Re: Terraforming in the OTU
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Twice if they haven't heard of each other. |
Re: Terraforming in the OTU
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Re: Terraforming in the OTU
There are IMO only two resons to colonize a world with insidious atmosphere: a) lack of choice (The misjump scenario) and b) there's something there that it's economically advantageous to go live there to exploit. Once there's an outpost there, the possibility exists that a self-perpetuating community will develop, although it's much more likely to stay some sort of "oil platform" setup. The high-population worlds would be very much the exception that beat the odds. Which is why a world creation system that doesn't link population with habitability has a rather large built-in flaw. A population distribution that is the same regardless of the physical stats is just wrong, wrong, wrong.
Annother dodge is to say that people don't live ON the world, they live in orbit around it (They just work down on the surface ;-)). Hans |
Re: Terraforming in the OTU
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Terraforming is, at best, a long term goal. At worst, makework. And if the goal is making work for displaced workers, taking the easier route is contraindicated by virtue of the goal of tying up as many people on the project as possible. It's politics, not economics, that drives it. |
Re: Terraforming in the OTU
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Hans |
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Re: Terraforming in the OTU
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I watched Alien this afternoon. Is the "xenomorph" the sort of colonist you had in mind? :) |
Re: Terraforming in the OTU
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Re: Terraforming in the OTU
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Also, I don't buy your "makework" idea. You start with the assumption that people would do that, I don't think they would. There'd be easier and more visible ways to "makework" than throwing people onto a hellworld. Hell, you could do any number of megaengineering projects/follies on more habitable worlds instead (e.g. build pyramids, statues, great big patterns of lights visible from space etc). |
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