specializes in such matters(the Ares corporation for instance is well known as a cartel broker and will do work for individuals and for units as well as for states). While it is common for a given state to subsidize the ransom of a trophy, it is often considered a matter of honor for units to handle negotiations themselves.

If a trophy is ransomed, often the victor will have a replica made to send to a military or naval museum in the place of the original. This will be marked with a heraldric stamp to show that the original was ransomed. During the return there is an elaborate system of ceremony to prevent the desecration of the redeemed trophy. If it is stolen or damaged in the process this is considered a disgrace to both parties. It is also considered a mark of philistinism even in the criminal world in some areas, at least according to rumor; while it is known for art thieves to attempt to steal ransomed war trophies, those that do lose respect even among their fellows. Cynics argue that this is just because it is impossible to fence such high-profile items. On the other hand it is not unknown for terrorists to make an attempt to disrupt the transfer for purposes of their own.

Accepted trophies can take a wide variety of forms. Traditional ones like swords and flags are often the most prized, however these are seldom taken into battle except in naval combat as such things are often to cumbersome for ground combat. Artillery pieces are valued as well, but they are also valued even more for their practical usefulness. Holographical representations of captured artillery pieces however are common. Other common items include plundered items from a government building or palace. Artwork is very often treated as a legitimate trophy of war when found in a captured ship, or a public building. Often times though, the conquerors will simply make a representation, especially if the artwork is easily damaged. Many cultures have a tradition of decorated weapons, sometimes including actual combat gear as well as the strictly ceremonial and these also are legitimate trophies of war. However the variety is remarkable, and some accepted forms of trophies are rather strange and even grotesque. Corpse mutilation is considered unchivalrous and unprofessional by most astralcracies in the Spinward Marches, but some places have a tradition of such, and even in civilized places one can find some rather odd trinkets if one looks hard enough. One regiment of Darrian Aslan has the skull of a Sword Worlder colonel as a flowerpot in it's officers mess; the more straitlaced Darrian humans and Aslan from other regiments think that rather distasteful but usually politely ignore it when invited as guests. Mercs, of course are often wilder about that sort of thing then government forces, but many mercs follow the accepted customs just as strictly as any standing military. If a trophy goes unransomed for long enough it might be captured by a third party. The record for this is the ceremonial throne of a Hertug that lived during the squabbling states era that was captured and recaptured eight successive times without once being ransomed. It is unremarkable artistically but according to legend it was made of cannibalized hull material from the Gram herself. Historians dispute that, but there is no doubt that it's history is interesting enough even if the legend is untrue. It is now sitting in the Imperial War Museum of Mora awaiting the conclusion of negotiations for ransom.

In the Imperial War Museum of Mora there is a large space dedicated to war trophies. Some of them are replications, either solid or holographic. Some are unransomed. The trophies are cataloged and sorted with a database telling when they were captured, what the significance of a given trophy is, and when, if ever, they were ransomed.

A war-trophy offers potential as a Macguffin with many possible adventures the most obvious being negotiating a delicate ransom, and carrying it back with due ceremony.

As an extra note, the spending of the ransom by the victor is also restricted; in some circles it is considered highly vulgar to spend honorable ransoms in a mundane manner. Rather the ransom is used in some manner as to highlight a given unit's mystique. Payment for the upkeep of dead and wounded is popular in Darrian and Imperial units. Other common themes are the decoration of unit dress wear, and music. Often the ransom is simply used to pay for a victory feast.

During the Fourth Frontier War the Eleventh Tizon "Roedhaender" rapid interface infantry regiment seized the palace of a Darrian affiliated local ruler on Entrope in an urban assault and held it until the cease-fire. The palace was ransomed back to it's original owner for a considerable sum. The Roedhaender's savvy colonel used part of the money to pay off his men; just in case his government turned out to be in arrears. The rest was used in a "viking-themed" feast as would be typical for Sword Worlders, including hiring one of the best Skalds in the Sword Worlds to chant Gramsmens Saga(the tale of the voyage of the gram) to the celebrants, and several bottles of fine Lambic Red. The beer was drunk but the bottles were kept and to this day on the aniversary of that victory the Roedhaenders drink lambic red from those same bottles.

jason taylor 02-27-2013 08:20 PM

Re: 'Imperial Culture' (non-canonista)
 
"Joey" .

A legendary friend of spacers, who has tales told about him in many a culture. Amulets, badges, tatoos, and the like are seen marking the owner's profession. Many a Starport as well has a Joey totem of some kind; perhaps a statue or a heraldric symbol on the traffic control center or the like. This custom, like so many others started in the Intersteller Wars Era when members of the Free Trader's foundation were given a Joey medalion at the end of their first voyage. Variation's of this custom were spread throughout known space and remain to this day. Few of course know of Joey's origin in the lore of the Imperial Catholic Church.

And yes, St Joseph of Cupertino really is the Patron of Spacers. Look it up if you don't believe me.

Agemegos 02-27-2013 09:32 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1532601)
And yes, St Joseph of Cupertino really is the Patron of Spacers.

Quote:

Originally Posted by Catholic Encyclopaedia
Everything that in any way had reference to God or holy things would bring on an ecstatic state: the sound of a bell or of church music, the mention of the name of God or of the Blessed Virgin or of a saint, any event in the life of Christ, the sacred Passion, a holy picture, the thought of the glory in heaven, all would put Joseph into contemplation. Neither dragging him about, buffeting, piercing with needles, nor even burning his flesh with candles would have any effect on him — only the voice of his superior would make him obey. These conditions would occur at any time or place, especially at Mass or during Divine Service.

