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-   -   [OOC] A Stranger Land (https://forums.sjgames.com/showthread.php?t=83822)

barna10 10-09-2011 02:20 PM

Re: [OOC] A Stranger Land
 
How much gear are we allowed to start with?

Ulthar88 10-09-2011 03:08 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by barna10 (Post 1260061)
How much gear are we allowed to start with?

As stated -- don't worry about cost (much); just take whatever you would normally be carrying on the average outdoor adventure. If you have a melee weapon skill of 14+, you can also take one Fine quality weapon for one such skill.

Lamech 10-09-2011 03:22 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by Ulthar88 (Post 1260060)
Working As Intended -- sorry



Ah, yes -- I'd forgotten about that. Good point.



Too bad -- I was kinda looking forward to coming to grips with yet another magic system :)

It looks like we'll have four . . . Skullcrusher, Lamech, Barna10 & zoncxs -- everybody in? As soon as everyone posts their final CRS with gear & all, I'm ready to start whenever you are.

Certainly looks like it... I also here are the rituals that I was going to place in the ritual mastery perks for.
Spoiler:  

Mainly you need to be okay with what I am having the lesser effects doing. As a heads up I do intend to buff the party long term when possible. Edit: The area of effect is intended make the spell grant the advantages to everyone in the area, and then those people get the advantage for the duration NOT make an area where people get certain traits when they enter and lose them when they leave.

The character sheet is mostly done, I just need to fill in little details like age, weight ect.

barna10 10-09-2011 03:32 PM

Re: [OOC] A Stranger Land
 
If you really want me to make the wizard with ritual magery I will. One thing though, the rule of 20 applies to skills defaulting to attributes, not other skills(basic set p. 344).

I will revise him and repost shortly.

Lamech 10-09-2011 03:41 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by barna10 (Post 1260081)
If you really want me to make the wizard with ritual magery I will. One thing though, the rule of 20 applies to skills defaulting to attributes, not other skills(basic set p. 344).

I will revise him and repost shortly.

Its the "extended rule of 20". Its in thaum somewhere. Basically it says "the rule of 20 applies to the core skill in ritual magic" So if you have 20 thaumatology that gives you a starting point of 14 in all your core skills before you spend skill points.

Ulthar88 10-09-2011 04:16 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by Lamech (Post 1260077)
Mainly you need to be okay with what I am having the lesser effects doing. As a heads up I do intend to buff the party long term when possible.

Hmm -- to me, Lesser would mean enhancement, not addition. Meaning that I feel adding new physical or mental traits (such as Fit or Flexibility) amounts to a Greater effect.
I'll exempt things like Luck or Serendipity from that, because those are the sort of iffy things the "might happen anyway". Also, I'm good with Lesser for Hard to Kill because it is a highly specific buff that (hopefully) won't come into play too frequently. I guess you can talk me into allowing additional DR as Lesser, as well, as long as we define it to mean a mystic layer of protection rather than an actual physical augmentation.

barna10 10-09-2011 04:17 PM

Re: [OOC] A Stranger Land
 
revised character

revised character

Ulthar88 10-09-2011 04:21 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by barna10 (Post 1260081)
If you really want me to make the wizard with ritual magery I will. One thing though, the rule of 20 applies to skills defaulting to attributes, not other skills(basic set p. 344).

Well, I may have to make rulings about the way you build a character, but don't let me tell you which character to play :) -- go with what feels fun.

Having said that, I do have to agree with Lamech about the Rule of 20 thing (Thaumatology p73). Without that, it's too easy to turn ritual magery into a demigod-power for alarmingly low point cost.

barna10 10-09-2011 04:24 PM

Re: [OOC] A Stranger Land
 
Check out the new guy, lowered Thaumatology to 20. It's turning into too much work, so I will stick with the bardish guy for now. I'll have equipment posted tonight.

Lamech 10-09-2011 04:35 PM

Re: [OOC] A Stranger Land
 
Quote:

Originally Posted by Ulthar88 (Post 1260089)
Hmm -- to me, Lesser would mean enhancement, not addition. Meaning that I feel adding new physical or mental traits (such as Fit or Flexibility) amounts to a Greater effect.
I'll exempt things like Luck or Serendipity from that, because those are the sort of iffy things the "might happen anyway". Also, I'm good with Lesser for Hard to Kill because it is a highly specific buff that (hopefully) won't come into play too frequently. I guess you can talk me into allowing additional DR as Lesser, as well, as long as we define it to mean a mystic layer of protection rather than an actual physical augmentation.

Cool, I'll change those. Oh BTW what are you using for a "hour of game time" or "session" since those don't really work well for luck/serendipity.

And yes, the mystical layer of protection was what I was thinking. Something that would drain energy from incoming attacks. I put a little description of what I was thinking.

Spoiler:  


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