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-   -   GURPS Dungeon Fantasy 14: Psi (https://forums.sjgames.com/showthread.php?t=82171)

Kromm 08-04-2011 02:36 PM

GURPS Dungeon Fantasy 14: Psi
 
I need no arrows
Nor mana, nor sanctity
My mind is enough
— Some hack
A scant four weeks after the last GURPS Dungeon Fantasy release, e23 has another: GURPS Dungeon Fantasy 14: Psi, by y.t. This volume drags detailed rules for psi powers down into the dungeon, making it an even more dangerous place to be. Along with the abilities themselves, it offers templates for the delvers who wield them; extensive advice on incorporating psionic adventurers and their gifts into your campaign; and a bunch of psi-themed items, disasters, and monsters. There's also enough exposition on Elder Things to cause a Fright Check, and even an explanation for why psis like to shave their heads. Yes, this release covers a lot of new ground for Dungeon Fantasy . . . so buy it or Azathoth will destroy you!

Rasputin 08-04-2011 03:25 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
And, as I gather from your blog, will there be a pair of psi?

ULFGARD 08-04-2011 03:30 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Okay. I'll admit it (first step, after all): I'm addicted to the DF line. In a way that I haven't been for MH or Action (though they both look cool, and if I revamp my modern horror game, MH and Action will be in my collection for certain). I was about to lament that DF was over, forgotten, kaput. Yet... 2 releases in a month's span? Awesome! Keep 'em coming, otherwise I may be forced to mainline something... Unpleasant....

Turhan's Bey Company 08-04-2011 03:41 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Quote:

Originally Posted by ULFGARD (Post 1224952)
I was about to lament that DF was over, forgotten, kaput.

Even after DFM1 came out just a couple of months ago?

If you ever worry about this sort of thing, you may want to keep an eye on Kromm's blog. He drops the occasional hint about GURPS products going through the pipe (like, say, the upcoming first DF adventure), giving you some forward visibility.

chandley 08-04-2011 03:44 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Allow me to ask the inevitable question to those that have already purchased this: If I have MH and Psionic Powers, what is in this that doesnt overlap? All of it? Some of it? All the DF setting stuff, but the powers are all pretty much already covered? DF Psi doesnt even remotely look like Psionic Powers?

PseudoFenton 08-04-2011 03:47 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Quote:

Originally Posted by Kromm (Post 1224911)
...and even an explanation for why psis like to shave their heads....

Sold. Seriously who hasn't wanted to know the answer to that?!

vitruvian 08-04-2011 04:10 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Quote:

Originally Posted by chandley (Post 1224963)
Allow me to ask the inevitable question to those that have already purchased this: If I have MH and Psionic Powers, what is in this that doesnt overlap? All of it? Some of it? All the DF setting stuff, but the powers are all pretty much already covered? DF Psi doesnt even remotely look like Psionic Powers?

That last one, really. Even the Power Modifier is pretty much completely different. It's a very DF approach, although not quite as kitchen sink as I remember AD&D being with it - no bizarro Body Weaponry or Molecular Rearrangement abilities, for example.

ULFGARD 08-04-2011 04:56 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1224960)
If you ever worry about this sort of thing, you may want to keep an eye on Kromm's blog.

I read it weekly.

Of course, I didn't really think it was over, but the volume of posts has been -- understandably -- slanted toward MH. Like I said, I've got a great campaign for MH use which I may reboot at some point. Though I'm not quite sure how I'd do it, since I loved my introductory "make 75 point characters who know each other" bit.

DF is much simpler. And good for a pick up game. In fact, with my old group I created my DF game as a "stand in" for when we showed up too tired for our more "dramatic" game. Or when I, running both, was too frazzled from the week to pull the other off. DF is more about rock&roll "in the moment" fun than, say, my MH-style game (though it was super over the top insofar as everyone was around 1000 points or so -- but they needed it!).

tg_ambro 08-04-2011 06:13 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Wow! This looks amazing, I must have! Long live GURPS, all hail Kromm! Iä! Iä! Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Stone Dog 08-04-2011 06:47 PM

Re: GURPS Dungeon Fantasy 14: Psi
 
Quote:

Originally Posted by Kromm (Post 1224911)
even an explanation for why psis like to shave their heads.

Okay, I was going to hold off on this, but if somebody will break this part down for me and I like it, I'll by Psi and Monsters tonight.


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