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There are probably other ways. I suspect when people have to fight in a mixed religion unit they make do. In Gurkha regiments the Sahibs celebrated Dashera and the Gurkhas celebrated Christmas. |
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Back when I ran my version of the OTU, I assumed that some units were mostly homogenous and followed the traditions of their homeworlds or home nations. Thus, while the overall Imperial hierachy leaned towards the Imperial Church , there were many 'colonial forces', 'provincial guards', etc. made up of followers of other faiths.
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And Catholic chaplains have been required to provide a basic Christian prayer service for non-Catholics. Fortunately, such a service is in the Catholic Missal... intended primarily for use by Deacons, rather than priests, but it is in the Altar Missal. |
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If a chaplain can't cousnel members of other faiths, he might be in the wrong line of work. My experience was that chaplains were happy to talk with anybody. Things do get more complex when the mix isn't simply Protestants and Catholics, or those two and Jews. Chplains now not only come from a greater variety of religious backgrounds, they deal with servicemen from a greater variety of backgrounds. But the 31 is not (unless you want it to be) the United States of Spaaaace. Religious diversity may be ignored, suppressed, handled differently in different parts of the vast Imperial forces/the vast Imperium, supported, etc. It may be that the typical pattern is for a given unit to be mostly homogenous in cultural terrms. There are advantages to that approach. |
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The natural tendency of man is loyalty toward a person or ethnicity close to them more then to an abstract empire. And many emperors don't realize that enough to make sure that their subjects interests and sentiments are directed toward them. |
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Yes, stationing units away from home is classic. My 3I did that where appropriate. Imperial Army units from Capitol and the Core Worlds might be considered more reliable than 'colonials.' Then again, they might be seen as more likely to be caught up in the intrigues of the metropole. The big thing is to have the NAVY on your side. The Navy is the way to climb socially. It's different in nature and organization. YTU may vary, of course! |
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Sylean Talmud:
Collected articles and interpretations of Jewish law. Contains the traditional Mishna and Gemara as recorded on pre starflight Terra. As well as the "Addition"(someone give me a Hebrew sounding word for that) which deals with such issues that come from a starfaring society. The "Addition" itself has two parts the general which deals with cases based on situations that could appear anywhere in the Imperium and beyond, and the "locals" based on situations peculiar to worlds on which Jews have settled. Organized in electronic format to allow user-friendliness. The Sylean Talmud is widely studied not only by Yeshivas but in Imperial legal academies especially those with courses on the laws of pariochial Imperial cultures. PS could someone please give me some Hebrew words. Using English for some of the components just sounds stupid. |
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Wouldn't it just be called the Talmud? ("Now with added Wisdom.") Hans |
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A colony world with a Jewish population early in IW period, Nusku and Prometheus come to mind since they are very early colonies, but any one of a hundred worlds are just as likely. I would agree that this issue would have to be handled 'early' in the Traveller timeline, but I would put a real resolution late in the IW era, and maybe even sometime into the Rule of Man. The issues would have to come up, for one thing, then various religious authorities would have to make rulings, and counter-rulings, and when enough of a body of work has been amassed. This could easily take centuries. Or soemthing along the lines of 'the Stellar Talmud". Ko-khav means star (googled hebrew dictionaries), so maybe Ko-khav Talmud, but that is very likely bad grammar. Per wikipedia Talmud de-Eretz Yisrael means the Talmud of the Land of Isreal, the proper naem for the Jerusalem Talmud. So maybe something like Talmud de-Ko-khav, or Talmud de-Sha-ma-yeem (Talmud of the Sky) would be more proper. Great idea, btw. |
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I'd say 'Nusku Talmud' sounds pretty good.