Ouch!

I'm not sure I'd want him in the engine-room (or the control room) during a landing.

jason taylor 02-27-2013 09:37 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Brett (Post 1532640)
Ouch!

I'm not sure I'd want him in the engine-room (or the control room) during a landing.

Well, yes. On the other hand, maybe they think him more useful in jump-space. It is a strange place after all.

Actually the poor fellow sounds like it was just as well he was raised in seclusion. And if he was really seeing visions I don't want to be Tempting Fate. And if he was just insane, which is likely enough, I don't want to Kick the Dog. But he was the only Patron Saint of Spacers I could find.

Agemegos 02-28-2013 01:27 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1532650)
Well, yes. On the other hand, maybe they think him more useful in jump-space. It is a strange place after all.

Actually the poor fellow sounds like it was just as well he was raised in seclusion. And if he was really seeing visions I don't want to be Tempting Fate. And if he was just insane, which is likely enough, I don't want to Kick the Dog. But he was the only Patron Saint of Spacers I could find.

He sounds to me to have had temporal lobe epilepsy with complex partial seizures and Geschwind syndrome.

combatmedic 02-28-2013 06:38 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Brett (Post 1532743)
He sounds to me to have had temporal lobe epilepsy with complex partial seizures and Geschwind syndrome.

He sounds to me like someone focused on holy things, and not wordly things.

jason taylor 02-28-2013 07:20 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Brett (Post 1532743)
He sounds to me to have had temporal lobe epilepsy with complex partial seizures and Geschwind syndrome.

You must be talking of a peculiar format because epilepsy really isn't like that.

jason taylor 02-28-2013 07:22 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1532840)
He sounds to me like someone focused on holy things, and not wordly things.

The two are not incompatible. One of the most moving sights I saw in chuch was an autist dancing in pious joy.

Agemegos 02-28-2013 01:16 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1532840)
He sounds to me like someone focused on holy things, and not wordly things.

Geschwind Syndrome is a collection of characteristics sometimes found in patients who have temporal lobe epilepsy that includes rambling speech, writing a lot, diminished sexuality, hyper-religiosity, and a deep concern with morality.

Agemegos 02-28-2013 01:24 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1532854)
You must be talking of a peculiar format because epilepsy really isn't like that.

There is quite a wide range of different forms of seizures in epilepsy, from simple partial seizures that may be misdiagnosed as depression up to tonic-clonic seizures with loss-of-consciousness and violent convulsions. St Joseph's "contemplations" sound like simple partial seizures with a focus in the temporal lobe.

combatmedic 02-28-2013 05:58 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Brett (Post 1533008)
Geschwind Syndrome is a collection of characteristics sometimes found in patients who have temporal lobe epilepsy that includes rambling speech, writing a lot, diminished sexuality, hyper-religiosity, and a deep concern with morality.

What evs. Shrinks be cray.

rust 02-28-2013 06:12 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Neither dragging him about, buffeting, piercing with needles, nor even burning his flesh with candles would have any effect on him ...
It seems the other Franciscans in the monastery where he lived really spared
no effort to determine the depth of his contemplation ...

jason taylor 02-28-2013 06:20 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Brett (Post 1533013)
There is quite a wide range of different forms of seizures in epilepsy, from simple partial seizures that may be misdiagnosed as depression up to tonic-clonic seizures with loss-of-consciousness and violent convulsions. St Joseph's "contemplations" sound like simple partial seizures with a focus in the temporal lobe.

That may be. They don't sound like anything I have experienced or witnessed.

I have experienced epilepsy and I have seen people in what everyone believed were sacred trances. The later were neither epileptic nor insane; I suppose the best material explanation if one doesn't believe in such things generally or in a given instance is to chalk it up to emotional excitement. And of course other religions describe similar things. Delphians for instance, though they were reportedly high. I suppose as a non-medieval I have learned to hedge bets.

Be that as it may, maybe spacers do want the protection of someone who has had a peculiar life(one way or another) when they go into jump space?

jason taylor 02-28-2013 06:21 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by rust (Post 1533134)
It seems the other Franciscans in the monastery where he lived really spared
no effort to determine the depth of his contemplation ...

What was the normal treatment for that at the time, anyone?

rust 02-28-2013 06:28 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1533137)
What was the normal treatment for that at the time, anyone?

At this time there was a change from either no treatment at all or exorcism
(sometimes even execution) to locking people away in asylums without any
treatment. Psychiatric medicine did not exist in the west between the time
of the Romans and the early 19th century, and what was done to the psy-
chiatric patients during the 19th century can hardly be called medicine.

combatmedic 02-28-2013 06:58 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1533136)
That may be. They don't sound like anything I have experienced or witnessed.

I have experienced epilepsy and I have seen people in what everyone believed were sacred trances. The later were neither epileptic nor insane; I suppose the best material explanation if one doesn't believe in such things generally or in a given instance is to chalk it up to emotional excitement. And of course other religions describe similar things. Delphians for instance, though they were reportedly high. I suppose as a non-medieval I have learned to hedge bets.

Be that as it may, maybe spacers do want the protection of someone who has had a peculiar life(one way or another) when they go into jump space?

