Helmets with no padding
Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap). I'm thinking of making it easier to get stunned. Perhaps something like
If you are hit in the skull and the attack delivers exactly zero damage after DR then you must still roll vs. HT (no penalty) to avoid stunning (see Effects of Stun, p. B420). |
Re: Helmets with no padding
Having used an unpadded great helm once: do you plan on requiring some sort of a roll to keep the helmet from slipping over the eyes each round? Or will you just roll 1d6 and say that a Ready must be spent after that many rounds to reright the helmet?
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Re: Helmets with no padding
What's the minimum hair length so that a helmet counts as padded?
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Re: Helmets with no padding
Apply the blunt trauma rule to hits to the helmeted head. The padding counts as DR vs the blunt trauma.
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I have a kinda curly hair, 25 inches, and it weights under a pound, so, you will need a lot... |
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http://www.youtube.com/watch?v=omJSE9VLv60 |
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I believe that blunt trauma is treated as injury, not damage, in which case it actually isn't affected by the skull DR. This doesn't entirely make sense, but you can also just treat the skull DR as nonrigid. |
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