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Kalzazz 09-15-2011 11:57 AM

Regeneration and Crippling Injuries
 
What is the interaction between regeneration and crippling injuries? Is there any?

It specifically specifies it doesn't work on missing limbs (take regrowth for that), and specifically heals generic damage, but can't find what happens with crippling

Fnordianslip 09-15-2011 12:09 PM

Re: Regeneration and Crippling Injuries
 
When non-permanently crippled limbs get back to full HP, they aren't crippled anymore. So, needless to say, this speeds up recovery time a ton!

Pagan 09-15-2011 02:42 PM

Re: Regeneration and Crippling Injuries
 
Actually, semi-permanant injuries (broken bones and the like) can last for months and regeneration doesn't help. You'll regain HP but the limb will still be broken.

NineDaysDead 09-15-2011 03:26 PM

Re: Regeneration and Crippling Injuries
 
Quote:

Originally Posted by Kalzazz (Post 1248257)
What is the interaction between regeneration and crippling injuries? Is there any?

It specifically specifies it doesn't work on missing limbs (take regrowth for that), and specifically heals generic damage, but can't find what happens with crippling

Temporary crippling injuries heal when your HP are fully healed. However canonically lasting crippling injuries require 1d months* even if you heal 10hp per second. Canonically, you still have to wait 1d months* even if you heal 10hp per second. Non-canonically I'd suggest "Find the normal recovery time in days and divide by 3 if Slow; read “days” as “hours,” “minutes,” or “seconds” if Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Extreme."

*-TL bonus.

starslayer 09-15-2011 03:56 PM

Re: Regeneration and Crippling Injuries
 
Quote:

Originally Posted by NineDaysDead (Post 1248368)
Temporary crippling injuries heal when your HP are fully healed. However canonically lasting crippling injuries require 1d months* even if you heal 10hp per second. Canonically, you still have to wait 1d months* even if you heal 10hp per second. Non-canonically I'd suggest "Find the normal recovery time in days and divide by 3 if Slow; read “days” as “hours,” “minutes,” or “seconds” if Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Extreme."

*-TL bonus.

I'm not sure about that. While I definatly believe that regrowth is overpriced and agree with the suggestion by Kromm to reduce it's cost to 5 points; healing quickly != healing well.

The jellyfish probably regenerates somewhere between regular->fast (at least, I can only assume that when you accidentally rake your hand through one of the buggers while swimming, spewing it's guts everywhere and cursing its existence while your arm burns with stingers only to watch it seem to seal up and float away before your arm finishes burning that it regenerated, rather then having some strange variation of injury tolerance); but if I recall correctly every injury it suffers follows it around for some time before it can fix it up (in the form of scar tissue, deformed or useless limb stubs, etc), and I believe it actually takes it longer to work its way through a mass of scar tissue then it does to just regrow a new chunk/tendril.

I feel a regenerator who lacks regrowth should be treated similarly; They rapidly heal to a stable condition, but they did not necessarily heal to that condition correctly and it won't necessarily be any faster for them to break down scar tissue and relearn how to use there new muscles/nerves correctly.

roguebfl 09-15-2011 03:56 PM

Re: Regeneration and Crippling Injuries
 
Permently Crippled Limbs is the terf of the much negligent Regrowth.

cccwebs 09-15-2011 04:27 PM

Re: Regeneration and Crippling Injuries
 
Don't forget that Regeneration includes the +5 to HT to roll for recovering from crippling injuries that is in Rapid Healing.

NineDaysDead 09-16-2011 05:39 PM

Re: Regeneration and Crippling Injuries
 
Quote:

Originally Posted by starslayer (Post 1248384)
healing quickly != healing well.

Nobody said it did. Someone with regeneration has the same quality of healing as someone with Rapid Healing, assuming equal HT.
Quote:

Originally Posted by starslayer (Post 1248384)
The jellyfish probably regenerates somewhere between regular->fast (at least, I can only assume that when you accidentally rake your hand through one of the buggers while swimming, spewing it's guts everywhere and cursing its existence while your arm burns with stingers only to watch it seem to seal up and float away before your arm finishes burning that it regenerated, rather then having some strange variation of injury tolerance); but if I recall correctly every injury it suffers follows it around for some time before it can fix it up (in the form of scar tissue, deformed or useless limb stubs, etc), and I believe it actually takes it longer to work its way through a mass of scar tissue then it does to just regrow a new chunk/tendril.

I feel a regenerator who lacks regrowth should be treated similarly; They rapidly heal to a stable condition, but they did not necessarily heal to that condition correctly and it won't necessarily be any faster for them to break down scar tissue

Why not?

With the sytem I suggested, slow regeneration would give (Assuming 10 HP):
Healing a Temporary crippling injury: 2 days.
Healing a Lasting crippling injury: 10 days X 1d

So it would still take longer to deal with all the issues of Lasting crippling, just not as long as a normal person. This is how it works in most fiction.


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