Or maybe the spacers are not all a bunch of vulgar materialists?

jason taylor 02-28-2013 07:02 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by rust (Post 1533140)
At this time there was a change from either no treatment at all or exorcism
(sometimes even execution) to locking people away in asylums without any
treatment. Psychiatric medicine did not exist in the west between the time
of the Romans and the early 19th century, and what was done to the psy-
chiatric patients during the 19th century can hardly be called medicine.

Thought it was something like that. Well then it is as well he lived in a monastery; he was probably as happy as he could be.

jason taylor 02-28-2013 07:04 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1533153)
Or maybe the spacers are not all a bunch of vulgar materialists?

Which presumption I already assumed IMTU. But he did admittedly seem an odd saint for spacers, despite that. You would expect someone a little more adventurous, or technological or something, kind of like Maurice does well for soldiers being a legionary if I recall. Now my saint, should I swim the Tiber would be Aquinas for whatever that is worth. As he WAS in fact a nerd, it makes sense that he would be the patron saint of nerds.

rust 02-28-2013 07:10 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by combatmedic (Post 1533153)
Or maybe the spacers are not all a bunch of vulgar materialists?

He became the patron saint of spacers because he could fly, up to 60 meters
high according to some reports. His contemplations have nothing to do with
his status as the patron saint of spacers.

Edit.:
http://commons.wikimedia.org/wiki/Fi..._engraving.jpg

jason taylor 02-28-2013 07:15 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by rust (Post 1533158)
He became the patron saint of spacers because he could fly, up to 60 meters
high according to some reports. His contemplations have nothing to do with
his status as the patron saint of spacers.

Well I guess that makes sense as a reason. Sure why not?

Hans Rancke-Madsen 02-28-2013 08:21 PM

Re: 'Imperial Culture' (non-canonista)
 
IN Space Cadet Heinlein makes Saint Barbara, the patron saint of all who deal with high explosives, the patron saint of spacers because of the rockets they ride in.


Hans

jason taylor 02-28-2013 08:34 PM

Re: 'Imperial Culture' (non-canonista)
 
Maybe Barbara is Starship Engineers and Joseph is spacers in general.

Was there a real patron of spacers in Heinlein's time?

combatmedic 02-28-2013 08:38 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by rust (Post 1533158)
He became the patron saint of spacers because he could fly, up to 60 meters
high according to some reports. His contemplations have nothing to do with
his status as the patron saint of spacers.

Edit.:
http://commons.wikimedia.org/wiki/Fi..._engraving.jpg

Flying certainly fits.

jason taylor 03-09-2013 10:46 AM

Re: 'Imperial Culture' (non-canonista)
 
Oathtaking: A Sword Worlder rite-of-passage in which an individual is accepted as an adult "citizen".

Sword Worlder's are uncomfortable with institutional loyalties and with unchosen loyalties outside the family. A replacement for this is patronage webs, real or fictive depending on the local culture. They have little civic instinct but much for the complexities of patronage. This is one reason for the political instability and for the rarity of democratic systems of government in the Sword Worlds. This also is one reason for the observed "militarism" in the Sword Worlds(aside from the historical one of being colonized by soldiers). The needs of a large civilization make institutional mechanization necessary. The most reliable format for this in Sword Worlder eyes is the military, depending as it does on oaths usually taken to a person. Because of this, mercantile and civil governmental structures often borrow the forms and rituals of a military. When there is no specific entity to swear to, rather then make contract with a fictive personage that exists only as a legal fiction, Sword Worlders will make a mythic figure to swear oath to. Examples of this will be the founder of a corporation, but also popular are Aesirist deities and heroes, Christian saints, heroes from sagas or other such. In places where there is ideological controversy there might be more then one mythic figure to act as Oathholder.

In the Oathtaking, held somewhere between 13-18, but commonly at age 16 the new Oathbound swears to the Thane, Jarl, Hertug, or in a democratic state like Tizon, or Hrunting the mythic patron. After this he or she has the rights of a "citizen" including marriage, bringing petition and suit, ownership of property, and such like as well as obligations such as military service(in men) or military-auxiliary service(in traditional women) such as medical assistance, and in some places the duty to sit in judgement in a Lawthing(jury). Rights and obligations vary from place to place.

After the Oathtaking there is a celebration. This usually includes both a public one for the thrope and a private one for the family. Customs of the celebration vary from place to place.

jason taylor 03-13-2013 09:58 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1537947)
Oathtaking: A Sword Worlder rite-of-passage in which an individual is accepted as an adult "citizen".

Sword Worlder's are uncomfortable with institutional loyalties and with unchosen loyalties outside the family. A replacement for this is patronage webs, real or fictive depending on the local culture. They have little civic instinct but much for the complexities of patronage. This is one reason for the political instability and for the rarity of democratic systems of government in the Sword Worlds. This also is one reason for the observed "militarism" in the Sword Worlds(aside from the historical one of being colonized by soldiers). The needs of a large civilization make institutional mechanization necessary. The most reliable format for this in Sword Worlder eyes is the military, depending as it does on oaths usually taken to a person. Because of this, mercantile and civil governmental structures often borrow the forms and rituals of a military. When there is no specific entity to swear to, rather then make contract with a fictive personage that exists only as a legal fiction, Sword Worlders will make a mythic figure to swear oath to. Examples of this will be the founder of a corporation, but also popular are Aesirist deities and heroes, Christian saints, heroes from sagas or other such. In places where there is ideological controversy there might be more then one mythic figure to act as Oathholder.

