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-   -   Customizable Armor at TL 8? (https://forums.sjgames.com/showthread.php?t=82173)

Proteus 08-04-2011 03:54 PM

Customizable Armor at TL 8?
 
I love the "Tailoring Armor" rules in GURPS Ultra-Tech for TL 9 and up, and the armor locations rules in GURPS Low-Tech for TL 0-4. Alas, GURPS High-Tech doesn't seem to offer quite as much flexibility.

I'm playing a fashion-conscious super-heroine in a modern-day, semi-realistic supers campaign, so I'm curious: has SJG published, or has anyone else invented, rules that make modern-day armor as customizable (in coverage, style, etc.) as the rules in Ultra-Tech? I haven't been able to keep track of the plethora of PDFs and Pyramids, but I'm hoping someone can help.

Thanks in advance for any assistance.

Bruno 08-04-2011 04:30 PM

Re: Customizable Armor at TL 8?
 
Is there a reason why you don't want to use the Ultratech rules with armor found in High Tech?

Proteus 08-04-2011 04:45 PM

Re: Customizable Armor at TL 8?
 
Quote:

Originally Posted by Bruno (Post 1224984)
Is there a reason why you don't want to use the Ultratech rules with armor found in High Tech?

I certainly could, by reverse-engineering a head-to-toe "suit" based on the stats of the pieces listed there, and/or downgrading a piece for limited coverage based on the given data.

Not knowing much at all about real-world armor, I just thought I'd ask if anyone else had played with the rules already.

Miles 08-04-2011 04:46 PM

Re: Customizable Armor at TL 8?
 
Well High Tech doesn't provide convenient suits of flexible armor to apply the tailoring rules.

More importantly, High Tech armor isn't as flexible and discreet as Ultra Tech armor. That's a feature, not a bug!

Anthony 08-04-2011 05:00 PM

Re: Customizable Armor at TL 8?
 
Quote:

Originally Posted by Proteus (Post 1224974)
I'm playing a fashion-conscious super-heroine in a modern-day, semi-realistic supers campaign, so I'm curious: has SJG published, or has anyone else invented, rules that make modern-day armor as customizable (in coverage, style, etc.) as the rules in Ultra-Tech?

Based on real-world figures and gear in basic, I'd figure a basic bodysuit is 14 lb, DR 8/2, $1,200; tailoring rules apply normally. That generates a too high weight for the ballistic vest (normal, torso only, 3.5 lb), too low for the tactical vest (heavy, torso/groin, 7.45 lb), but realistically the lighter armor probably qualifies for half coverage, and the heavier armor includes pouches and other non-armor functionality, and some stiffening for DR 12/5 instead of 12/3.


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