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-   -   Firearm min st (https://forums.sjgames.com/showthread.php?t=79903)

blacksmith 05-18-2011 06:32 PM

Firearm min st
 
Is firearm min st lifting or striking st?

PK 05-18-2011 06:38 PM

Re: Firearm min st
 
Anything involving weapons is always Striking ST. Lifting ST is strictly carrying capacity and grappling.

blacksmith 05-18-2011 06:42 PM

Re: Firearm min st
 
Quote:

Originally Posted by Rev. Pee Kitty (Post 1178506)
Anything involving weapons is always Striking ST. Lifting ST is strictly carrying capacity and grappling.

But I thought that for firearms weight was the main way min st was calculated.

Crakkerjakk 05-18-2011 07:10 PM

Re: Firearm min st
 
Quote:

Originally Posted by blacksmith (Post 1178511)
But I thought that for firearms weight was the main way min st was calculated.

Not for firearms at least. A small firearm firing a high power cartridge would have a higher MinST than a larger and heavier firearm firing the same cartridge.

Kalzazz 05-18-2011 09:00 PM

Re: Firearm min st
 
I thought it was lifting ST from my reading of this post of Kromm's http://forums.sjgames.com/showpost.p...4&postcount=55

Now I'm confused

PK 05-18-2011 09:33 PM

Re: Firearm min st
 
Hmm. In the past, Kromm's said that weapon's MinST is determined by Arm ST or Striking ST, but not Lifting ST; I suppose it's possible he just meant melee weapons, but I didn't get that impression. I'll ask him for a clarification.

ed_209a 05-19-2011 08:15 AM

Re: Firearm min st
 
Since firearm recoil is kind of like the firearm trying to push you over, wouldn't you treat it like a person trying to push you over?

"Lifting ST also adds to ST in situations where you can apply slow, steady pressure (grappling, choking..." (Characters, p65)

Recoil isn't exactly slow or steady, but it seems more grapply than strikey. Maybe this is a special case where the ST concentrations don't apply.

PK 05-25-2011 03:40 PM

Re: Firearm min st
 
Okay, I've had a chance to go over this with Kromm in detail. Here's the ruling. I'll even cast Summon Molokh for it:

When weapons have a minimum ST requirement, can I add Arm ST, Lifting ST, and/or Striking ST to my ST for this purpose?

Arm ST always helps if it applies to all arms necessary to use the weapon. It's rather useful! If you have a two-handed weapon, however, and only one arm has the Arm ST, it doesn't help at all; always use the "weakest link."

Lifting ST helps with non-muscle-powered weapons, like firearms. The ST requirement for these weapons is primarily due to their mass, and Lifting ST helps with that. Their standard operation requires you to hold them steady, not to swing or a stab with them dynamically. (With some weapons, like heavy-recoil slugthrowers, Striking ST could be argued to help, but this kickback is still less of an issue than the weapon's mass -- thus, always use Lifting ST.)

Striking ST helps with muscle-powered weapons, from swords to thrown daggers to bows. The ST requirement for these weapons is primarily due to the need to use them dynamically -- you have to be able to swing, thrust, or pull with great force, which is what Striking ST is all about. (To some degree, Lifting ST could be argued to help, as it allows you to more easily support the weapon, but that's less of an issue than the need to attack with the weapon -- thus, always use Striking ST.)

So note that you can combine ST, Arm ST, and one of Lifting ST or Striking ST for the purpose of meeting a weapon's minimum ST requirement -- but you'll never combine Lifting ST and Striking ST.

Not another shrubbery 05-26-2011 01:09 PM

Re: Firearm min st
 
Quote:

Originally Posted by Rev. Pee Kitty
Okay, I've had a chance to go over this with Kromm in detail. Here's the ruling. I'll even cast Summon Molokh for it:

Thanks, Rev. I remembered a post of Kromm's to this effect from before (maybe the one Kalzazz linked to), so I've been using Lifting ST for a while, but it will be nice to have a FAQ entry for it.


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