[LT] Blunt trauma
Hello,
I was wondering if someone knowledgeable could elaborate on the purpose, rationale, and anticipated game effect of the rules for blunt trauma on p. LT102. Thank you in advance for any replies. |
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Swords chop through armour. Not realistic.
Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword. |
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BTW, is it now the property of certain rigid armours, or a property of the Cut damage type? |
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This opens the question what it would cost to have this property on DR, for example if the PC bought his Ubermail as a Gadget Advantage. I'd like to see Kromm's view on that. |
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All I see the rule does is make armor a bit more realistic, instead of being like Hollywood armor where the only difference between a sword swing at a soldier in mail vs an unarmored soldier is the occasional metallic clink the Hollywood sword makes as it cuts through Hollywood mail like cloth. |
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