Of possible interest to Dungeon Fantasy players
I've recently started two threads over at RPGNet which might be of interest to Dungeon Fantasy players. This thread lists all sorts of archetypal Dungeon Fantasy adventure locations.
And this thread attempts to come up with a setting framework where the typical lifestyle of delvers actually makes sense, for those who want some more Dreaded Role-Playing in their campaign - basically, they represent their own social class that stands apart from the normal feudal order, with its own restrictions and privileges, and which evolved because civilization needed its own class of highly-trained monster hunters to prevent the monsters from overrunning civilization (which has happened numerous times in the past, thus explaining all those treasure-filled dungeons). I have to admit, I am very tempted to write this up as a 20 page mini-setting and selling it as an ebook... |
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Just sayin'... |
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Besides, it's not as if this framework really needs any game-specific rules. |
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I really like the Doomed Slayers thread. I'm considering how the represent their obligations and privileges in GURPS terms.
To start with they have the Slayer's Code of Honor: Help all who ask, Don't remain living in one place for long, and Own no more than can be carried. Presumably they also can't hold an official Title, since that's generally tied to an Estate, and they're supposed to remain a-political. They can still gain Status from Wealth, though that will be limited based on how much they can take with them. All together, the Slayer's Code seems as limiting as Bushido or Chivalry. [-15] They also have a set of rights that can be summed up as follows: Right to freedom of Travel, right to Compensation for their deeds, and right of Salvage on loot. This is basically a minor Legal Immunity (free from laws restricting travel, weapon use, reclamation of stolen goods, etc) and resembles a Letter of Marque. I'd place it at [10]. |
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Sounds good for starters. Note that not all Slayers will have the Code of Honor - quite a few are only in this for profit or other reasons, and will break it if they think they can get away with it.
For a GURPS Dungeon Fantasy campaign I would treat the rights and duties of Slayers as campaign assumptions and charge no points for it. Each Slayer can also take the optional Code of Honor for extra points, but this is not mandatory (though it should probably be included in the disadvantage list of all templates). |
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I lost the URL long ago, but it's possible someone else remembers it. And even if not, it's more the idea itself that made sense to me (from the perspective of actively wanting D&D-land - I actively want to avoid it), than that I remember the article as being extrmely worth reading. |
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I'm pretty sure it's toast nowadays. The other possible site was one in Finland, owned by a guy who was a big Ars Magica fan and looked like a young Beethoven on a pogo ball (which was the picture on his web site), and it's gone nowadays too. |
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On the topic of economics, one thing I did like from D&D 3e was the quick-and-dirty economic system -- how much loot you could sell at a village before you'd mess up the economy and have to sell it elsewhere, and what you could buy. A similar such system piggy-backing atop of City Stats might make for a good article. It provides an excuse for PCs to go to another town, if nothing else. Of course, it would also be in place for a Urban Adventures supplement for Dungeon Fantasy. |
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I think it'd be interesting to work up a few alternative explanations that give the same dungeon fantasy setting paradigm.
However, the only one I can think of to start would be some kind of crusades analog. |
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Nice idea Jürgen. You have my money if you end up publishing it. Also, scooped for discussion on a local forum.
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Or to put it another way, the RP market is already saturated with everyones campaign settings, plus you can find various GMs notes on their own settings up for free on the internet, if you're on a tight budget. |
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I've added an interesting new idea on what other professions might spring up in such a world at the bottom of this page. More ideas on logical Slayer-related professions are very much welcome.
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I don't have any ideas to contribute regarding Slayer-related profession, but I have a question which sprang to my mind while reading this post.