And yes, I like the idea and the basic naming scheme. |
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Chief Verminer to the Silver Palace
The Chief Verminer to the Silver Palace is the title of the official resident woozle[*] of the Silver Palace in Credo, the domicile of Regina's four ephors and formerly of the kings of Regina. There has been a resident Silver Palace woozle employed as a vermin-catcher and pet intermittently since the reign of King Isaac, when the king placed his woozle Georges by his side while hearing petitions. Originally the title was an unofficial one given affectionately by the Regina News Media to the doyen of the palace woozles. With the termination of the Monarchy in 639, the Silver Palace was repurposed as office and museum space and the woozles were removed into private care. This state of affairs continued until 698 when the Palace Supervisor was authorized "to spend 6 crowns per week from petty cash towards the maintenance of an efficient woozle". This stipend was increased from time to time over the centuries until by now the verminer is costing 450 Reginan crowns per annum. The woozles do not necessarily or indeed usually belong to any of the ephors in residence and it is rare for the Chief Verminer's term of office to coincide with that of an ephor. The woozle with the longest known tenure at the Silver Palace is Cholmondeley, who served for 18 years from 907 to 926 under a total of 79 ephors. Chief Verminers in the past have overlapped, or been phased in - though the position can and has remained vacant for extended periods of time. The post is currently held by Curly, since 045-1103. The departure of the last incumbent, Samina, was on 017-1101. Samina, who began her tenure on 248-1097, was the first verminer for ten years following the retirement of her predecessor Nigel in 1087. [*] Woozles are a species native to Regina. They resemble furry snakes with legs and occupy the same ecological niche as Terran cats and Vlandian lishes. Hans |
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Very nice. I love details like this, that make a setting feel like a real place, with real people.
The name 'woozle' on the other hand.. but its no worse than any other random name for an alien species so no harm :) |
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School of the Spade
Martial arts technique invented by Maj Sir Eneri Mackintosh, instructor for the Imperial Marine Commandos. It is based on the assumption that any real training in hand-to-hand combat should be where they would be most likely to be of practical use; in a short meeting engagement in urban or similar close combat situations. It therefore involves the weaponization of camp shovels, breaching tools, fascine knives, and other similar typical military impedimenta. The School of the Spade has not gained popularity among the nobility who prefer more refined ways of doing bodily harm to one another. However the obvious good sense of the idea has gained interests among lower ranks of the Imperial Service and outside. |
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I think I may steal, er, borrow the concept. I know that at one point in time the Soviet Spetsnaz did, indeed, train with their entrenching tools for close combat. |
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Sax. Sword World style heavy utility knife, comparable to a machete, Imperial issue fascine knife or other such tools. As is common, many variants exist including a hollow hilt containing a tool-kit and a dataholder with handbooks for various environments; also available in stylized hilt and sheath. Other options exist depending on the wishes of the customer and the imagination of the producer. Named after similar tools used by Early Medieval Germanic tribesmen though less elaborate at the time due to lower technology.
Widely used in wilderness areas all over the Sword Worlds, and sold outside as well. In high demand in the district like much of the Sword Worlds iconic high quality survival equipment. |
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The Field of The Damned
A field on Jaeyelya said to hold a mass grave not of the Ael Yael, but rather employees and mercenaries for McAteer Mining LIC who were executed by the Imperial Marines during their intervention. (You know what the Soviets did to Nazi POWs after WWII? Think something along the lines of that.) |
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Caddypen. From Islamo-Terran word for "magistrate", in reference to Turkish and Arab marketwardens who bore that title. Unrelated to the retainer for carrying the equipment for the traditional game of golf.
Caddypens are pen like devices containing a dedicated merchant's computer, a link to banks licensed or recognized by the issuing authority, and protection against electronic theft. They are analogous to checkbooks in more primitive societies. The term "cadi" references the fact that caddypens are certified and often directly manufactured by commerce-regulating bureaus such as the Imperial Ministry of Commerce, to ensure dependability. Traditionally during negotiations the two merchants will place two dataholders on a surface, mate them to each other or simply place them side by side. The negotiators will make their bids. Each caddypen is harmonized to recognize the owner's voice and will adjust records accordingly. Primitive versions have been known to be confused by the heat of an enthusiastic bargaining session and programing them to distinguish an actual bid from the normal display of hyperbole, profanity, flattery, and claims of persecution that accompanies bargaining sessions is a delicate operation. Some merchants prefer to simply enter their bids by keyboard or touchscreen from a linked hand comp. When negotiations are settled the two caddypens are plugged into the mated pair of data holders and button will be pushed entering an electronic bill of exchange telling the agreed price. Then either the dataholders will exchange information or they will simply be turned around and each merchant will take the others. By tradition once the information is in the dataholder the contract is over and it is against Merchants CoH and often illegal as well to try to remodify it. This custom has led to a simple gambling game in which several players will enter their money into a data holder, place it on the table and a computer program will redistribute it randomly. |
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I mean, could you really blame 'em? |
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Probably not the most appropriate thing, but whatever. Besides weapons do malfunction from time to time.
