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Figleaf23 06-24-2011 06:33 AM

[LT] Blunt trauma
 
Hello,

I was wondering if someone knowledgeable could elaborate on the purpose, rationale, and anticipated game effect of the rules for blunt trauma on p. LT102.

Thank you in advance for any replies.

vicky_molokh 06-24-2011 07:04 AM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by Figleaf23 (Post 1199599)
Hello,

I was wondering if someone knowledgeable could elaborate on the purpose, rationale, and anticipated game effect of the rules for blunt trauma on p. LT102.

Thank you in advance for any replies.

IDHMBWM. Could you please summarize?

Icelander 06-24-2011 07:11 AM

Re: [LT] Blunt trauma
 
Swords chop through armour. Not realistic.

Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword.

vicky_molokh 06-24-2011 07:14 AM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by Icelander (Post 1199615)
Swords chop through armour. Not realistic.

Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword.

You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?

Icelander 06-24-2011 07:24 AM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by vicky_molokh (Post 1199617)
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?

According to the sidebar, a property of armour and does not apply to DR bought by points.

This opens the question what it would cost to have this property on DR, for example if the PC bought his Ubermail as a Gadget Advantage. I'd like to see Kromm's view on that.

zoncxs 06-24-2011 10:10 AM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by vicky_molokh (Post 1199617)
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?

its actually: ignore Cut modifier unless damage > 2xDR

vicky_molokh 06-24-2011 11:36 AM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by zoncxs (Post 1199754)
its actually: ignore Cut modifier unless damage > 2xDR

Wow. That's some pretty powerful effect. Given that plate is roughly DR7, and few things do 15 points of damage . . . this is an Injury reduction of 1-3, or the rough equivalent of up to 2 DR with very weird accessibility.

safisher 06-24-2011 12:12 PM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by vicky_molokh (Post 1199816)
Wow. That's some pretty powerful effect. Given that plate is roughly DR7, and few things do 15 points of damage . . . this is an Injury reduction of 1-3, or the rough equivalent of up to 2 DR with very weird accessibility.

It's a wonky rule, IMO. I understand the premise of the argument, but it fiddles too much with the GURPS system. There are limits to how we can remake GURPS, and too how much we can "simulate" weapons and armor. This is one of those "nice tries" that ultimately causes far more problems than it fixes. The abdomen rule in LT does the same thing. Again, IMO. YMMV.

Icelander 06-24-2011 12:14 PM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by safisher (Post 1199849)
It's a wonky rule, IMO. I understand the premise of the argument, but it fiddles too much with the GURPS system. There are limits to how we can remake GURPS, and too how much we can "simulate" weapons and armor. This is one of those "nice tries" that ultimately causes far more problems than it fixes. The abdomen rule in LT does the same thing. Again, IMO. YMMV.

The only problems I see is that it lacks a canonical Enhancement to natural DR, so characters and monsters can't have 'armour-like skin'. But that one can be fixed simply by publishing such an Enhancement, say, in Instant Armour or somewhere.

Ze'Manel Cunha 06-24-2011 12:35 PM

Re: [LT] Blunt trauma
 
Quote:

Originally Posted by safisher (Post 1199849)
It's a wonky rule, IMO. I understand the premise of the argument, but it fiddles too much with the GURPS system. There are limits to how we can remake GURPS, and too how much we can "simulate" weapons and armor. This is one of those "nice tries" that ultimately causes far more problems than it fixes. The abdomen rule in LT does the same thing. Again, IMO. YMMV.

What problems do you perceive it causing?

All I see the rule does is make armor a bit more realistic, instead of being like Hollywood armor where the only difference between a sword swing at a soldier in mail vs an unarmored soldier is the occasional metallic clink the Hollywood sword makes as it cuts through Hollywood mail like cloth.


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