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If Hans altered some things about the 'oficial canon' on the Sword Worlds for his book, would that have been unacceptable 'fixing'? Would it have made the GURPS Traveller line a 'different genre'? The next question, is for Hans. What, if anything, did you change about the Sword Worlds? Are there any fixes that you made to the world profiles? Did you alter anything substantial in order to make something about the setting more realistic or more plausible? |
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So depending on various assumptions, I would put the CP in 1114 or 1115. But be that as it may, the big changes really get rolling after 132-1116. From there they spread like rings in the water. A lot of the stuff that goes on in the Marches would be pretty much the same up to around 1117, whereupon the noticeable changes would come thick and fast. But anything prior to 1114 should be the same (at least notionally). Hans |
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Ok, ok, you're having a vastly different discussion that I thought. Apparently Traveller to you means everything and nothing, so I guess I'll bow out.
Edit: I'm sorry for the passive aggression. I was tired and getting irritated by everything. I should have simply asked for clarification of what everyone meant by Traveller. |
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Then we asked for, and received, permission to change the population levels on three worlds, Hofud, Dyrnwyn, and Durendal, on the grounds that canonical history had them playing roles on the interstellar scene that was incompatible with populations too low to be able to afford interstellar ships. After all, there's only so many times you can use "Well, there used to be many millions of them, but they had a nuclear war/was struck by a huge meteorite/swept by a world-spanning plague" explanations. (Note that we did use the nuclear war with Colada). ISTR that we also inadvertently changed one other population level (unintentionally, I mean), but I can't remember which one (I suppose I've repressed it). Hans |
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That includes, but is not limited to, the OTU of CT and MT. It also includes GURPS Trav, MongTrav, and various homebrew Traveller settings. |
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I think those changes to the SW sound pretty reasonable, Hans.
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Getting back onto the topic at hand... here's an interesting article that may provide food for thought:
http://ieet.org/index.php/IEET/print/1645 "The hubris involved in genetic engineering is several orders of magnitude smaller than that involved in terraforming. At least we’re good at the former, as the variety and quality of our foodstuffs and pharmaceuticals attest. Nor would we be condemning entire worlds or species to destruction. Terraforming is a battering ram, genetic engineering is a scalpel. Which one would you prefer for a delicate, complex operation — whether this is repairing a watch, performing a heart bypass or fine-tuning a new world?" (the quote in bold also showed up at NASA's recent "100 year starship" study). This also illustrates some more Ancient craziness - they expended a lot of effort in genetically engineering pre-human stock from Earth to various other planets, and yet they also apparently wasted a lot of time terraforming worlds? And also they didn't do much genetic engineering on themselves apparently (not sure if the introduction of "coyns" really counts, since that's a psionic thing). |
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In any case, there are a lot of events from <whenever the CP was> to 1117 that wouldn't have been affected by the changes yet, so with a little judicious vetting, a lot of GTU material from those years are also usable as canon for the OTU. And the further you go into the past, the more sure we can be that events would have been the same in both universes.[*] Well, he wouldn't have noticed, of course, but you know what I mean. Hans |
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Dulinor, the great martyr for progressive democracy in the Third Imperium!
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Does anyone remember that this topic is about TERRAFORMING?
If you want to argue about divergence points of the GT setting, can you please start another thread? |
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Then I say that the pcs are after a rumored Ancient Genesis device to terraform a world in a useful jump point nexus. The profits would be massive.
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IN the Imperium setting, I recall reading that terraforming is one of the things that research stations play around with. The indications were that the Imperium wasn't pursuing it seriously on a large scale. But then the Imperium has little reason to when interstellar travel is so much cheaper a way to expand and life bearing planets are so common and easily reached. A culture that pursued terraforming without Ancient technology would probably be very rich, and very insular, quite probably lacking a frontier not already occupied by interstellar-capable cultures. However, one end-game scenario I could see for the Imperium is "As it moves into the next tech level the ruling class becomes obsessed with devoting it's resources into massive terraforming projects in the core while the frontiers are steadily abandoned and turned into independent buffer states."