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During the Fourth Frontier War the Eleventh Tizon "Roedhaender" rapid interface infantry regiment seized the palace of a Darrian affiliated local ruler on Entrope in an urban assault and held it until the cease-fire. The palace was ransomed back to it's original owner for a considerable sum. The Roedhaender's savvy colonel used part of the money to pay off his men; just in case his government turned out to be in arrears. The rest was used in a "viking-themed" feast as would be typical for Sword Worlders, including hiring one of the best Skalds in the Sword Worlds to chant Gramsmens Saga(the tale of the voyage of the gram) to the celebrants, and several bottles of fine Lambic Red. The beer was drunk but the bottles were kept and to this day on the aniversary of that victory the Roedhaenders drink lambic red from those same bottles. |
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"Joey" .
A legendary friend of spacers, who has tales told about him in many a culture. Amulets, badges, tatoos, and the like are seen marking the owner's profession. Many a Starport as well has a Joey totem of some kind; perhaps a statue or a heraldric symbol on the traffic control center or the like. This custom, like so many others started in the Intersteller Wars Era when members of the Free Trader's foundation were given a Joey medalion at the end of their first voyage. Variation's of this custom were spread throughout known space and remain to this day. Few of course know of Joey's origin in the lore of the Imperial Catholic Church. And yes, St Joseph of Cupertino really is the Patron of Spacers. Look it up if you don't believe me. |
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I'm not sure I'd want him in the engine-room (or the control room) during a landing. |
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Actually the poor fellow sounds like it was just as well he was raised in seclusion. And if he was really seeing visions I don't want to be Tempting Fate. And if he was just insane, which is likely enough, I don't want to Kick the Dog. But he was the only Patron Saint of Spacers I could find. |
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no effort to determine the depth of his contemplation ... |
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I have experienced epilepsy and I have seen people in what everyone believed were sacred trances. The later were neither epileptic nor insane; I suppose the best material explanation if one doesn't believe in such things generally or in a given instance is to chalk it up to emotional excitement. And of course other religions describe similar things. Delphians for instance, though they were reportedly high. I suppose as a non-medieval I have learned to hedge bets. Be that as it may, maybe spacers do want the protection of someone who has had a peculiar life(one way or another) when they go into jump space? |
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(sometimes even execution) to locking people away in asylums without any treatment. Psychiatric medicine did not exist in the west between the time of the Romans and the early 19th century, and what was done to the psy- chiatric patients during the 19th century can hardly be called medicine. |
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high according to some reports. His contemplations have nothing to do with his status as the patron saint of spacers. Edit.: http://commons.wikimedia.org/wiki/Fi..._engraving.jpg |
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IN Space Cadet Heinlein makes Saint Barbara, the patron saint of all who deal with high explosives, the patron saint of spacers because of the rockets they ride in.
Hans |
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Maybe Barbara is Starship Engineers and Joseph is spacers in general.
Was there a real patron of spacers in Heinlein's time? |
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Oathtaking: A Sword Worlder rite-of-passage in which an individual is accepted as an adult "citizen".