In the Oathtaking, held somewhere between 13-18, but commonly at age 16 the new Oathbound swears to the Thane, Jarl, Hertug, or in a democratic state like Tizon, or Hrunting the mythic patron. After this he or she has the rights of a "citizen" including marriage, bringing petition and suit, ownership of property, and such like as well as obligations such as military service(in men) or military-auxiliary service(in traditional women) such as medical assistance, and in some places the duty to sit in judgement in a Lawthing(jury). Rights and obligations vary from place to place.

After the Oathtaking there is a celebration. This usually includes both a public one for the thrope and a private one for the family. Customs of the celebration vary from place to place.

This was inspired a little by Barryar which seems to have interesting resemblances to the Sword Worlds, and partly by the curious combination of militarism and anarchy in the sword worlds. While the two are in fact often found together in real life, it seems an odd combination of extremes. To explain why military or paramilitary organizational systems are favored even in civilian life seemed an interesting exercise. It also was an attempt to make another difference between the Sword Worlds political instincts and the Imperial. The idea of mythical patrons just came to me, and seemed both an interesting idea and a very Swordie way to handle the difficulties of civilization.

jason taylor 04-06-2013 01:07 PM

Re: 'Imperial Culture' (non-canonista)
 
"Dragonhide" :

A line of fine leathers taken from the herdsmen and hunters of the "Wandering Dragons", a series of large species of the same family dominating the Aslan held world of Hraye (from which they get their name rather then from migratory habits).

"Wandering Dragons" are herded or hunted depending on species. Many of them are highly regarded by big game hunters who have been known to visit on occasion. Dragonhide is one of the prime exports of the planet, being tough and aesthetically pleasing when worked by a skilled artisan. It is often used for elegant purses and pouches, as well as the sheaths of stylized weapons or other tools. Sinews as well often have a high tensile strength and have been made into Fierahs for Aslan and Human sportsmen who have a fancy for that ancient Aslan weapon. Hraye is ruled by a Council of the Clans composed of all the local Kos or their deputized spokesmen. In recognition of the importance of Dragonhide to the local economy an Eakhko (lord of the hunt) always has an important place in the Council; his duties are essentially as a Minister of Conservation, to ensure that the harvesting does not harm the ecology enough to harm future harvests.

jason taylor 04-13-2013 11:20 AM

Re: 'Imperial Culture' (non-canonista)
 
"Keeper's Guild"

The Nevites(who are one of the major cultural groupings on my heroes planet) are a loose ethnicity descended from the inhabitants of the former starport of New Venice which once served the route around the Zira Sirka by Terran traders and suppliers into Vargr space. They live in coalitions and city-states, and clans some of which are powers in their own right. The Keepers are one of the most important institutions of Nevite heritage. They are a pan-nevite guild first started for the practical purpose of maintaining records in the case of an emergency migration of which several have taken place in their history. The keepers allow Nevites, after a period of semi-nomadism to restore technology at a new settlements. In between such dramatic occurances they maintain historical links and keep records some dating to pre-starflight Terra. Patronage of Nevite chapters is considered an honorable activity of Nevite dignitaries and having been a member of the Keepers is a mark of true scholarly activity.

Every Keeper will have Claim to Hospitality, high social status, and reputation (knowledgeable).

jason taylor 04-19-2013 06:34 PM

Re: 'Imperial Culture' (non-canonista)
 
Canned Sermons:

Among Nevites few ships actually take a certified religious leader as such along unless they can double in other roles. In his absence taped homilies are often sent along. Other religious ceremonies such as shipboard weddings, and Communion among ships belonging to Christian clans, are carried out by the medic who is deputized as having the profession with the most sanctity. Unlike other groups, such duties are never conducted by the Captain who is among his duties, the warleader if the ship is called into naval service and therefore unfit for such duties.

Hunting Parks:
As I have mentioned before, butchers meat is considered inferior for it's perceived lack of sportsmanship among my heroes country (a custom derived from the Oldsters or the ones there when the Nevites arrived). Therefore meat is to a large degree provided by hunting parks maintained publicly or privately. Local rules vary, but a common rule, especially in areas deep within the city with the risk of collateral damage, small game is traditionally hunted with darts thrown from an Aslan style fierah or an electroadhesive baton adapted as a throwing stick, rather then firearms. It is common for boys and youths to hunt in packs through the parks to provide meat on feast days and these ritual hunts are considered an important part of teaching hardyhood as part of necessary education.

jason taylor 05-06-2013 11:24 AM

Re: 'Imperial Culture' (non-canonista)
 
IMoC Archives:

Despite it's musty sound the Ministry of Commerce archives are one of the most important institutions in the Imperium. They provide assistance in the task of assuring that commercial law is enforced over thousands of worlds.

The system by which they are organized is simple. Each contract or similar document is filed with an Imperial Courier Stamp purchased for a minimal price. Documents containing trade secrets can be filed as confedential level secrets and cannot be legally opened without a warrant except by the parties to the contract, Imperial law enforcement and judiciary officials and high nobles or their warranted agents and civilian's with an appropriate . In some subsectors law enforcement requires a search warrant to open it. Civilians given search warrants can include private investigators, bounty hunters, attorneys, and journalists(who often have an investigators licence anyway), but are usually only issued such if they can convince Imperial authorities of the necessity. Such documents are referred to as "sealed". Unsealed documents, tend to comprise the majority as only most paranoid of merchant princes thinks that his rivals care where he is shipping dried groats(though there are urban legends about merchants with a colorful reputation teasing rivals in this manner).

