Psychic Signatures
The use of powers leave traces. In Psionic Powers, they're called "Psychic Signatures". On p. 20 of that book, it adds the enhancement Low Psychic Signature. There are also ways given to Hide a Signature, and to Detect them.
I'm curious though, why was a "High Signature" or "High Psychic Signature" limitation not added? Was it a concern over abusability? An oversight? Or some other reason? EDIT: Obviously it's easy to just make your own: -5% for every +2 to detect. Still curious why it wasn't ever included anywhere. |
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There's no such thing as ordinary "High Signature" for non psychic powers either. I think that's meant to be covered by "Nuisance Effect: Obvious" -5%.
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Joseph Curwen?
GAHHH! |
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Also, a question regarding signatures - are they any rules or guidelines for the range / area effect of psychic signatures, or is that something left up to the GM on a case by case or campaign by campaign basis? EDIT: Forget the question about range / area effect. Stupid question. |
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;-) |
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Back to the grave, foul sorcerer! |
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From 100 yards away (assuming their Detect doesn't have levels of Increased Range), they're at a whopping -10 to their Sense roll, and 100 yards isn't really all that far away. But if your power had High Signature -25%, giving a +10 to detection, they'd be just as likely to detect your power being used from 100 yards away as they would be to detect a normal, regular psychic signatured power at 2 yards away or less. Being detectable from far away could be quite a big deal, depending on the campaign. |
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If you believe I'm wildly overestimating the problems and limitations that being more easily noticed from farther away would bring, please let me know, because it's entirely possible I'm just missing something. But to my mind there was a good reason that the rules give a -10 penalty at 100 yards (-16 at 1000) to Sense rolls (and it's not just about realism). Having your powers produce such strong signatures that they are noticed without penalty from 100 yards away seems worth -25%, and from a whopping 1000 yards at no penalty seems worth -40%. Not only does it definitively guarantee that people at ground zero won't really stand a chance of missing it, but people from all around will notice too. If I was a psi with a power that gave a bonus to detection of +10 or +16 (or even lower bonuses), I doubt I'd use my power much (and I think my choice to limit my usage would scale with the magnitude of my signature), especially if I was in a world where psi activity is actively sniffed for and the psis hunted. |
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A power that makes a flash of light is Visible and a big nuisance. A power that manifests as a several yard wide swirling vortex is harsh. A power that makes the noise of a gunshot is awful. A power that manifests with the effect of equivalent to noticeability of a bolt of lightning combined with a thunder clap heard for miles around is just terrible. Degrees, each one more limiting than the last, and IMO, with the limiting effects scaling with the magnitude of the signature based on how far out it can be detected. |
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[1] Why yes, I've had my husband completely blow away my night vision with an overpowered studio flash once, why do you ask? |
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Oh, and sorry about your night vision. :-) |
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The ability to generate a bolt of lightning is a power in its own right. If it's going to be that blatantly obvious at a distance, up close it's going to be devastating to anyone nearby, and therefore costs points — it's not a limitation.
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But I know the number and kinds of things I'd be willing to risk getting heard or seen doing or saying in a 100 yard radius (+10), especially in a pinch, are much greater than the number of things I'd be willing to risk getting heard or seen doing or saying in a 2.5 mile radius (+20). And this ignores the fact that psychic signatures aren't like mundane signatures. Not everyone can notice them. In a world where there are maybe 50 psis, all capable of Psi Sense, living in a given large metropolitan area, my odds of not getting "heard" in a 100 yard radius are a lot better than not being heard in a 2.5 mile radius. I'd risk the +10 much more often than I'd ever risk the +20. EDIT: I'd also like to point out that for each +1 on the Size and Speed/Range Table there are increasingly large gaps in distance. To me this covers entirely the possible "diminishing marginal cost" of "loud" powers. |
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Except possibly Enemy, if Anti-Catburglar-Man then takes it upon himself to teleport to the location of every act of catburglary to blow an airhorn or something. Quote:
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Anyways, I think I'll follow the good Reverend's suggestion of -5%/-10% for a +10/+20 to detect. |
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But to each his own. I'm going to go with -5% per +2 because there's symmetry in that, and because it leaves the scale open-ended, and in the setting I'm planning it'll be important to operate with a soft touch. I take and agree with RPK's point that not everything in GURPS can be mirrored on the other side (disadvantages and limitations costing the same as their advantage and enhancement analogues often may not work or be balanced), but I personally think this is not one of those times. I don't just believe that because it feels right to me, but because the ranges associated with the penalties to Sense rolls grow wildly as they progress; if they grew linearly I might be a lot more inclined to agree but I feel the chart's progression is justification enough for my position. The difference between 0 penalty and -1 penalty is only a yard, whereas the difference between a -10 penalty and a -11 penalty is 50 yards, for instance, and Low Signature levels really only stop people from noticing anything if they're right on top of the situation at ground zero. I'm honestly kind of confused by the brilliant focus and attention to detail put into things like Psi Sense, Signature Sniffer, Hide Signature, et al, if for the most part, it's all for rather short range effects that you have to be actively looking for. |
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It occurs to me that magical powers might also have signatures. Those attuned to magical signatures might, for example, find that a place "reeks of demon" based on its magical signature. If an individual mage becomes well-known enough his own magical signature may be recognizable so that attuned people know whether he cast that spell or whether he has cast a spell in the vacinity.
Of course, most mages are not well-known enough that just anybody attuned to magic can recognize their auras. It would usually require acute personal experience with that mage, as an ally or an enemy. (Demons are a different story -- you could usually tell there were demons around without having to know what specific demon it is). |
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You could always put levels of either to increase or decrease the signature of Magery so all your spells leave less of a trace behind. |
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The only other way I can think of to do this would be using the rules to add Enhancements to spells (Thaum p39). Hence, attaching No Psychic (or Magical) Signature to a spell would penalize the casting by -5. That seems kinda steep... but maybe it's appropriate. |
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Is there an official stance on adding general modifiers to Magery to affect the properties of spells? I can definitely see the need to be leery - and certainly nothing grossly abusive like "Reduced Time" or "Extended Duration" should be applied, I should think. |
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How long are psychic signatures meant to last?
Is it like "seeing" a flash or some dazzling lights (metaphorical equivalents, of course) to the Psi Sense / Signature Sniffer, and then they're gone? Or do they linger over time gradually weakening until they're finally no more? Or are these details left to GM fiat? |
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