Re: Of possible interest to Dungeon Fantasy players
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Re: Of possible interest to Dungeon Fantasy players
One thing I would keep in mind is that Slayers aren't soldiers. They're likely to wear relatively light armor, use weapons that aren't useful in formations and focus on arcane lore and magical "tricks" that let them exploit the weaknesses of monsters. There were discussions about power level but that's strictly limited to other systems since a powerful knight or assassin will be easily the equal of a powerful slayer in fighting humans.
Also, nations would probably fall when the monsters are able to mass enough that they have real armies. At this point the slayers become less efficient and the human armies have to fight back, and the monsters might be able to go through a couple kingdoms before they are fought to a standstill. There might be central kingdoms that have lasted for millennia and frontier kingdoms that are standing on the graves of dozens of civilizations. |
Re: Of possible interest to Dungeon Fantasy players
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Re: Of possible interest to Dungeon Fantasy players
Do such items sell?
My impression has been that unless one is being published by a known game company, setting material can't be given away, much less sold. Don't get me wrong - I think the project is an interesting and worthy one. I'm just skeptical about the market. |
Re: Of possible interest to Dungeon Fantasy players
Yeah, that's why I'd recommend doing it as a "generic" setting in the vein of Monster Hunters. I think you could do a decent 20 page supplement on how to work these ideas into an existing setting and have it work pretty well.
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Re: Of possible interest to Dungeon Fantasy players
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But anyway, like most gaming authors I am not primarily into this for the money. ;) |
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Re: Of possible interest to Dungeon Fantasy players
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My own experience as a dabbler hobbiest suggests to me (and maybe I'm drawing the wrong conclusion) that gamers aren't interested even in free amateur support. |
Re: Of possible interest to Dungeon Fantasy players
Well, for me the support I want is pre-generated dungeon layouts with traps, monster encounters, and things of that nature. That said, I love this "Doomed Slayers" idea; I just plain prefer handwaving/justifying the standard tropes to trying to get rid of or work around them, and having "adventurer" be a social class with the priveleges and restrictions most PCs are going to have anyway makes perfect sense to me.
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Re: Of possible interest to Dungeon Fantasy players
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The first draft is finished, and I'm giving it another good reading before handing it over to my gaming group for feedback... |
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