The document is deposited in the MoC archives, dated, and stored in electronic form. MoC archives are given a high priority in the Courier and X-boat services. Copies of the storehouse are deposited at each port of call and dated, so that any merchant arriving can trace a given contract.

All Imperial Starports contain electronic space for the MoC archives but frontier ports which are not regularly served either by X-boats or couriers may have faulty databases. An adventure might be made with PCs as Law Enforcers tracing a given contract from port to port.

jason taylor 05-17-2013 09:41 PM

Re: 'Imperial Culture' (non-canonista)
 
"Four-phase doctrine"

Strategic doctrine developed by the Terran Confederation War College. First formulated during the Protracted Conflict and put to use in the Nth intersteller wars.


Phase One: Penetration.

Penetration at a fleet level(as opposed to normal privateering and raiding which hopefully was going on before) is made into a newly opened theater of operations. This will cause tremendous material damage but the main purpose is to induce a psychological shock that will cause a cascading failure in mercantile and naval shipping. Giving battle is an option to the commander but is rarely exercised as having a mobile fleet-in-being deep inside Vilani territory will have an satisfactory effect. Repeated penetrations are made spreading doubt about the ability of the Zira Sirka to provide protection as wells as induceing force diversion that protects theaters in phase two, three, and four. After enough penetrations have established the fact of the Terran presence, an announcement will be made that immunity will be offered Vilani ships who are willing to reflag. Some of these will no doubt change allegiances again. This does not matter as the very fact of reflagging is a threat to the authority of the bureaux.

Phase Two: Landing

Naval forces concentrate on establishing theater space dominance and securing planetheads for the marines. At this phase accepting battle is considered imperative by the navy even in the unlikely event that the Vilani can muster superior odds.

Phase Three: Consolidation

Massive army reinforcements are rushed into the area to conduct ground campaigns on key worlds. At the conclusion Vilani formed units should be destroyed or isolated.

Phase Four: Integration

At this point pacification campaigns are conducted with the effort of eliminating the last pockets of resistance. Service and developmental assets are brought in. This phase may take ten or twenty years by which time it is hoped that the inhabitants will be accustomed to thinking of the TC as the government.

jason taylor 06-24-2013 07:10 PM

Re: 'Imperial Culture' (non-canonista)
 
Topkapi Hotel

Sponsored by the famed Orient Express Lines operating out of Arden and specializing in diplomatic passengers, Topkapi Hotel is a tourist site capitalizing on Ardens fame as the Byzantium of the Marches. It is in the well known Silverharbor Resort catering to tourists with it's theme based on Balkan history.

Topkapi Hotel has five wings based on great powers that ruled at the time, as well as a hub dedicated to minor powers. Each serves an ethnic cuisine appropriate to it's theme and displays a decor appropriately.

The Ottoman wing has the feel of a romanticised Moslem empire with splendid trappings, oral poets, and the like. The Attaturk wing has similar decorations but also focuses on the chaos of the two Great Terran Wars of the twentieth century Gregorian calendar. One of the major themes of the Attaturk wing is espionage and in the gift shop a cheap downloadable copy of the rare classic history, Istanbul Intrigues is sold.

The other wings are the Byzantine Wing, the Hapsburg Wing, and the Romanov wing, each decorated according to a romanticised aristocratic style appropriate to their respective empires.

The center has a number of smaller spaces dedicated to the various smaller Balkan kingdoms. It is, predictably, nicknamed "Dracula's lair" after the most famous Balkan prince and is a favorite meeting spot for horror and gothic style fantasy fans.

Despite being connected to Orient Express Lines, Topkapi Hotel caters to a different income of customers being mostly geared for moderately wealthy tourists. It has on one occasion hosted a major diplomatic party and on other occasions when a peace conference or major treaty was being negotiated, journalists, diplomat's servants, and other such "camp followers" of interstellar politics have had their own feasts here. Then too there have been the usual rumors of arms-dealers, spies, and even assassins billeting here; rumors which the hotel does nothing to discourage as that adds to the image which they are attempting to convey.

jason taylor 09-19-2013 02:03 PM

Re: 'Imperial Culture' (non-canonista)
 
Parsis In Space:

During the Terran Expansion Parsis of India became dominant in a number of shipping lines. As a result Zoroastrianism became identified in some subsectors as a "Free Traders religion". During the Third Imperium some began to specialize in animal transport, inspired to appeal to their equestrian heritage, according to rumor, by the Authenticist Movement. Several branched out into stockbreeding and animal racing.

One notable clan known as the Rustamites is known for breeding and transporting horses. Upon it's heraldric emblem is a picture of a mounted warrior with a bull headed mace in one hand and a bow in the other trampling over a chameleon with the motto in Farsi, Gujariti(both of which are ritual languages by this time), and Ganglic "To ride, to shoot, and to despise all lies." By tradition neighboring Jewish clans nearby every Rosh Hashonah give a bottle of imported kosher wine to the Rustamites marked "Isaiah 44: 28" and "Nehamiah 1:11" in thanks for the first return from exile. This wine is drunk every Navroz(Parsi New Year) by the Rustamites.

jason taylor 09-19-2013 02:41 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1647832)
Parsis In Space:

During the Terran Expansion Parsis of India became dominant in a number of shipping lines. As a result Zoroastrianism became identified in some subsectors as a "Free Traders religion". During the Third Imperium some began to specialize in animal transport, inspired to appeal to their equestrian heritage, according to rumor, by the Authenticist Movement. Several branched out into stockbreeding and animal racing.