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In all seriousness, the MT write up actually does describe him as a progressive figure, someone who wants more 'democracy' in the Third Imperium and greater Imperial involvement in the development of member worlds for the benefit of the citizens. |
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What could be done is to have an electoral seneschal in the Imperial Baron's household chosen by the local world. |
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(serious hat now firmly in place) Dulinor wasn't just a cold-blooded murderer or an ambitious traitor- he was one of that particularly horrid breed of criminals: the self-righteous revolutionary zealot. He was one of those Jacobin-types who beleives in 'the Rights of Man' but not the right of any one man. He had a grand scheme to radically alter society by force, consequences be damned.. Those who stood his his way had to be eliminated for the good of 'The People of the Imperium.' We've seen this kind of evil before. |
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Years later, my carefully wrought campaign of psychological warfare paid off when Loren Weisman killed Dulinor aboard his shuttle via the dread Ancient device known as...The Retcon of Almighty Fiat. |
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The Third Imperium has no tradition of democracy at any large scale, all the major centers of power are hereditary or appointive or meritocratic/military, it's not even part of the collective political frame of reference. Add in the fact that the 3I is already decaying from within, and it becomes likely that the only things Dulinor can do are fail or shatter the Imperium. |
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(I've always assumed that the in-game reason many PCs hold opinions similar to 20th Century democratic ideals is that Imperial culture in general and the Imperial services in particular actively extol such ideals. The Imperium can afford that, despite its own autocratic structure, because "everybody knows" that democracy won't work across interstellar distances.) Hans |
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I didn't mean 'Jacobin' as a compliment. ;) |
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YMMV, and it sounds as if it does. :) |
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Hans |
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Traveller authors also thought that the Rebellion was going to be hugely popular (BTW, I'm in the minority of fans who do like it, so don't take this as a knock if you were with GDW back then). Later, they thought that the Virus was going to go over well with most fans (again, I'm not being a hater- but we both know a ton of fans hated Virus). Sometimes even the experts call it 'wrong', at least in regards to the majority of the fanbase. Gamers are not always a consistent or predictable crowd. So, leaving aside what some other author might think, we do you think Traveller PCs often display 20th century democratic ideals?Has that been your personal experience as a GM or a player? I'm curious about this one, Hans. I'm not trying to put you on the spot. This isn't something with a single right answer. I'm not saying you are wrong, just that my experience has been otherwise. |
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It seems to me that many of the published Traveller adventures were written with the assumption that the PCs are freelance operatives or mercs. They might be hired to extract a fugitive, recover embarassing documents from a blackmailer, steal technical data from a corporation, break somebody out of jail, or even overthrow the local government on some backwater planet. Kidnapping and even assassination are not necessarilly out of the question, depending on the circumstances and the pay.
Now, such characters might well have their own codes of ethics, as Jason has mentioned. It doesn't seem likely to me that they will generally be paragons of '20th century democratic idealism.' Many are ex-military. The military is definitely not a democracy. Some are nobles with titles but little money. The social structure of the Imperium as a whole is strongly hierarchical, and not 'democratic' or 'egalitarian' Some PCs may be from worlds with democratic governments, but many will be from worlds governed by feudal technocracies, oligarchies, dicatorships, etc |
Re: Terraforming the Solar System
Anyway, about terraforming Venus
The reason why I brought it up was that I think that using the planets of our solar system in Traveller games can serve as a bridge between hard sf and space opera, and between our 21st century known universe and the Traveller universe. It may be difficult to terraform Venus, and the resulting world may be far from paradise, but it would be a really nice way in for gamers to get to know the traveller universe. Imagine starting a game with players who've never played Traveller or are very rusty. You start out on Earth- it has some vague similarities (the continents are more or less the same shape, an English variant language is spoken, many cities are still there). However it's also vastly different- spaceports, anti-grav vehicles etc, massive devastation left over from the Solomani Rim Wars and so on. The characters then end up on Venus- the once hell planet that's now a mineral rich industrial hub, its population is smallish anda mix of hardy (maybe geneered) locals and semi-transient workers on highly paid hardship assignments (something like mine and oil rig environments today). It was a tough job to terraform Venus, but worth it due to its proximity to Earth. What it costs in effort is saved in the long run in transport times/costs. From there the players are ready to boldy go into the rest of the Imperium and beyond. The habitable solar system has been the stepping stone into the wider universe. Where possible terraforming is explained using contemporary science. When we get out of our depth, we resort to handwavium science. After all, in a universe with jump technology, we can make the science up from time to time to keep the story moving. Remember- it's all about the stories we tell. Thanks for all your comments so far. Can't wait for the next round. |