Sword Worlder's are uncomfortable with institutional loyalties and with unchosen loyalties outside the family. A replacement for this is patronage webs, real or fictive depending on the local culture. They have little civic instinct but much for the complexities of patronage. This is one reason for the political instability and for the rarity of democratic systems of government in the Sword Worlds. This also is one reason for the observed "militarism" in the Sword Worlds(aside from the historical one of being colonized by soldiers). The needs of a large civilization make institutional mechanization necessary. The most reliable format for this in Sword Worlder eyes is the military, depending as it does on oaths usually taken to a person. Because of this, mercantile and civil governmental structures often borrow the forms and rituals of a military. When there is no specific entity to swear to, rather then make contract with a fictive personage that exists only as a legal fiction, Sword Worlders will make a mythic figure to swear oath to. Examples of this will be the founder of a corporation, but also popular are Aesirist deities and heroes, Christian saints, heroes from sagas or other such. In places where there is ideological controversy there might be more then one mythic figure to act as Oathholder. In the Oathtaking, held somewhere between 13-18, but commonly at age 16 the new Oathbound swears to the Thane, Jarl, Hertug, or in a democratic state like Tizon, or Hrunting the mythic patron. After this he or she has the rights of a "citizen" including marriage, bringing petition and suit, ownership of property, and such like as well as obligations such as military service(in men) or military-auxiliary service(in traditional women) such as medical assistance, and in some places the duty to sit in judgement in a Lawthing(jury). Rights and obligations vary from place to place. After the Oathtaking there is a celebration. This usually includes both a public one for the thrope and a private one for the family. Customs of the celebration vary from place to place. |
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"Dragonhide" :
A line of fine leathers taken from the herdsmen and hunters of the "Wandering Dragons", a series of large species of the same family dominating the Aslan held world of Hraye (from which they get their name rather then from migratory habits). "Wandering Dragons" are herded or hunted depending on species. Many of them are highly regarded by big game hunters who have been known to visit on occasion. Dragonhide is one of the prime exports of the planet, being tough and aesthetically pleasing when worked by a skilled artisan. It is often used for elegant purses and pouches, as well as the sheaths of stylized weapons or other tools. Sinews as well often have a high tensile strength and have been made into Fierahs for Aslan and Human sportsmen who have a fancy for that ancient Aslan weapon. Hraye is ruled by a Council of the Clans composed of all the local Kos or their deputized spokesmen. In recognition of the importance of Dragonhide to the local economy an Eakhko (lord of the hunt) always has an important place in the Council; his duties are essentially as a Minister of Conservation, to ensure that the harvesting does not harm the ecology enough to harm future harvests. |
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"Keeper's Guild"
The Nevites(who are one of the major cultural groupings on my heroes planet) are a loose ethnicity descended from the inhabitants of the former starport of New Venice which once served the route around the Zira Sirka by Terran traders and suppliers into Vargr space. They live in coalitions and city-states, and clans some of which are powers in their own right. The Keepers are one of the most important institutions of Nevite heritage. They are a pan-nevite guild first started for the practical purpose of maintaining records in the case of an emergency migration of which several have taken place in their history. The keepers allow Nevites, after a period of semi-nomadism to restore technology at a new settlements. In between such dramatic occurances they maintain historical links and keep records some dating to pre-starflight Terra. Patronage of Nevite chapters is considered an honorable activity of Nevite dignitaries and having been a member of the Keepers is a mark of true scholarly activity. Every Keeper will have Claim to Hospitality, high social status, and reputation (knowledgeable). |
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Canned Sermons:
