Gurps is still AWESOME
I haven't posted here in a while...I have been trying to learn Pathfinder rules enough to run a game. As I learn that game I am also learning how flexible and awesome Gurps really is. Let me just say this....hexagons are the WAY TO GO! NO DOUBT.
Anyhow, Pathfinder is very good in a lot of ways, but Gurps is Awesome in the amazing options you have to indeed build your own game one optional rule at a time. |
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I picked up Pathfinder's core book, the first Bestiary, and one of the adventure path's first books and am trying to teach myself the game so when I move I can get in with another group. Went to a good-sized hobby shop in Florida chalk full of gamers and only 1 was a GURPS player. I am very outgoing and talked to maybe 15 people all with separate groups of people around, so I think I hit about everyone there. Time to learn Pathfinder so I can infiltrate the gamers and poison them with GURPS! XD |
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I'm wondering how much of the lack of interest in GURPS is that people are set in their habits and not willing to try anything they haven't already played, and how much is that they're hearing, "Well, I want to run this game called GURPS, and I'll come up with a campaign idea when I get players signed up"? Do these D&D loyalists turn down specific cool campaign ideas purely because they aren't D&D? Bill Stoddard |
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I think a lot of gamers are more interested in cool (prepackaged) backstory and shiny books than in robust mechanics. Something I tend to hear when I talk to other gamers about GURPS is, "But what is the setting like?" >_<
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I'm currently running a campaign (my second) in Transhuman Space, which I seriously nominate for the absolutely coolest and most interesting gaming setting ever. Bill Stoddard |
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GURPS is to D&D what MMA was to BOXING
And I honestly think anythong who has ever played gurps can get into a DnD group and infect them with the gurps virus ;) |
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It's tough on me, because I'm a system's collector, but when you're already invested in a system like GURPS, it's hard to justify playing anything else. Quote:
On the other hand, at the same RPG association, Dutch Wolf has a hard time drawing people into his GURPS Project Wolf games, or even to try some of the systems he's messing with (like Fudge). This is because he isn't tried-and-true yet (as I think he has the potential to be something really special as a GM). Other people who aren't tried-and-true often have great success running D&D, though, because everyone knows what to expect with D&D, they know what they're getting, and they know (more or less) that they can trust it. tl; dr: People are willing to try new things with people they trust, or try new GMs with systems they trust, but they're not willing to trust new systems with new GMs. |
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