If there's a never-ending cycle of growth and disintegration of nations because of monsters despite the presence of Slayers, as the intro text implies, how would it be if the Slayers were absent? This also implies that no matter what the Slayers do, the cycle will inevitably repeat itself, making it seem to an outside observer that everything the Slayers do is ultimately futile. Do you intend for the Slayers to be a relatively recent addition to society so that they haven't had a chance to affect the cycle yet, or do you see it as a potential plot point leading to the breaking of the cycle? |
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You'd probably want to do less of a Forgotten Realms or Buffy the Vampire Slayer "setting" and more of a conceptual set of ideas that would be generally useful. For example, you're concept of the Doomed Slayer seems like it should work for Medieval Europe, Tokugawa Era Japan, Bureaucratic China or Middle Earth. I like the concept because it really fits the motivations of PCs. Focus on what this means for players, how Slayers would be different from Knights or Men at Arms and general motivations.
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One thing I would keep in mind is that Slayers aren't soldiers. They're likely to wear relatively light armor, use weapons that aren't useful in formations and focus on arcane lore and magical "tricks" that let them exploit the weaknesses of monsters. There were discussions about power level but that's strictly limited to other systems since a powerful knight or assassin will be easily the equal of a powerful slayer in fighting humans.
Also, nations would probably fall when the monsters are able to mass enough that they have real armies. At this point the slayers become less efficient and the human armies have to fight back, and the monsters might be able to go through a couple kingdoms before they are fought to a standstill. There might be central kingdoms that have lasted for millennia and frontier kingdoms that are standing on the graves of dozens of civilizations. |
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Do such items sell?
My impression has been that unless one is being published by a known game company, setting material can't be given away, much less sold. Don't get me wrong - I think the project is an interesting and worthy one. I'm just skeptical about the market. |
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Yeah, that's why I'd recommend doing it as a "generic" setting in the vein of Monster Hunters. I think you could do a decent 20 page supplement on how to work these ideas into an existing setting and have it work pretty well.
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But anyway, like most gaming authors I am not primarily into this for the money. ;) |
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My own experience as a dabbler hobbiest suggests to me (and maybe I'm drawing the wrong conclusion) that gamers aren't interested even in free amateur support. |
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Well, for me the support I want is pre-generated dungeon layouts with traps, monster encounters, and things of that nature. That said, I love this "Doomed Slayers" idea; I just plain prefer handwaving/justifying the standard tropes to trying to get rid of or work around them, and having "adventurer" be a social class with the priveleges and restrictions most PCs are going to have anyway makes perfect sense to me.
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The first draft is finished, and I'm giving it another good reading before handing it over to my gaming group for feedback... |
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The revised draft is finished, and I have sent it to a number of proofreaders/playtesters - but I could still use some more help with that.
If anyone is interested, please drop me a line at jhubert@gmx.de. |
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Neat! I just sent you an email.
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Awesome! I just sent you a few critiques, and I hope they're useful.
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Alternatively, you could send me your email address per Private Message... |
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Thanks to everyone who is willing to help out!
I have now nine volunteers for looking over the revised manuscript, which will hopefully help a lot with working any problems out... |
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The basic gist is that the Dungeon (capitals and all) is an actual entity capable of expansion and regrowth. This explains why it can support repeated forays into it's depth as well as some of more oddball funhouse encounters. |
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I can't release the exact figures for Points of Light series but they were in the hundreds. Reading Jurgen's material over the years I am confident he can sell a 100 copies easily. The only limit is that there is a maximum price one can effectively charge for this market. For setting products $10 for print is pushing it in my opinion. Majestic Wilderlands is both a rules and setting supplement so charging $12 for print worked out. PDF prices should be whatever you charging for print less the PoD costs. For MW it worked out to be $7 for the PDF. It all depends on the author's reputation. The better the reputation combined with the right production values means more can be charged. |
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The revised playtest manuscript is now available in the Files section of the newly-created Doomed Slayers Mailing List!
Hope to see some of you there. |
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...aaand it's nearing publication. Here you can see the cover image.
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Please do keep us posted - I'm always on the look out for good quality generic RPG materials.
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I'm rubbing money on the screen, but nothing is happening. :(
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Nice cover illustration!!! (heh heh!)
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Seeing as you may be too polite to pimp your own work I will ask: any progress on this?
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Just thought I'd give an update on this book, it was just published and is available on DriveThru. Looks great guys, congratulations!
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Oh well. |
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