One notable clan known as the Rustamites is known for breeding and transporting horses. Upon it's heraldric emblem is a picture of a mounted warrior with a bull headed mace in one hand and a bow in the other trampling over a chameleon with the motto in Farsi, Gujariti(both of which are ritual languages by this time), and Ganglic "To ride, to shoot, and to despise all lies." By tradition neighboring Jewish clans nearby every Rosh Hashonah give a bottle of imported kosher wine to the Rustamites marked "Isaiah 44: 28" and "Nehamiah 1:11" in thanks for the first return from exile. This wine is drunk every Navroz(Parsi New Year) by the Rustamites.

Oops, that's a goof; the Jewish Bible would use a different reference system.

jason taylor 11-12-2013 01:40 PM

Re: 'Imperial Culture' (non-canonista)
 
The Doomsmen. A legendary Vigilante Secret Society in the Sword Worlds. According to myths dating from pre-christian Germany.
Note: This was inspired by the Vehmic Courts in Scot's Anne of Gierstein.

Drifter 11-25-2013 11:13 AM

Re: 'Imperial Culture' (non-canonista)
 
Streetnames, or lack there of...

On many low-tech world where travel is limited to animal power or on foot, street names are only "necessary" on the larger roadways paved and maintained by whatever passes for the local government. The paths and open areas between hovels, on the other hand, can be temporary at best, with people setting up shops or building homes or businesses whever they please. These 'streets' are unnammed, directions amount to "go past the duck merchant, left at the community well, and my house is the one with the big brown dog in front of it".

Increased tech levels that allow people not of the immediate area to travel to, and need directions for, towns and cities, along with increased Law/Control level that enforce zoning regulations, mean streets themselves must be given a designation. "Go down Duck Avenue, turn left on Well Street, and my house is at 1422. Look out for my dog".

At tech levels where GPS becomes common, and grav vehicles allow travel of tremendous distances, street names become less of necessity, again relegated to sources of civic or cultural pride rather than functional tools. A driver would fly his vehicle to a coordinate on a mapgrid, rather than navigating by local landmarks. "My home is at 137.255/254.475." At higher Law/Control levels vehicles traffic would be controlled by a central system, a 'driver' would just tell the vehicle "take me to Eneri's house".

Higher Law/Control levels imply higher rates of litigation, so you might not even be allowed to fly there unless you agree to face known dangers "Eneri's house is licensed to board a class 3 guard animal, if you wish to proceed, waiving all rights to seek damages against this vehicle, vehicle agency and Eneri Jones, please click here"

cptbutton 11-25-2013 06:13 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Drifter (Post 1685039)
Streetnames, or lack there of...

On many low-tech world where travel is limited to animal power or on foot, street names are only "necessary" on the larger roadways paved and maintained by whatever passes for the local government. The paths and open areas between hovels, on the other hand, can be temporary at best, with people setting up shops or building homes or businesses whever they please. These 'streets' are unnammed, directions amount to "go past the duck merchant, left at the community well, and my house is the one with the big brown dog in front of it".

Increased tech levels that allow people not of the immediate area to travel to, and need directions for, towns and cities, along with increased Law/Control level that enforce zoning regulations, mean streets themselves must be given a designation. "Go down Duck Avenue, turn left on Well Street, and my house is at 1422. Look out for my dog".

At tech levels where GPS becomes common, and grav vehicles allow travel of tremendous distances, street names become less of necessity, again relegated to sources of civic or cultural pride rather than functional tools. A driver would fly his vehicle to a coordinate on a mapgrid, rather than navigating by local landmarks. "My home is at 137.255/254.475." At higher Law/Control levels vehicles traffic would be controlled by a central system, a 'driver' would just tell the vehicle "take me to Eneri's house".

Higher Law/Control levels imply higher rates of litigation, so you might not even be allowed to fly there unless you agree to face known dangers "Eneri's house is licensed to board a class 3 guard animal, if you wish to proceed, waiving all rights to seek damages against this vehicle, vehicle agency and Eneri Jones, please click here"

I've heard that navigating in Japan is tricky for Americans et al because addresses aren't based on streets, they are based on blocks, or something like that.

Drifter 11-25-2013 06:47 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by cptbutton (Post 1685340)
I've heard that navigating in Japan is tricky for Americans et al because addresses aren't based on streets, they are based on blocks, or something like that.

Yes, that is where the germ of this idea came from.

doulos05 11-25-2013 09:44 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by cptbutton (Post 1685340)
I've heard that navigating in Japan is tricky for Americans et al because addresses aren't based on streets, they are based on blocks, or something like that.