Among Nevites few ships actually take a certified religious leader as such along unless they can double in other roles. In his absence taped homilies are often sent along. Other religious ceremonies such as shipboard weddings, and Communion among ships belonging to Christian clans, are carried out by the medic who is deputized as having the profession with the most sanctity. Unlike other groups, such duties are never conducted by the Captain who is among his duties, the warleader if the ship is called into naval service and therefore unfit for such duties. Hunting Parks: As I have mentioned before, butchers meat is considered inferior for it's perceived lack of sportsmanship among my heroes country (a custom derived from the Oldsters or the ones there when the Nevites arrived). Therefore meat is to a large degree provided by hunting parks maintained publicly or privately. Local rules vary, but a common rule, especially in areas deep within the city with the risk of collateral damage, small game is traditionally hunted with darts thrown from an Aslan style fierah or an electroadhesive baton adapted as a throwing stick, rather then firearms. It is common for boys and youths to hunt in packs through the parks to provide meat on feast days and these ritual hunts are considered an important part of teaching hardyhood as part of necessary education. |
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IMoC Archives:
Despite it's musty sound the Ministry of Commerce archives are one of the most important institutions in the Imperium. They provide assistance in the task of assuring that commercial law is enforced over thousands of worlds. The system by which they are organized is simple. Each contract or similar document is filed with an Imperial Courier Stamp purchased for a minimal price. Documents containing trade secrets can be filed as confedential level secrets and cannot be legally opened without a warrant except by the parties to the contract, Imperial law enforcement and judiciary officials and high nobles or their warranted agents and civilian's with an appropriate . In some subsectors law enforcement requires a search warrant to open it. Civilians given search warrants can include private investigators, bounty hunters, attorneys, and journalists(who often have an investigators licence anyway), but are usually only issued such if they can convince Imperial authorities of the necessity. Such documents are referred to as "sealed". Unsealed documents, tend to comprise the majority as only most paranoid of merchant princes thinks that his rivals care where he is shipping dried groats(though there are urban legends about merchants with a colorful reputation teasing rivals in this manner). The document is deposited in the MoC archives, dated, and stored in electronic form. MoC archives are given a high priority in the Courier and X-boat services. Copies of the storehouse are deposited at each port of call and dated, so that any merchant arriving can trace a given contract. All Imperial Starports contain electronic space for the MoC archives but frontier ports which are not regularly served either by X-boats or couriers may have faulty databases. An adventure might be made with PCs as Law Enforcers tracing a given contract from port to port. |
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"Four-phase doctrine"
Strategic doctrine developed by the Terran Confederation War College. First formulated during the Protracted Conflict and put to use in the Nth intersteller wars. Phase One: Penetration. Penetration at a fleet level(as opposed to normal privateering and raiding which hopefully was going on before) is made into a newly opened theater of operations. This will cause tremendous material damage but the main purpose is to induce a psychological shock that will cause a cascading failure in mercantile and naval shipping. Giving battle is an option to the commander but is rarely exercised as having a mobile fleet-in-being deep inside Vilani territory will have an satisfactory effect. Repeated penetrations are made spreading doubt about the ability of the Zira Sirka to provide protection as wells as induceing force diversion that protects theaters in phase two, three, and four. After enough penetrations have established the fact of the Terran presence, an announcement will be made that immunity will be offered Vilani ships who are willing to reflag. Some of these will no doubt change allegiances again. This does not matter as the very fact of reflagging is a threat to the authority of the bureaux. Phase Two: Landing Naval forces concentrate on establishing theater space dominance and securing planetheads for the marines. At this phase accepting battle is considered imperative by the navy even in the unlikely event that the Vilani can muster superior odds. Phase Three: Consolidation Massive army reinforcements are rushed into the area to conduct ground campaigns on key worlds. At the conclusion Vilani formed units should be destroyed or isolated. Phase Four: Integration At this point pacification campaigns are conducted with the effort of eliminating the last pockets of resistance. Service and developmental assets are brought in. This phase may take ten or twenty years by which time it is hoped that the inhabitants will be accustomed to thinking of the TC as the government. |
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Topkapi Hotel
