Re: [OOC] A Stranger Land
How much gear are we allowed to start with?
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Re: [OOC] A Stranger Land
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Re: [OOC] A Stranger Land
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Mainly you need to be okay with what I am having the lesser effects doing. As a heads up I do intend to buff the party long term when possible. Edit: The area of effect is intended make the spell grant the advantages to everyone in the area, and then those people get the advantage for the duration NOT make an area where people get certain traits when they enter and lose them when they leave. The character sheet is mostly done, I just need to fill in little details like age, weight ect. |
Re: [OOC] A Stranger Land
If you really want me to make the wizard with ritual magery I will. One thing though, the rule of 20 applies to skills defaulting to attributes, not other skills(basic set p. 344).
I will revise him and repost shortly. |
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I'll exempt things like Luck or Serendipity from that, because those are the sort of iffy things the "might happen anyway". Also, I'm good with Lesser for Hard to Kill because it is a highly specific buff that (hopefully) won't come into play too frequently. I guess you can talk me into allowing additional DR as Lesser, as well, as long as we define it to mean a mystic layer of protection rather than an actual physical augmentation. |
Re: [OOC] A Stranger Land
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Having said that, I do have to agree with Lamech about the Rule of 20 thing (Thaumatology p73). Without that, it's too easy to turn ritual magery into a demigod-power for alarmingly low point cost. |
Re: [OOC] A Stranger Land
Check out the new guy, lowered Thaumatology to 20. It's turning into too much work, so I will stick with the bardish guy for now. I'll have equipment posted tonight.
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And yes, the mystical layer of protection was what I was thinking. Something that would drain energy from incoming attacks. I put a little description of what I was thinking.
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