Cumbersome gadgets
In a fantasy campaign still under planning I'm considering using the 'Magic Items as Advantages' rules from Thaumatology. However, I'm planning to feature magical items that are not really portable, e.g. a throne. There will also be smaller more portable versions of said magic items, but they are supposed to be rarer and more valuable.
If the only difference between these items is the 'Can be stolen' limitation, the latter items will actually be cheaper, which doesn't seem right to me. I'm considering adding the 'No Legs (Portable)' disadvantage to the item, but would love any other suggestions. |
Re: Cumbersome gadgets
I think you want to look at Accessibility as a limitation on the non-portable versions.
|
Re: Cumbersome gadgets
GURPS Supers has a bunch of stuff on headquarters, there might be something useful there.
|
Re: Cumbersome gadgets
Quote:
|
Re: Cumbersome gadgets
Quote:
Gadget: Size, SM 0 or 1, -25% Gadget: Size, SM 2 or 3, -30% Gadget: Size, SM 4 or 5, -35% ... etc ... Now, SM can be converted into weight: (Take height in yards, divide by two, cube the result, then multiply by 200 to get weight in lbs.) (per Space, pg 151), and so weight can be used as a "Gadget: Encumbrance" limitation following the same pricing as "Gadget: Size". |
Re: Cumbersome gadgets
Quote:
|
Re: Cumbersome gadgets
Quote:
|
| All times are GMT -6. The time now is 04:18 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.