Sponsored by the famed Orient Express Lines operating out of Arden and specializing in diplomatic passengers, Topkapi Hotel is a tourist site capitalizing on Ardens fame as the Byzantium of the Marches. It is in the well known Silverharbor Resort catering to tourists with it's theme based on Balkan history. Topkapi Hotel has five wings based on great powers that ruled at the time, as well as a hub dedicated to minor powers. Each serves an ethnic cuisine appropriate to it's theme and displays a decor appropriately. The Ottoman wing has the feel of a romanticised Moslem empire with splendid trappings, oral poets, and the like. The Attaturk wing has similar decorations but also focuses on the chaos of the two Great Terran Wars of the twentieth century Gregorian calendar. One of the major themes of the Attaturk wing is espionage and in the gift shop a cheap downloadable copy of the rare classic history, Istanbul Intrigues is sold. The other wings are the Byzantine Wing, the Hapsburg Wing, and the Romanov wing, each decorated according to a romanticised aristocratic style appropriate to their respective empires. The center has a number of smaller spaces dedicated to the various smaller Balkan kingdoms. It is, predictably, nicknamed "Dracula's lair" after the most famous Balkan prince and is a favorite meeting spot for horror and gothic style fantasy fans. Despite being connected to Orient Express Lines, Topkapi Hotel caters to a different income of customers being mostly geared for moderately wealthy tourists. It has on one occasion hosted a major diplomatic party and on other occasions when a peace conference or major treaty was being negotiated, journalists, diplomat's servants, and other such "camp followers" of interstellar politics have had their own feasts here. Then too there have been the usual rumors of arms-dealers, spies, and even assassins billeting here; rumors which the hotel does nothing to discourage as that adds to the image which they are attempting to convey. |
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Parsis In Space:
During the Terran Expansion Parsis of India became dominant in a number of shipping lines. As a result Zoroastrianism became identified in some subsectors as a "Free Traders religion". During the Third Imperium some began to specialize in animal transport, inspired to appeal to their equestrian heritage, according to rumor, by the Authenticist Movement. Several branched out into stockbreeding and animal racing. One notable clan known as the Rustamites is known for breeding and transporting horses. Upon it's heraldric emblem is a picture of a mounted warrior with a bull headed mace in one hand and a bow in the other trampling over a chameleon with the motto in Farsi, Gujariti(both of which are ritual languages by this time), and Ganglic "To ride, to shoot, and to despise all lies." By tradition neighboring Jewish clans nearby every Rosh Hashonah give a bottle of imported kosher wine to the Rustamites marked "Isaiah 44: 28" and "Nehamiah 1:11" in thanks for the first return from exile. This wine is drunk every Navroz(Parsi New Year) by the Rustamites. |
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The Doomsmen. A legendary Vigilante Secret Society in the Sword Worlds. According to myths dating from pre-christian Germany.
Note: This was inspired by the Vehmic Courts in Scot's Anne of Gierstein. |
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Streetnames, or lack there of...
On many low-tech world where travel is limited to animal power or on foot, street names are only "necessary" on the larger roadways paved and maintained by whatever passes for the local government. The paths and open areas between hovels, on the other hand, can be temporary at best, with people setting up shops or building homes or businesses whever they please. These 'streets' are unnammed, directions amount to "go past the duck merchant, left at the community well, and my house is the one with the big brown dog in front of it". Increased tech levels that allow people not of the immediate area to travel to, and need directions for, towns and cities, along with increased Law/Control level that enforce zoning regulations, mean streets themselves must be given a designation. "Go down Duck Avenue, turn left on Well Street, and my house is at 1422. Look out for my dog". At tech levels where GPS becomes common, and grav vehicles allow travel of tremendous distances, street names become less of necessity, again relegated to sources of civic or cultural pride rather than functional tools. A driver would fly his vehicle to a coordinate on a mapgrid, rather than navigating by local landmarks. "My home is at 137.255/254.475." At higher Law/Control levels vehicles traffic would be controlled by a central system, a 'driver' would just tell the vehicle "take me to Eneri's house". Higher Law/Control levels imply higher rates of litigation, so you might not even be allowed to fly there unless you agree to face known dangers "Eneri's house is licensed to board a class 3 guard animal, if you wish to proceed, waiving all rights to seek damages against this vehicle, vehicle agency and Eneri Jones, please click here" |
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"What's your address?" "37.537502 by 126.986991 apartment 305" |
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Two bits of folk-art:
