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-   -   Of possible interest to Dungeon Fantasy players (https://forums.sjgames.com/showthread.php?t=79043)

Jürgen Hubert 04-24-2011 11:03 PM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Exxar (Post 1162956)
If there's a never-ending cycle of growth and disintegration of nations because of monsters despite the presence of Slayers, as the intro text implies, how would it be if the Slayers were absent? This also implies that no matter what the Slayers do, the cycle will inevitably repeat itself, making it seem to an outside observer that everything the Slayers do is ultimately futile. Do you intend for the Slayers to be a relatively recent addition to society so that they haven't had a chance to affect the cycle yet, or do you see it as a potential plot point leading to the breaking of the cycle?

That, I prefer to leave to the GM. The Slayers are a relatively recent addition, so maybe they can break the cycle... but maybe they are just the latest weapon in a cycle of escalation, so possibly not.

Novembermike 04-24-2011 11:15 PM

Re: Of possible interest to Dungeon Fantasy players
 
One thing I would keep in mind is that Slayers aren't soldiers. They're likely to wear relatively light armor, use weapons that aren't useful in formations and focus on arcane lore and magical "tricks" that let them exploit the weaknesses of monsters. There were discussions about power level but that's strictly limited to other systems since a powerful knight or assassin will be easily the equal of a powerful slayer in fighting humans.

Also, nations would probably fall when the monsters are able to mass enough that they have real armies. At this point the slayers become less efficient and the human armies have to fight back, and the monsters might be able to go through a couple kingdoms before they are fought to a standstill. There might be central kingdoms that have lasted for millennia and frontier kingdoms that are standing on the graves of dozens of civilizations.

Jürgen Hubert 04-25-2011 12:22 AM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Novembermike (Post 1163174)
Also, nations would probably fall when the monsters are able to mass enough that they have real armies. At this point the slayers become less efficient and the human armies have to fight back, and the monsters might be able to go through a couple kingdoms before they are fought to a standstill. There might be central kingdoms that have lasted for millennia and frontier kingdoms that are standing on the graves of dozens of civilizations.

That still leaves the monsters which are able to hide within human societies, though. Vampires, shapeshifters, demons and so forth - they all might weaken civilization from within, and armies are less efficient against those.

Greg 1 04-25-2011 09:53 AM

Re: Of possible interest to Dungeon Fantasy players
 
Do such items sell?

My impression has been that unless one is being published by a known game company, setting material can't be given away, much less sold.

Don't get me wrong - I think the project is an interesting and worthy one. I'm just skeptical about the market.

Novembermike 04-25-2011 10:31 AM

Re: Of possible interest to Dungeon Fantasy players
 
Yeah, that's why I'd recommend doing it as a "generic" setting in the vein of Monster Hunters. I think you could do a decent 20 page supplement on how to work these ideas into an existing setting and have it work pretty well.

Jürgen Hubert 04-26-2011 01:39 PM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Greg 1 (Post 1163377)
Do such items sell?

My impression has been that unless one is being published by a known game company, setting material can't be given away, much less sold.

Don't get me wrong - I think the project is an interesting and worthy one. I'm just skeptical about the market.

Well, the ebook market is somewhat different than the print market - sure, sales are low, but there aren't many up-front costs (none, in this case). Furthermore, at the planned price of $4 I hope I will be able to attract impulse buyers.

But anyway, like most gaming authors I am not primarily into this for the money. ;)

Peter Knutsen 04-26-2011 10:26 PM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Rasputin (Post 1160823)
While I'm not familiar with that specific article, I think I do remember that FTP archive from back in the 1990s. Iowa State, IIRC. It tended to go up and down -- up before TSR discovered the Internet in late 1994, down when TSR discovered the Internet and became T$R, up again when Wizards bought out TSR and immediately decreed that the TSR Internet policy was asinine.

I'm pretty sure it's toast nowadays. The other possible site was one in Finland, owned by a guy who was a big Ars Magica fan and looked like a young Beethoven on a pogo ball (which was the picture on his web site), and it's gone nowadays too.

I started using the Internet and Usenet in 1997, if that helps people who want to date the site. I also don't remember much Ars Magica material on the FTP site; if there had been some, I'd have been interested in it.

Greg 1 04-28-2011 09:08 AM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Jürgen Hubert (Post 1164194)
Well, the ebook market is somewhat different than the print market - sure, sales are low, but there aren't many up-front costs (none, in this case). Furthermore, at the planned price of $4 I hope I will be able to attract impulse buyers.

But anyway, like most gaming authors I am not primarily into this for the money. ;)

Understood.

My own experience as a dabbler hobbiest suggests to me (and maybe I'm drawing the wrong conclusion) that gamers aren't interested even in free amateur support.

simply Nathan 04-28-2011 10:23 AM

Re: Of possible interest to Dungeon Fantasy players
 
Well, for me the support I want is pre-generated dungeon layouts with traps, monster encounters, and things of that nature. That said, I love this "Doomed Slayers" idea; I just plain prefer handwaving/justifying the standard tropes to trying to get rid of or work around them, and having "adventurer" be a social class with the priveleges and restrictions most PCs are going to have anyway makes perfect sense to me.

Jürgen Hubert 04-30-2011 10:13 AM

Re: Of possible interest to Dungeon Fantasy players
 
Quote:

Originally Posted by Greg 1 (Post 1165451)
Understood.

My own experience as a dabbler hobbiest suggests to me (and maybe I'm drawing the wrong conclusion) that gamers aren't interested even in free amateur support.

Well, let's see how it works out.

The first draft is finished, and I'm giving it another good reading before handing it over to my gaming group for feedback...


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