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-   -   Terraforming in the OTU (https://forums.sjgames.com/showthread.php?t=83754)

combatmedic 10-10-2011 04:52 AM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by ak_aramis (Post 1260413)
The number of such attempts which failed and resulted in wasted funds, and no place to hold mass is proof of it being a major risk. There are quite a few gothic cathedrals that simply were not built safely. And several which remain standing only due to later addition of bracing.

The economic boon was not recovering the costs in the lifetime of the builders, other than by civic, "See, we built bigger than them," pride. And, to be very catholic, at the potential cost of their very souls, for excess pride is one of the 7 deadly sins...

Oh, sure, some projects ran into trouble.

Thank goodness people took the risks anyway, or architecture would not have advanced as it did.

I think limiting your analysis to the lives of the builders is missing the point. These things were built over a period of many years, not infequently more than a generation. They remain standing today, having been maintained/improved over the certuries for the benefit of generations of people.

Now, before you get excited, I'm not comparing putting up a big church to radically altering an entire planet. At the TLs we see in the OTU, radical, fullscale terraforming would be hideously expensive and very long term for almost anybody with the resources to do it. It doesn't really compare to the cathedrals, momunmental undertakings though they were. It's several orders of magnitude past anything humans have ever built.

Does this mean terraforming of worlds like Mars or Venus would be impossible in the OTU? Nope, it's not impossible. I doubt that very many people would bother trying it, though, and I expect that even fewer would finish.

combatmedic 10-10-2011 05:09 AM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by Johnny1A.2 (Post 1260398)
Now, Traveller is by defintion unrealistic, like almost all SF, since it does assume that people think in the future the way we do now. It has to, from necessity, SF is always about the present.


I think your assumptions about 'infinitely variable human motives' are wrong, but this isn't the time or the place for a long and dreadfully boring philosophical discussion.


It seems you like more terraforming in IYTU. I really don't give a darn if you justify this by Rule of Cool or by the idea that you have about 'infinitely variable human motives.'

What matters to me is the game. Tell us about some terraformed worlds IYTU. Since terraforming seems to be relatively common IYTU, there must be some interesting examples.

combatmedic 10-10-2011 05:16 AM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by combatmedic (Post 1260382)
Now, I like to keep things fairly close to what I'd call' plausible' IMTU, so I cut down on terraforming. His TU may be different. So may yours. That's as it should be.

Malenfant, why didn't you include this last part of my post in your response?

You seem to have missed that I'm on the 'terraforming is a dubious proposition' end of the scale.

By cutting out the quoted section, you made it seem as if I was arguing against the position I've taken IMTU. I don't know if that was your intention, but it is a little confusing.

combatmedic 10-10-2011 05:23 AM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by combatmedic (Post 1260382)
Why can't he hand wave it?

Rule of Cool goes a long way, Flyn, especially in Traveller. We're talking about a made up game universe with furries, magic powers called 'psionics', Ancient Astronauts, sufficiently advanced alien technologies, jump drive, contragrav, and all sorts of other fantastic elements. It's not Ben Bova's Traveller- unless you want it to be like that.

Now, I like to keep things fairly close to what I'd call' plausible' IMTU, so I cut down on terraforming. His TU may be different. So may yours. That's as it should be.

I don't mind when you guys cut and paste quotations, but please read the whole thing before responding. My take on this has been clear and consistent from the beginning:

I see terraforming in the TU as a very expensive, extremely long term project that's rarely undertaken, and even less often completed. Other options are usually better, faster, cheaper, and easier.

Still, there may be some unusual situations in which someone actually decides to do it and sees it through. The Ancients, who had incredible technology and resources, certainly did a lot of it.

There is no such thing as 'the right way' to interpret the OTU, and so I respect everyone's various interpretations of the game setting. What seems plausible or fun to me may seem implausible or unfun to someone else. All this is normal and good.

Malenfant 10-10-2011 12:24 PM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by Johnny1A.2 (Post 1260394)
Actually, that's unrealistic. Since motives are infinitely variable, and the frame of reference is constantly changing, you can't create a really sensible, coherent, self-consistant fictional universe that's also realistic. Reality is never entirely sensible, coherent, or self-consistant, from the human POV, especially where human behavior is concerned.