Korea also, it's based on 'neighborhoods', which occasionally correspond to a block (though I'm inclined to believe the correspondence is completely coincidental). And yes, it can be quite confusing. Even more confusing because they're trying to switch to a street system so right now everybody has two addresses and they're both completely different... If only humans were better at remembering GPS coordinates, then the problem would be solved...
"What's your address?"
"37.537502 by 126.986991 apartment 305"

jason taylor 12-24-2013 06:27 PM

Re: 'Imperial Culture' (non-canonista)
 
Two bits of folk-art:

Artificial Scrimshaw: As is widely known many of the traditions of spacers especially those of Solimani descent were inspired by pre-starflight ocean traditions on Terra. This includes the folk-art of "scrimshaw" or whale bone carving. As whales are rare and hunting them is illegal in many places due to their wide claim of near-sophant status a common custom is plastic scrimshaw. These are blocks of plastic made to the texture and color of whalebone and sold at Starports for spacers to carve on during voyages. Many Starports hold contests in scrimshaw work and maintain the best examples in their museums and guildhalls. Artificial scrimshaw is used on it's own or as a decorative feature of various products; the famed Alexandria handcomp is often sold with a sheath made of scrimshaw for those willing to pay the price. A common add on is another classic art feature of starport culture: world gems.

World gems are a combination of a dataholder and a bauble. The dataholder will usually contain writing specific to a planet being visited; perhaps a famous poem, or a collection of local literature, or an encyclopedia of local history, or simply a freeze frame of the datanet at the time of the customers visit. The gem is a picture of the planet in two-d or three-d form; globe shapes are naturally favored. World gems contain features that allow them to be attached to other items or to be plugged into a computer to upload their information. They are commonly worn in necklaces or belts, or attached to a scrimshaw production by various means. World gems come in various forms, from inexpensive ones sold at Starport retailers and well within the means of a typical spacer; to prize works of art that would be the mark of a successful merchant or captain.

jason taylor 09-08-2014 08:40 PM

Re: 'Imperial Culture' (non-canonista)
 
Caravanserais:

Despite the etymology of the name, in Emperor Strephon's time these are not primarily places to tie animals, although ships carrying livestock might do so as might a world which still uses animals for on-planet transport in the common occasions where off-world and on-world trading ventures meet in the same facility.

A Caravanserai rather is a semiinstitutionalized bazaar growing up around the shipping berths, especially in the Free Trader section of Starport. While these are often confused with Startowns, they are not the same. They are not normally on the border between SPA and local jurisdiction and the nearness of valueable ships and cargo ensures that the area will be patrolled; if not by police then by mercenaries, and should that not be available by spacers and stevedores seconded to the duty. Customers can usually count on being safe from violence if not from the law of Caveat Emptor.

While caravanserais are sometimes romanticized as places to find speculative cargo with a cachet to them, the primary goods bought and sold here are "kintledge" that is goods carried as an afterthought to avoid having empty space.

Often spacers will camp out beside the wares offloaded for sale. This provides a minute extra security as well as offering a substitute for port liberty should such not be in the cards.

jason taylor 09-10-2014 05:08 PM

Re: 'Imperial Culture' (non-canonista)
 
The roundels:

A darkly humorous badge of rank worn by Patricians. A cap with target roundels on the forehead (facing a hypothetical enemy) and on the rear(facing the Patricians followers. On the forehead is written Est Praecipium Ius Rank (Rank Hath It's Privileges) in Latin. On the rear roundels even more darkly is Ultima Ratio Publici (final argument of the public).

Variations come in circlets, necklaces, etc.

Voltron64 12-26-2014 12:40 PM

Re: 'Imperial Culture' (non-canonista)
 
To the people of the Third Imperium, an Imperial Marine clad in Battledress with cutlass in one hand and plasma gun or a gauss rifle in the other is as quintessential and iconic an image to them as a Knight in Shining Armor.

Hans Rancke-Madsen 12-26-2014 05:03 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Voltron64 (Post 1851959)
To the people of the Third Imperium, an Imperial Marine clad in Battledress with cutlass in one hand and plasma gun or a gauss rifle in the other is as quintessential and iconic an image to them as a Knight in Shining Armor.

I wonder. The positive aspect of the Imperium to its citizens has to be the keeping of the peace between systems, protection of trade, that sort of thing. Citizens of member worlds wouldn't like the Imperial Marines coming calling. That would mean that there was a serious disagreement between the Imperium and their homeworld and the marines would be there to make sure their world changed its mind and saw things the Imperium's way, willy-nilly. So I think the battledressed marine is much more likely to be a symbol of oppression. The "Knight in Shining Armor" would be an Imperial Navy officer in full uniform.


Hans

jason taylor 12-27-2014 01:16 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Hans Rancke-Madsen (Post 1852021)
I wonder. The positive aspect of the Imperium to its citizens has to be the keeping of the peace between systems, protection of trade, that sort of thing. Citizens of member worlds wouldn't like the Imperial Marines coming calling. That would mean that there was a serious disagreement between the Imperium and their homeworld and the marines would be there to make sure their world changed its mind and saw things the Imperium's way, willy-nilly. So I think the battledressed marine is much more likely to be a symbol of oppression. The "Knight in Shining Armor" would be an Imperial Navy officer in full uniform.


Hans

I should think that would vary. On a restive world certainly. On a loyal Imperial world that exports marines they would be a symbol of nativist pride.

Drifter 12-27-2014 11:10 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1852111)
I should think that would vary. On a restive world certainly. On a loyal Imperial world that exports marines they would be a symbol of nativist pride.

I agree with this. Further, on a restive world the Imperium would work with whatever pro-Imperial elements it could find, and present a positive image of the Imperium. A hearts-and-minds campaign, and what better image is that of the dispensers of justice, armored in virtue, impersonal, inevitable and final?