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However, I was trying to come up with an in-game explanation. Quote:
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Then again, Traveller is a setting where you can get drafted by pirates (fail to enlist in anything, roll for the draft, wind up in 'other'). |
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The military is NOT at will employment. Flyn can quit his job any time he likes. An enlisted man can't do that. If Flyn breaks a formal contract with an employer, there's a small chance of a lawsuit. If an enlisted man breaks his contract, he may be tried by a military court and sentenced to time in a military prison and given a dishonorable discharge. The legal rules are different for the military. Check out the UCMJ. The military can actually imprison you for not doing your duty. Under some circumstances, you might actually be killed. It's not ILLEGAL for Flyn to ignore his boss's directives. It is illegal for a soldier to disobey a lawful order. Hierarchy is expressed differently, and is supported by both custom and law. The hierachy is more rigidly defined than in most jobs. People are required to wear uniforms that signal their place in the hierarchy. The military claims much more say over your personal life than most employers. Inspections of you home and vehicle, rules about marriage and family arrangements, the way your wear your hair, tattoos,etc are all covered in the UCMJ. Until recently, even your sexual orientation was a legal matter. Expressions of individuality are limited not just by workplace rules or customs, but by actual laws. Have you ever been confined to quarters by your boss, Flyn? Denied a weekend pass? Subjected to group punishment? Smoked because somebody stole Top's favorite coffee mug and hid it in the bottom of a porta-john? If you don't know anyone who was in the military,and this all seems alien to you, I can suggest some reading. |
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I can tell you that very little in my US Army experience leads me to believe that the Army promotes democratic ideals. It promotes hierarchy, tradition, group identity, obedience, and honor. American soldiers do not use battlecries like ''For Human Rights and Representative Democracy!' I've heard people scream stuff, but it was generally unprintable or else some variation on 'kill those guys!" Sometimes people call on God for help. Nobody ever called on Congress, at least not to my knowledge. Cadences were an important tool of indoctrination. We sang a truckload of cadences about burning, stabbing, shooting, and maiming other human beings. One is about children covered in burning napalm. About the only cadence that had anything to do with 'democracy' says that 'freedom isn't free.' There were no cadences about majoritarian rule, due process, parliamentary procedures, etc. |
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We want want to start a new thread for this tangent, and the let this thread die.
Something like 'political/social ideals and reality in the Third Imperium'? |
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Hans |
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If you were drafted then it might equate, unless I'm misunderstanding this debate subsection. A likely possibility I admit. Edit: Not trying to derail the thread further. I posted before the previous suggestion to start another thread appeared. |
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Again, YMMV, but I don't see much 'democracy' in the 3I, beyond those planets that happen to have democratic governments. |
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I don't believe that 'the feudal system' ever really existed. That's a RW history issue, though.
Let's leave that aside. It does seem that the Imperium is meant to have what the authors thought of as typically 'feudal' characteristics. There's a lot of talk about feofs, personal loyalty being paramount, hierachies of nobility, knights and dames, etc. There's a sort of Roman patron client thing in there too, Some Early Modern Europe, for sure. Democratic idealism? I don't see it. Maybe the Ine Givar? They want to tearn down the system, though! They are revolutionaries, not conservatives. |
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I shouldn't have to say this, but I'll remind people anyhoo-
I'm not a one size fits all Traveller fan. If your Imperium is very different from mine, that's cool beans, dudes. I'm not telling you your way is wrong. I happen to think mine is pretty close to canon, but that doesn't make it 'better.' If I decide to use a state church, that's be a major change. There's nothing wrong with changing stuff. |
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I actually think your 'democratic Imperial values' is almost as big a change as my notion of an Imperial Church. I think it's a pretty significant departure from canon. Or do you just mean that vague ideas about 'democracy' are fashionable in theory ( but never in practice) at the Imperial court> Something like the way some pre-French Revolution courts enterained the philosophes? |
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I've moved my end of this over to the new thread.
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Since this thread has effectively been split into tangent and non tangent threads, I'm closing this one.
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