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seasong 06-10-2011 03:21 PM

Simpler Guns
 
Edits: TL4-6 is now TL4-5. Don't know what I was thinking. Nerfed the rifle slightly, and added sniper rifle suggested by Lexington. A generic sniper rifle is worth expanding the list slightly! Upped the SMG to pi+. Added the hand cannon.

Holdout Pistol: 2d+1 pi-. Acc 1. Range 100/1,000. RoF 3. Shots 6+1(3). ST 8. Bulk -1. Recoil 2. 1.5 lbs. (0.1 lbs.); $250.

Pistol: 3d+0 pi. Acc 2. Range 200/2,000. RoF 3. Shots 15+1(3). ST 10. Bulk -2. Recoil 3. 2 lbs. (0.2 lbs.); $500.

Hand Cannon: 4d+0 pi+. Acc 2. Range 250/2,500. RoF 3. Shots 6(3i). ST 12. Bulk -3. Recoil 4. 3.5 lbs. (0.4 lbs.); $800.

SMG: 3d+0 pi+. Acc 3. Range 200/2,000. RoF 12. Shots 30+1(3). ST 10(2-handed). Bulk -3. Recoil 3. 5 lbs. (0.5 lbs.); $1,200.

Rifle: 5d+0 pi. Acc 4+2. Range 1,000/3,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $1,500.

Sniper Rifle: 7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (0.5 lbs.). $3,000.

Shotgun: 1d+1 pi. Acc 3. Range 50/125. RoF 3x9. Shots 6(3i). ST 10(2-handed). Bulk -5. Recoil 1. 8 lbs. (0.8 lbs.); $1,000.

For TL4-5: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.

For TL9+: Ultra-Tech guns are already simplified. It's only during historical periods that we have overly complicated and differentiated shootey-thingeys.

Note: I understand that gun afficionados are part of the GURPS audience. It's just no longer worth my time to remember the miniscule differences between "Revolver, .38," "Snub Revolver, .38," and "Holdout Pistol, .380." To give an example just in the core books.

If I ever decide to run a gritty, historical military/police ops campaign, I will pay more attention to the specific guns. But sometimes, I just want to run a modern urban fantasy campaign... or a superhero campaign... or a small town police procedural.

And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.

DouglasCole 06-10-2011 03:44 PM

Re: Simpler Guns
 
Quote:

Originally Posted by seasong (Post 1191849)
Pistol: 3d+0 pi. Acc 2. Range 200/2,000. RoF 3. Shots 15+1(3). ST 10. Bulk -2. Recoil 3. 2 lbs. (0.2 lbs.); $500.

Holdout Pistol: 2d+1 pi-. Acc 1. Range 100/1,000. RoF 3. Shots 6+1(3). ST 8. Bulk -1. Recoil 2. 1.5 lbs. (0.1 lbs.); $250.

SMG: 3d+0 pi. Acc 3. Range 200/2,000. RoF 12. Shots 30+1(3). ST 10(2-handed). Bulk -3. Recoil 3. 5 lbs. (0.5 lbs.); $1,200.

Rifle: 6d+0 pi. Acc 4+2. Range 1,000/4,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $1,200.

Shotgun: 1d+1 pi. Acc 3. Range 50/125. RoF 3x9. Shots 6(3i). ST 10(2-handed). Bulk -5. Recoil 1. 8 lbs. (0.8 lbs.); $1,000.

For TL4-6: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.

For TL9+: Ultra-Tech guns are already simplified. It's only during historical periods that we have overly complicated and differentiated shootey-thingeys.

Note: I understand that gun porn afficionados are part of the GURPS audience. It's just no longer worth my time to remember the miniscule differences between "Revolver, .38," "Snub Revolver, .38," and "Holdout Pistol, .380." To give an example just in the core books.

If I ever decide to run a gritty, historical military/police ops campaign, I will pay more attention to the specific guns. But sometimes, I just want to run a modern urban fantasy campaign... or a superhero campaign... or a small town police procedural.

And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.

Not bad; the only thing I might do is make an SMG either 3d pi+ or 4d pi, since the longer barrel does add some velocity. Not usually more than +1 or +2 points, but you seem to be going with big differences that matter (3d, 6d, etc). You could also safely make the shotgun buckshot at 2d pi, for ease of use.

Kalzazz 06-10-2011 04:40 PM

Re: Simpler Guns
 
Id lump TL 6 in with 7-8 instead of 4-5. TL 6 is WWI-WW2-Pulp etc, so you have your sundry automatics and SMGs and things

copeab 06-10-2011 04:46 PM

Re: Simpler Guns
 
Quote:

Originally Posted by seasong (Post 1191849)
For TL4-6: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.

I don't think I'd apply these modifiers to most TL6 (smokeless powder) weapons. Weapons like the Colt M1911A1, Luger, Mauser 98k and BAR were all invented during TL6 and certainly don't suffer these kind of performance declines. Even Old West weapons performed better than the above modifiers suggest.

lexington 06-10-2011 05:16 PM

Re: Simpler Guns
 
What the heck is that rifle? A sniper carbine firing a full power round. Is that even possible? It seems to be trying to split the difference between a number of completely unrelated types of rifles.

I say divide it into two easy to identify weapons:

Assault Rifle (M16, AK-47):
5d+0 pi. Acc 5. Range 500/3,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $800

Sniper Rifle (or Hunting Rifle or Marksman's Rifle):
7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (.5 lbs.); $3000.

Quote:

Originally Posted by DouglasCole (Post 1191864)
You could also safely make the shotgun buckshot at 2d pi, for ease of use.

That's a huge jump in power for no real increase in simplicity.

Azinctus 06-10-2011 05:22 PM

Re: Simpler Guns
 
Quote:

Originally Posted by seasong (Post 1191849)
And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.

Excellent. Thanks mate. This could be very useful in a Cthulhu, Zombie or other kinda-realistic, but not-firearm-centered world.

copeab 06-10-2011 05:27 PM

Re: Simpler Guns
 
Quote:

Originally Posted by lexington (Post 1191903)
Sniper Rifle (or Hunting Rifle or Marksman's Rifle):
7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (.5 lbs.); $3000.

Without the scope and with a lower Acc and much lower cost, this could also apply to most military rifles through WWII (and quite a few since then). Shots will vary a bit, though.

copeab 06-10-2011 05:29 PM

Re: Simpler Guns
 
Quote:

Originally Posted by Azinctus (Post 1191910)
Excellent. Thanks mate. This could be very useful in a Cthulhu, Zombie or other kinda-realistic, but not-firearm-centered world.

The list gives me fond Traveller memories ;)

Sam Baughn 06-10-2011 05:29 PM

Re: Simpler Guns
 
Quote:

Originally Posted by DouglasCole (Post 1191864)
You could also safely make the shotgun buckshot at 2d pi, for ease of use.

That doesn't really make it easier though. Shotguns tend to score multiple hits and if you only need to roll one die for each you can roll them all together, but if each hit is multiple dice, you need to roll them each individually.

Amra 06-10-2011 11:08 PM

Re: Simpler Guns
 
Thanks, looks good with a quick once over. I did the same thing with BRP, just changed the ammo capacity per the real world weapon.


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