Such a propaganda campaign would only be promoted on violent or borderline worlds. It might be a default image, if not actively presented, in areas/worlds that have a military history, and it might be shunned in areas/worlds that abhor violence or images that imply militarism - very likely only select Core area worlds that have long been stable with unified, worldwide cultures.

jason taylor 12-27-2014 11:35 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Drifter (Post 1852208)
I agree with this. Further, on a restive world the Imperium would work with whatever pro-Imperial elements it could find, and present a positive image of the Imperium. A hearts-and-minds campaign, and what better image is that of the dispensers of justice, armored in virtue, impersonal, inevitable and final?

Such a propaganda campaign would only be promoted on violent or borderline worlds. It might be a default image, if not actively presented, in areas/worlds that have a military history, and it might be shunned in areas/worlds that abhor violence or images that imply militarism - very likely only select Core area worlds that have long been stable with unified, worldwide cultures.

At least some of the core worlds would contribute to the Imperial Service. As the forces raised from the frontier worlds are needed to watch the powers just opposite them, a strategic reserve is needed from somewhere.

Agemegos 12-27-2014 04:00 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1852212)
At least some of the core worlds would contribute to the Imperial Service.

Just so. And a favourable image of the Imperial forces is required to attract [the right] recruits. The USMC's image is cultivated more assiduously (and is better) where they are recruited than where they fight.

jason taylor 12-28-2014 09:16 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Agemegos (Post 1852288)
Just so. And a favourable image of the Imperial forces is required to attract [the right] recruits. The USMC's image is cultivated more assiduously (and is better) where they are recruited than where they fight.

Places where the marines fight would be to beaten-up to raise anything on the level of the Imperial Marines even if they had a favorable opinion about them.

Hans Rancke-Madsen 12-28-2014 09:58 AM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1852111)
I should think that would vary. On a restive world certainly. On a loyal Imperial world that exports marines they would be a symbol of nativist pride.

Why would any Imperial world specialize in marines? I see Imperial service as something you volunteer for, whereupon you are assigned to whichever service wants you. You can express a preference when you sign up, but where you end up is up to the selection board (This is how I rationalize the "draft" in the game; you can refuse to join the service they assign you to, but just making the initial cut is rare enough that the overwhelming majority of volunteers take anything they're offered -- the lure of getting offworld is very strong).

And of all the various Imperial services, I think the Imperial Navy guy will be the poster boy, not the battlesuited marine.

Quote:

Originally Posted by Agemegos (Post 1852288)
Just so. And a favourable image of the Imperial forces is required to attract [the right] recruits. The USMC's image is cultivated more assiduously (and is better) where they are recruited than where they fight.

But that doesn't mean that the marine is going to be the representative of the Imperial forces.


Hans

jason taylor 12-28-2014 09:14 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Hans Rancke-Madsen (Post 1852496)
Why would any Imperial world specialize in marines?


Hans

Because military service is a high prestige occupation and the Pax Zhunastu has left fewer opportunities at home?

I never thought of it as simply being volunteering for the Imperial Service and being assigned whichever service wants you but as each service handling it's own recruitment locally. I don't remember anything of the sort you describe in canon.

Hans Rancke-Madsen 12-28-2014 09:50 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1852624)
Because military service is a high prestige occupation and the Pax Zhunastu has left fewer opportunities at home?

And you don't consider the Imperial Army and the Imperial Navy to be military?

Quote:

I never thought of it as simply being volunteering for the Imperial Service and being assigned whichever service wants you but as each service handling it's own recruitment locally. I don't remember anything of the sort you describe in canon.
You never noticed the game rule that is the draft? You try to get your character into a specific career; if you fail, you roll a die and the character is "drafted" into the career indicated by the die (Including one sixth of them into a civilian career and another sixth into the Imperial Other Service). As I said, I rationalize that draft as a game reflection of the setting reality that I described.

Naturally it's not canon. If it had been canon, I would have referred to it directly.


Hans

Agemegos 12-28-2014 10:07 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by Hans Rancke-Madsen (Post 1852496)
Why would any Imperial world specialize in marines?

Tradition, maybe? Or perhaps its modest tech and features of its education system prepare comparatively few volunteers with the basic technical skills and aptitudes the Navy tests for, and its lack of shirtsleeve-habitable outdoor environments mean that comparatively few kids develop the instinctive habits of fieldcraft that the Army favours. Perhaps there are cultural reasons. Perhaps there is a Navy base or Marines base but no Army base, so the kids who want to get into personal combat think "marines" rather than "army". Perhaps a lot of discharged marines settle there (being discharged at the Marines base there) and raise kids who tend to want to follow their parents' examples. Perhaps the word "Army" is homophonous to a childish dirty word in the local dialect and teenagers feel self-conscious about saying it int the Imperial Service Recruiting Bureau.

Agemegos 12-28-2014 10:08 PM

Re: 'Imperial Culture' (non-canonista)
 
Quote:

Originally Posted by jason taylor (Post 1852486)
Places where the marines fight would be to beaten-up to raise anything on the level of the Imperial Marines even if they had a favorable opinion about them.

Exactly so.

jason taylor 12-28-2014 10:33 PM

Re: 'Imperial Culture' (non-canonista)
 
"And you don't consider the Imperial Army and the Imperial Navy to be military?"

They are unless one accepts the old usage of "naval and military". That does not stop one planet from recruiting a disproportionate number of marines.



"You never noticed the game rule that is the draft?"

No. That sounds like a meta-issue from description though.


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