Artificial Scrimshaw: As is widely known many of the traditions of spacers especially those of Solimani descent were inspired by pre-starflight ocean traditions on Terra. This includes the folk-art of "scrimshaw" or whale bone carving. As whales are rare and hunting them is illegal in many places due to their wide claim of near-sophant status a common custom is plastic scrimshaw. These are blocks of plastic made to the texture and color of whalebone and sold at Starports for spacers to carve on during voyages. Many Starports hold contests in scrimshaw work and maintain the best examples in their museums and guildhalls. Artificial scrimshaw is used on it's own or as a decorative feature of various products; the famed Alexandria handcomp is often sold with a sheath made of scrimshaw for those willing to pay the price. A common add on is another classic art feature of starport culture: world gems. World gems are a combination of a dataholder and a bauble. The dataholder will usually contain writing specific to a planet being visited; perhaps a famous poem, or a collection of local literature, or an encyclopedia of local history, or simply a freeze frame of the datanet at the time of the customers visit. The gem is a picture of the planet in two-d or three-d form; globe shapes are naturally favored. World gems contain features that allow them to be attached to other items or to be plugged into a computer to upload their information. They are commonly worn in necklaces or belts, or attached to a scrimshaw production by various means. World gems come in various forms, from inexpensive ones sold at Starport retailers and well within the means of a typical spacer; to prize works of art that would be the mark of a successful merchant or captain. |
Re: 'Imperial Culture' (non-canonista)
Caravanserais:
Despite the etymology of the name, in Emperor Strephon's time these are not primarily places to tie animals, although ships carrying livestock might do so as might a world which still uses animals for on-planet transport in the common occasions where off-world and on-world trading ventures meet in the same facility. A Caravanserai rather is a semiinstitutionalized bazaar growing up around the shipping berths, especially in the Free Trader section of Starport. While these are often confused with Startowns, they are not the same. They are not normally on the border between SPA and local jurisdiction and the nearness of valueable ships and cargo ensures that the area will be patrolled; if not by police then by mercenaries, and should that not be available by spacers and stevedores seconded to the duty. Customers can usually count on being safe from violence if not from the law of Caveat Emptor. While caravanserais are sometimes romanticized as places to find speculative cargo with a cachet to them, the primary goods bought and sold here are "kintledge" that is goods carried as an afterthought to avoid having empty space. Often spacers will camp out beside the wares offloaded for sale. This provides a minute extra security as well as offering a substitute for port liberty should such not be in the cards. |
Re: 'Imperial Culture' (non-canonista)
The roundels:
A darkly humorous badge of rank worn by Patricians. A cap with target roundels on the forehead (facing a hypothetical enemy) and on the rear(facing the Patricians followers. On the forehead is written Est Praecipium Ius Rank (Rank Hath It's Privileges) in Latin. On the rear roundels even more darkly is Ultima Ratio Publici (final argument of the public). Variations come in circlets, necklaces, etc. |
Re: 'Imperial Culture' (non-canonista)
To the people of the Third Imperium, an Imperial Marine clad in Battledress with cutlass in one hand and plasma gun or a gauss rifle in the other is as quintessential and iconic an image to them as a Knight in Shining Armor.
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Hans |
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Such a propaganda campaign would only be promoted on violent or borderline worlds. It might be a default image, if not actively presented, in areas/worlds that have a military history, and it might be shunned in areas/worlds that abhor violence or images that imply militarism - very likely only select Core area worlds that have long been stable with unified, worldwide cultures. |
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And of all the various Imperial services, I think the Imperial Navy guy will be the poster boy, not the battlesuited marine. Quote:
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I never thought of it as simply being volunteering for the Imperial Service and being assigned whichever service wants you but as each service handling it's own recruitment locally. I don't remember anything of the sort you describe in canon. |
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Naturally it's not canon. If it had been canon, I would have referred to it directly. Hans |
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Re: 'Imperial Culture' (non-canonista)
"And you don't consider the Imperial Army and the Imperial Navy to be military?"
They are unless one accepts the old usage of "naval and military". That does not stop one planet from recruiting a disproportionate number of marines. "You never noticed the game rule that is the draft?" No. That sounds like a meta-issue from description though. |
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