I reject that argument. Motives always have reasons and rationales - even if they don't make sense to others, they make sense to the people involved in them.


Quote:

Which is realistic if you're trying to project what an actual civilization that much more advanced that ours would look like, to us. Our own civilization would look precisely like that to an observer from, say, 3000 B.C.
No, it isn't. We may not be able to follow what's going on in such a civilisation, but that doesn't mean that "anything goes". They'll be as constrained by laws of physics, chemistry and biology as we are, and as we were 5000 years ago. True, those laws may have expanded a bit as our knowledge increases, but the fundamental constraints are still there.


Quote:

Positing a civilization with that level of technological superiority but still applies our standards of value and motives is no more realistic than FTL, if that much.
Well, no. Which is why civilisation as presented in the OTU is very unrealistic IMO, since it's so similar to our own.

Malenfant 10-10-2011 12:27 PM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by combatmedic (Post 1260422)
Malenfant, why didn't you include this last part of my post in your response?

Because it wasn't relevant to what I was saying, and I agreed with that last part? I was commenting more about the fact that people use the argument that you raised about adding more crazy stuff because crazy stuff was there already, not that you necessarily believed that yourself.

David Johnston2 10-10-2011 01:02 PM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by Johnny1A.2 (Post 1260394)
Which is realistic if you're trying to project what an actual civilization that much more advanced that ours would look like, to us. Our own civilization would look precisely like that to an observer from, say, 3000 B.C.
h.

They aren't really that much more advanced than we are. The pace of their technological advancement fits into the retarded safetech Ultra-tech category. Of course the assumption that things will continue to advance at the same rate they have been since the industrial revolution is in fact another form of those "the future will be like the present" assumptions, only one that isn't very useful for roleplaying purposes.

tanksoldier 10-10-2011 01:23 PM

Re: Terraforming in the OTU
 
Haven't read the whole thread, but for me terraforming comes down to cost-benefit analysis.

As the history of the Imperium proceeds the cost-benefit of terraforming will slowly shift towards terraforming as more and more habitable worlds are taken and colonized. Likewise with the various other species who have inhabited the galaxy over the millennia. Other species may have "terraformed" a world to their particular liking: methane atmosphere, water or desert environment, colder or warmer, which is why it looks weird to human eyes.

Early in it's history I could see the Imperium or a mega-corp dropping a few chunks of ice and some O2-producing bacteria on someplace like Mars and coming back in 200 years to see what happened. Organizations like that think far enough ahead and on a scale that makes that a definite possibility, even a probability. I don't see them trying to terraform a Venus-like world in that same era. As better worlds get used up that would change. Worlds like Ganymede and eventually Venus would become viable terraforming candidates at least in some circumstances.

What would NEVER happen is the terraforming of a world when other options remain consistently more cost effective. Until a ST-esque "Genesis" technology is developed terraforming Luna, Jupiter, Mercury, etc will NEVER be more cost effective than the alternatives: Sealed planet based habitats, orbital habitats, robotic mining... etc.

I don't think that "IRL" terraforming would be QUITE as common as it seems to be in Traveller... but given the history of the galaxy and the various precursors to Humaniti it wouldn't exactly be unusual or even uncommon.

combatmedic 10-10-2011 03:12 PM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by Malenfant (Post 1260593)
Because it wasn't relevant to what I was saying, and I agreed with that last part? I was commenting more about the fact that people use the argument that you raised about adding more crazy stuff because crazy stuff was there already, not that you necessarily believed that yourself.

Fair enough. I think you can see why it was a bit confusing, though.

Flyndaran 10-10-2011 05:01 PM

Re: Terraforming in the OTU
 
Quote:

Originally Posted by Malenfant (Post 1260593)
Because it wasn't relevant to what I was saying, and I agreed with that last part? I was commenting more about the fact that people use the argument that you raised about adding more crazy stuff because crazy stuff was there already, not that you necessarily believed that yourself.

I'm sorry that my initial posts favored that criticism. I now know that just because the base settings include quite a few impossibilities doesn't mean that players want to add any more.


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